Difference between revisions of "Talk:Rhino's Rush"

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(Lances)
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:And then 4x with Spirited Charge. The alternative would be 4x and 6x respectively, which would be stupid beyond belief. -[[User:Slitherrr|Slitherrr]]
 
:And then 4x with Spirited Charge. The alternative would be 4x and 6x respectively, which would be stupid beyond belief. -[[User:Slitherrr|Slitherrr]]
 
::Well, maybe not that stupid. Here are numbers: Level 2 Human Fighter/Sorcerer, Feats: Mounted Combat (Level 1), Ride-by-Attack (Human bonus), Spirited Charge (Fighter Bonus), 18 ST for +4, gives 5-12 damage on a successful hit, meaning a 6x would be 30-72 damage on a single charge (after a round of casting) from a level 2 Fighter/Sorc, which compares against 3x(5-12) + 1x(5-12) = 20-48 from a non-cast charge-then-attack. If it's x4, the damage is completely even with or without casting, which means it's better to never cast the spell EXCEPT in the edge case where you've got a ton of targets who don't necessarily know what spell you just cast, meaning you'll get a single comparatively devastating attack. -[[User:Slitherrr|Slitherrr]]
 
::Well, maybe not that stupid. Here are numbers: Level 2 Human Fighter/Sorcerer, Feats: Mounted Combat (Level 1), Ride-by-Attack (Human bonus), Spirited Charge (Fighter Bonus), 18 ST for +4, gives 5-12 damage on a successful hit, meaning a 6x would be 30-72 damage on a single charge (after a round of casting) from a level 2 Fighter/Sorc, which compares against 3x(5-12) + 1x(5-12) = 20-48 from a non-cast charge-then-attack. If it's x4, the damage is completely even with or without casting, which means it's better to never cast the spell EXCEPT in the edge case where you've got a ton of targets who don't necessarily know what spell you just cast, meaning you'll get a single comparatively devastating attack. -[[User:Slitherrr|Slitherrr]]
 +
::: I changed thought process mid-stream, so to clarify here, I think the takeaway is that the spell can be maybe marginally useful in some circumstances, but it's a level 1 spell, so that makes sense. Also, 30-72 is a ton of damage from a level 2 character on a single attack, and that would only get worse, so x4 is within the realm of reason, rather than being crazy, but unfortunately a 4x doesn't actually give any numeric benefit to the attack, since you can do the same amount of damage by not casting, then attacking. Here is my proposal:
 +
*Duration becomes 1 rd/level, but it disperses after the first charge (allowing more time to get the charge opportunity as levels go up)
 +
*Damage stacks the feat way, i.e., spirited charge lance with this spell is x4, not x6.
 +
::: -[[User:Slitherrr|Slitherrr]]

Revision as of 16:59, 18 March 2011

OhgodGilneedsthisYESTERDAY -Slitherrr

Target: Self. -gm
Level 1 spell? Stick it in an item, wipe hands on pants. -Slitherrr

Quality

So in everyday scenarios am I right that this isn't so great? For major smites/single-shot setups/etc it could be good, though? In everyday cases, wouldn't it be:

  • Rd1:
    • Cast Rhino's Rush
    • Move into position for a charge next round
  • Rd2:
    • Hope the angle didn't change or nothing got in the way
    • Charge, if you hit, get double-damage.

It doesn't seem wildly better than without the spell:

  • Rd1:
    • Charge now, hit for single damage
  • Rd2:
    • Get full attack up close
Ayup, it's as you describe. -gm

Of course if you put a lot of oomph behind that one attack, it could be better overall? Any other strategy here I'm missing? Potions? -Mattie

Lances

I assume this is 3x damage charging with lances? -Mattie

And then 4x with Spirited Charge. The alternative would be 4x and 6x respectively, which would be stupid beyond belief. -Slitherrr
Well, maybe not that stupid. Here are numbers: Level 2 Human Fighter/Sorcerer, Feats: Mounted Combat (Level 1), Ride-by-Attack (Human bonus), Spirited Charge (Fighter Bonus), 18 ST for +4, gives 5-12 damage on a successful hit, meaning a 6x would be 30-72 damage on a single charge (after a round of casting) from a level 2 Fighter/Sorc, which compares against 3x(5-12) + 1x(5-12) = 20-48 from a non-cast charge-then-attack. If it's x4, the damage is completely even with or without casting, which means it's better to never cast the spell EXCEPT in the edge case where you've got a ton of targets who don't necessarily know what spell you just cast, meaning you'll get a single comparatively devastating attack. -Slitherrr
I changed thought process mid-stream, so to clarify here, I think the takeaway is that the spell can be maybe marginally useful in some circumstances, but it's a level 1 spell, so that makes sense. Also, 30-72 is a ton of damage from a level 2 character on a single attack, and that would only get worse, so x4 is within the realm of reason, rather than being crazy, but unfortunately a 4x doesn't actually give any numeric benefit to the attack, since you can do the same amount of damage by not casting, then attacking. Here is my proposal:
  • Duration becomes 1 rd/level, but it disperses after the first charge (allowing more time to get the charge opportunity as levels go up)
  • Damage stacks the feat way, i.e., spirited charge lance with this spell is x4, not x6.
-Slitherrr