Talk:Headhunter's Cloak

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How awesome

This thing is totes the bee's knees. -Slitherrr

I'd say it's easily the most expensive of the lot, and probably doesn't even need the +1 luck bonus to saves to be comparable to everyone else's items. Its uniqueness made it the hardest to guestimate price for, though. I like the versatility of it, so I'm kind of proud of it. I think it's a neat item. -gm
This thing is sick. I love it. So versatile. Basically a ~Cloak of Displacement merged with Boots of Speed merged with Cape of Mounte Bank merged with a charged Ring of Freedom of Movement + a weak Luck stone. -Mattie
Do all of that and you get 3 rounds of buffed-action only. -gm
Yeah, the charges are essential to be able to call this balanced at all. It is definitely a fantastic item, and I can't wait to see Pokey do his dimension-dooring around bitches. -70.188.41.34
Yeah, most of the items I linked are actually charged, too. This item is literally like combining them and sharing the charge pool, so it's necessarily better than pretty much any one of them. I love the meta-impact, though, because I think players will be loathe to use the charges since they'd want to save it for a dim door or other options if needed. The paradoxical cost of good choices actually helps balance it. In fact, if you look at this device compared to, say, Boots of Speed, I bet on an average adventuring day this Cloak is left with more unused charges than the boots would be. -Mattie
New tweak/clarification pretty much erases most of my thoughts here. Still an awesomely versatile cloak, though. -Mattie
Well, I think that the tweak brings the item MORE in line with your thoughts about the opportunity costs, not less. In fact, your thoughts mimic my intent - with both this item and the baton - to have items that charges regenerate slowly enough to make every use have a strong opportunity cost. -gm
Very good point, the comments stand. I agree-- the opportunity cost now definitely sets the tone of the item. -Mattie

Diplacement

Out of curiosity, does Displacement prevent AoO like total concealment does? -Mattie

Hmmmm. Since the Sage is dead, I'm going to have to say "no." Since you were all Level IV Judge and will secretly seeth if I do not back up my reasoning (unless you agree with me ;P)=
Total concealment is a specific status condition that gives a whole slew of bonuses, one of which is the 50% miss chance. Another is that you can't even TARGET someone directly, so you can't Magic Missile someone with total concealment. Another bonus is you cannot be AoOed (say, if you read a scroll).
However, Displacement's effect reads "The creature benefits from a 50% miss chance as if (emphasis mine) it had total concealment." The character does NOT have concealment, it just receives that one specific boon AS IF it did. Additionally, "displacement does not prevent enemies from targeting the creature normally" makes it pretty clear that you can choose the target, and AoO is clearly a targeted action, besides which direct targeting is something concealment expressly disallows. Finally, "True seeing reveals its true location" means that true sight is going to make the miss chance go away. -gm


If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).

Sound reasoning, I think. -Slitherrr