Talk:Teamwork Benefits
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I'm sad that we still haven't thrown one of these on. I think Camp Routine would be fantastic to have. -Slitherrr
- Scratch that. Fucking Door Procedures, man. -Slitherrr
- Heh, well, I'm pretty sure you can swap one out for another situationally. Doesn't it take like a week? But, yeah, now that the parties is all hitting the appropriate levels, there are many of these that would be excellent. I believe Mattie has previously bitched to me that they can only have one right now. -gm
- By the original rules, you can only change them out when you gain new benefits (it's assuming you start work on a benefit as soon as you're eligible), but there's nothing stopping us from allowing them to be swappable, since you can always lay down the hammer if bitches be abusing that flexibility. -Slitherrr
- Well, I mean, I think there's already some balance in there - it takes a party two weeks of training to gain the skills. So, if you wanted to drop one skill and add another, it would take two weeks - without access to *either* skill, I might add - to make the switch. That should present mix-maxing switcharoo antics. -gm
- By the original rules, you can only change them out when you gain new benefits (it's assuming you start work on a benefit as soon as you're eligible), but there's nothing stopping us from allowing them to be swappable, since you can always lay down the hammer if bitches be abusing that flexibility. -Slitherrr
- Heh, well, I'm pretty sure you can swap one out for another situationally. Doesn't it take like a week? But, yeah, now that the parties is all hitting the appropriate levels, there are many of these that would be excellent. I believe Mattie has previously bitched to me that they can only have one right now. -gm