Difference between revisions of "Talk:Headhunter's Cloak"

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== How awesome ==
 
This thing is totes the bee's knees. -[[User:Slitherrr|Slitherrr]]
 
This thing is totes the bee's knees. -[[User:Slitherrr|Slitherrr]]
 
: I'd say it's easily the most expensive of the lot, and probably doesn't even need the +1 luck bonus to saves to be comparable to everyone else's items. Its uniqueness made it the hardest to guestimate price for, though. I like the versatility of it, so I'm kind of proud of it. I think it's a neat item. -gm
 
: I'd say it's easily the most expensive of the lot, and probably doesn't even need the +1 luck bonus to saves to be comparable to everyone else's items. Its uniqueness made it the hardest to guestimate price for, though. I like the versatility of it, so I'm kind of proud of it. I think it's a neat item. -gm
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:::: Yeah, the charges are essential to be able to call this balanced at all. It is definitely a fantastic item, and I can't wait to see Pokey do his dimension-dooring around bitches. -[[Special:Contributions/70.188.41.34|70.188.41.34]]
 
:::: Yeah, the charges are essential to be able to call this balanced at all. It is definitely a fantastic item, and I can't wait to see Pokey do his dimension-dooring around bitches. -[[Special:Contributions/70.188.41.34|70.188.41.34]]
  
:::: <s>Yeah, most of the items I linked are actually charged, too. This item is literally like combining them and sharing the charge pool, so it's necessarily better than pretty much any one of them. I love the meta-impact, though, because I think players will be loathe to use the charges since they'd want to save it for a dim door or other options if needed. The paradoxical cost of good choices actually helps balance it. In fact, if you look at this device compared to, say, Boots of Speed, I bet on an average adventuring day this Cloak is left with more unused charges than the boots would be.</s> -[[User:Mattie|Mattie]]
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:::: Yeah, most of the items I linked are actually charged, too. This item is literally like combining them and sharing the charge pool, so it's necessarily better than pretty much any one of them. I love the meta-impact, though, because I think players will be loathe to use the charges since they'd want to save it for a dim door or other options if needed. The paradoxical cost of good choices actually helps balance it. In fact, if you look at this device compared to, say, Boots of Speed, I bet on an average adventuring day this Cloak is left with more unused charges than the boots would be.  -[[User:Mattie|Mattie]]
 
::::: New tweak/clarification pretty much erases most of my thoughts here. Still an awesomely versatile cloak, though. -[[User:Mattie|Mattie]]
 
::::: New tweak/clarification pretty much erases most of my thoughts here. Still an awesomely versatile cloak, though. -[[User:Mattie|Mattie]]
 
:::::: Well, I think that the tweak brings the item MORE in line with your thoughts about the opportunity costs, not less. In fact, your thoughts mimic my intent - with both this item and the baton - to have items that charges regenerate slowly enough to make every use have a strong opportunity cost. -gm
 
:::::: Well, I think that the tweak brings the item MORE in line with your thoughts about the opportunity costs, not less. In fact, your thoughts mimic my intent - with both this item and the baton - to have items that charges regenerate slowly enough to make every use have a strong opportunity cost. -gm
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::::::: Very good point, the comments stand. I agree-- the opportunity cost now definitely sets the tone of the item. -[[User:Mattie|Mattie]]
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== Diplacement ==
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Out of curiosity, does [http://www.d20srd.org/srd/spells/displacement.htm Displacement] prevent AoO like total concealment does? -[[User:Mattie|Mattie]]

Revision as of 19:07, 2 March 2011

How awesome

This thing is totes the bee's knees. -Slitherrr

I'd say it's easily the most expensive of the lot, and probably doesn't even need the +1 luck bonus to saves to be comparable to everyone else's items. Its uniqueness made it the hardest to guestimate price for, though. I like the versatility of it, so I'm kind of proud of it. I think it's a neat item. -gm
This thing is sick. I love it. So versatile. Basically a ~Cloak of Displacement merged with Boots of Speed merged with Cape of Mounte Bank merged with a charged Ring of Freedom of Movement + a weak Luck stone. -Mattie
Do all of that and you get 3 rounds of buffed-action only. -gm
Yeah, the charges are essential to be able to call this balanced at all. It is definitely a fantastic item, and I can't wait to see Pokey do his dimension-dooring around bitches. -70.188.41.34
Yeah, most of the items I linked are actually charged, too. This item is literally like combining them and sharing the charge pool, so it's necessarily better than pretty much any one of them. I love the meta-impact, though, because I think players will be loathe to use the charges since they'd want to save it for a dim door or other options if needed. The paradoxical cost of good choices actually helps balance it. In fact, if you look at this device compared to, say, Boots of Speed, I bet on an average adventuring day this Cloak is left with more unused charges than the boots would be. -Mattie
New tweak/clarification pretty much erases most of my thoughts here. Still an awesomely versatile cloak, though. -Mattie
Well, I think that the tweak brings the item MORE in line with your thoughts about the opportunity costs, not less. In fact, your thoughts mimic my intent - with both this item and the baton - to have items that charges regenerate slowly enough to make every use have a strong opportunity cost. -gm
Very good point, the comments stand. I agree-- the opportunity cost now definitely sets the tone of the item. -Mattie

Diplacement

Out of curiosity, does Displacement prevent AoO like total concealment does? -Mattie