Talk:Teleportation on the Mainland

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So many questions! Are there any cities that have permanent teleportation circles set up? -Slitherrr

Not that I know of. The Ubrekti Empire was very keen on their use, and they actually maintained a pretty ballin' continent wide waygate system during the height of the empire. It more or less started to break down during the wars of fracture, but that system was what allowed the Western Ubrekti to hold on to the far east colonies for so long. Generally speaking, industrial size big gate systems are too labor, capital, and magically intensive to construct at scale. Not to mention, at least in the modern era, the sorts of folks who might even be remotely capable of such a project generally do not focus their attention on geo-engineering projects. However, some smaller gate systems can and do exist, such as the one that formerly connected the three fortress complexes of Wydmoor Free City: The Magius Tower, Castle Wydmoor, and the City proper (Under the Cathedral). -gm


Is the number of high-level wizards who can cast this spell very small, extremely small, or only kind of small? -Slitherrr

Kind of small. It's not a big secret or a rare spell, but in a pocket world like ours, an 11th level magician is a pretty substantial wizard and not middle management. Someone 14th-16th level could credibly be called an Arch-Mage and someone 17th or 18th level is basically one of the most powerful people around. Level range is more Krynn-esq than Torilian. -gm


Do people connect trade networks through teleportation? -Slitherrr

Nope. To expensive and too fragile. Once upon a time, though, in the long gone eras. (see above) -gm
Where's the fragility come from? It's about 23.5k to establish one, a chunk of change but nowhere near out of reach even for a small kingdom. Is there a special houserule that makes them more fragile/expensive, or something else? -Slitherrr