Difference between revisions of "Talk:Kib Absold's Character Sheet"

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Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.  Add at least 1 point each to the three knowledges by level 8.  Add to the next as points permit (highest priority first): Heal, Bluff, Use Rope, Swim, Climb, Survival, Speak Language (as appropriate, but the more the merrier), Ride (up to whatever gives +10, +15 or +20, depending on how much mounts become a part of the campaign).  Possibly work in points in hide, move silently, escape artist, etc. (but generally, hope for the thief to have those covered).
 
Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped.  Add at least 1 point each to the three knowledges by level 8.  Add to the next as points permit (highest priority first): Heal, Bluff, Use Rope, Swim, Climb, Survival, Speak Language (as appropriate, but the more the merrier), Ride (up to whatever gives +10, +15 or +20, depending on how much mounts become a part of the campaign).  Possibly work in points in hide, move silently, escape artist, etc. (but generally, hope for the thief to have those covered).
  
:Holy Shit! I only sketch up to level 12. I'll be retired by the time we get to level 20! ;) -gm
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--
::Haha, yeah, I'd just gotten to 12 and had some spare time, so I kept going.
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Holy Shit! I only sketch up to level 12. I'll be retired by the time we get to level 20! ;) -gm
 +
:Haha, yeah, I'd just gotten to 12 and had some spare time, so I kept going.

Revision as of 15:32, 16 September 2009

Leveling notes (for my reference)

Levels

  • 1: Prof 1(prof bonus feat:negotiator, standard feat: imp unarmed, human feat: combat reflexes, skill points: 4x(8 + 1 + 1) = 40, FRW: +2/+3/+1, BAB: +0)
  • 2: Prof 2(evasion, sp: +(8 + 1 + 1) = 50, FRW: +2/+4/+2, BAB: +1)
  • 3: Fighter 1(fighter bonus feat: combat expertise, standard feat: imp trip, sp: +(2 + 1 + 1) = 54, FRW: +4/+4/+2, BAB: +2)
  • 4: Prof 3(stat point: +1 INT, prof bonus feat: sp (diplo) OR self-sufficient OR persuasive, depending,skill points: +(8 + 2 + 1) = 65, FRW: +5/+4/+2, BAB: +3)
  • 5: Fighter 2(fighter bonus feat: hold the line OR knock down OR imp combat expertise, sp: +(2 + 2 + 1)=70, FRW: +6/+4/+2, BAB: +4)
  • 6: Prof 4 (standard feat: hold the line OR knock down OR imp combat expertise,uncanny dodge, sp: +(8 + 2 + 1) = 81, FRW: +6/+5/+3, BAB: +5)
  • 7: Prof 5 (prof bonus feat: skill focus (diplo) OR self-sufficient OR persuasive, sp: +(8 + 2 + 1) = 92)
  • 8: Prof 6 (stat point: +1 ST or +1 WI, leadership training, sp: +(8 + 2 + 1) = 103, FRW: +7/+6/+3 OR +7/+6/+4, BAB: +6/+1)
  • 9: Field Marshall 1 (standard feat: hold the line OR knock down OR imp combat expertise, heroic rally, commanding presence(skill checks), sp: +(4 + 2 + 1) = 110, FRW: +9/+6/+4 OR +9/+6/+5, BAB: +7/+2)
  • 10: Field Marshall 2 (imp leadership, commanding presence (saves and init), sp: +(4 + 2 + 1) = 117, FRW: +10/+6/+5 OR +10/+6/+6, BAB: +8/+3)
  • 11: Prof 7 (prof bonus feat: lightning reflexes OR iron will, sp: +(8 + 2 + 1) = 128, FRW: (+10/+6/+8 OR +10/+8/+6 OR +10/+6/+6) OR (+10/+6/+9 OR +10/+8/+7 OR +10/+6/+7), BAB: +8/+3)
  • 12: Prof 8 (stat point: +1 ST or +1 WI, imp uncanny dodge, standard feat: hold the line OR knock down OR imp combat expertise, sp: +(8 + 2 + 1) = 139, FRW: +10/+8/+11 OR +10/+10/+9, BAB: +9/+4)
  • 13: Field Marshall 3 (keen awareness, commanding presence(ac), sp: +(4 + 2 + 1) = 146, FRW: +10/+9/+12 OR +10/+11/+10, BAB: +10/+5)
  • 14: Prof 9 (prof bonus feat: lightning reflexes OR iron will, sp: +(8 + 2 + 1) = 157, FRW: +11/+11/+12, BAB: +10/+5)
  • 15: Field Marshall 4 (standard feat: hold the line OR knock down OR imp combat expertise OR weapon focus(guisarme) if going for sentinel, commanding presence(to hit/damage), commanding presence range increase, sp: +(4 + 2 + 1) = 164, FRW: +12/+11/+13, BAB: +11/+6/+1)
  • 16: Prof 10 (stat point: +1 ST OR +1 CH OR +1 DX, professional development(mettle), sp: +(8 + 2 + 1) = 175, FRW: +12/+12/+14, BAB: +12/+7/+2)
  • 17: Field Marshall 5 (inspiration, sp: +(4 + 2 + 1) = 183),FRW: +12/+13/+14, BAB: +13/+7/+2)
  • 18: (if possible) Sentinel 1 OR Prof 11 OR Rogue 1 OR Fighter 3(standard feat: imp initiative)
  • 19: Sentinel 2 OR Prof 12 OR Rogue 2 OR Fighter 4
  • 20: Sentinel 3 OR Prof 13 OR Rogue 3 OR Fighter 5(stat point: +1 ST OR +1 CH OR +1 DX)

Skills

Keep Diplomacy, Intimidate, Spot, Listen, Sense Motive capped. Add at least 1 point each to the three knowledges by level 8. Add to the next as points permit (highest priority first): Heal, Bluff, Use Rope, Swim, Climb, Survival, Speak Language (as appropriate, but the more the merrier), Ride (up to whatever gives +10, +15 or +20, depending on how much mounts become a part of the campaign). Possibly work in points in hide, move silently, escape artist, etc. (but generally, hope for the thief to have those covered).

-- Holy Shit! I only sketch up to level 12. I'll be retired by the time we get to level 20! ;) -gm

Haha, yeah, I'd just gotten to 12 and had some spare time, so I kept going.