Difference between revisions of "Team MeFight Fifty-Second Session"

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==Return to Nia-Agliare==
+
==The Church, and Gnob's Folly's Alternate Handler==
*The party races back to deal with the consequences of their actions. It is the dead hours of the early morning when they get here.
+
 
*They easily find a way inside through one of the plentiful, unguarded spot of the wall
+
*Gnob's Folly sends their message. While waiting, they gather vampire-hunting supplies (garlic for two, stacks and holy symbols for everyone)
**Marwynn takes a couple of tries to get to the top, but manages eventually.
+
*After a rest, they come into the church main area to see a man sitting irreverently in a pew.
*They race to the Lion of Odessa, but when they arrive, stillness greets them.
+
*He's shady, and his movements are jerky. He introduces himself as Mat and gives the sign of the Azure Geese, and Kib responds with the call of the call-response. This displeases the man, who does not give the response.
*They take effort to creep inside, but find that the inhabitants are unresponsive:
+
*Kib responds with an aggressive posture, which the man likes even less. He seems impatient, but still insists the party follow him.
[[File:gf53_damned_reverie.png]]
+
*Kib sends Anise and Thed to run the rooftops, the others follow.
*Each corpse is shriveled and dessicated, their faces frozen in agony.
+
*They get to an abandoned house. The scouts notice very ominous crows watching the goings-on.
*The party makes their way to Levan's room. There, alone, is there light.
+
*Mat is still getting the party to come into the building. Anise, meanwhile kills three crows (in a single rapid-fire), which Mat instantly notices.
**With visible necromancy on a corpse just outside the door, Kib preemptively dumps it out the window.
+
**The crows instantly scatter. They later return outside of a longbow range increment, glaring at Anise.
*They open the door, and Kib, fearing the worst, leads the way inside. A woman's body occupies a chair in the room.
+
**He doesn't know where the assailant is, but shouts "murderer!" into the most likely location, throwing rocks ineffectually
{{Levan}} "Welcome home, team!"
+
**This causes Kib to lose all suspicion of the man, but he is puzzled at the reaction (he doesn't know about the crows).
{{Kib_Absold}} looks around for the source of the voice
+
*Eventually this passes. Mat is filled with rage at the party (actively hostile), but still has his purpose.
{{Levan}}'s voice comes to you from the blind side of the alcove.
+
*The ball-o'-silence comes out, conversation ensues
{{Kib_Absold}} "What is this, brother?"
+
**Mat rails against the party for being obviously no better than any other contract killers, and for fucking up by not bringing back Grimm Gallant's body.
{{Levan}} "What is what? We won."
+
**He does acknowledge that the Hourglass and the signet ring may serve the purpose, and will accept them once things have shaken out.
{{Levan}} "It's over."
+
**He relates that Arekson/Mantatlus, as he is understood, would not have the power to turn an upstanding Traveller (which, by all accounts, he was before). The obvious conclusion is that Arekson's sire, too, is a part of this game.
{{Levan}} smiles. You feel it is meant to be reassuring, but it is more unsettling.  
+
**Arekson obviously knows of Grimm Gallant's death, but does not know the traitor, and so he has made his play.
{{Levan}} waves to the body.
+
**He also appears to not have notified any of the capos, and they individually do not seem to be on any high alert.
{{Levan}} "You've taken out our rivals. The city is ours!"
+
**The obvious problem has thus presented itself: When the party moves on any of the remaining two, the remainder will know the traitor immediately, and move against Levan. Arekson and sire will likely stay shrouded to clean up the mess.
{{Kib_Absold}} "What has happened to your men?"
+
**Mat relates that his people have the power to move on Little Dagger. His proposal, then, is that Gnob's Folly deal with Bloody Kate, and the Azure Geese with the Little Hand, simultaneously.
{{Levan}} waves to the dead woman in the chair across from him.
+
**The wrinkle is that this will almost certainly mean Levan will be attacked by Arekson, who will know the traitor and move to remove the remaining capo.
{{Levan}} "It worked exactly as she said it would. We'd been working on it to take out Kate's people."
+
***This is no skin of most peoples' noses. While the result does mean chaos for the region, the immediate crop of evil mceviltons will at least be out of the picture, and Arekson will likely expose himself.
{{Levan}} "It was our original plan before you were delivered to us. We didn't make an antidote, of course."
+
***Kib is conflicted. He has no desire to see his brother. who he considers flawed, but redeemable, dead. He further feels that stability in the region is a worthwhile ultimate goal, because of where it stands in relationship to Gildenhome, Alexia and Fresia.
{{Levan}} sighs.
+
**Kib signals the others in, requiring Anise's input
{{Levan}} "I really did care for her. We both thought she'd be sharing this victory."
+
***Mat reacts strongly to the corpses of the crows, which Anise has collected to harvest. Kib notices this, and doesn't understand the source of the emotion, but makes a note of it for the end of the conversation.
{{Levan}} "But, family is more important."
+
***Anise, too, has no desire to see the Blue Hand dealt with summarily. However, as a possible means to the ends of Levan and Arekson, she appears to consider the sacrifice worthwhile.
{{Levan}} "And I had to give something up. So I gave up her, to have you and Tana back."
+
*All this said, Kib reluctantly agrees that the simultaneous strike is the best course of action.
{{Tana}} whispers to herself, "Oh no.. what have you done..."
+
*Mat says his people will move at midnight.
{{Kib_Absold}} "Brother... poisoning all of these people? They may be brigands and thieves, but they are still men!"
+
*Kib impresses his signet into paper, so it is known so the Azure Geese.
{{Levan}} "But, it's done now. Who needs hundreds of goons and idiots? Look what just a thimbleful of real power can do."
+
**A swan in flight overlaid with a a hammer
{{Levan}} "You seven are more effective than even ten times what's downstairs."
+
*These wrapped up, Kib offers his condolences for the killed birds, and Anise leaves them with some decorum. Mat dismisses this gesture as probably just the slick face doing his job, but does become noticeably less hostile.
{{Levan}} "We can be together again. We can go back and get the rest of our family."
+
*The party is already prepared. They summon mounts, and ride.
{{Levan}} "Bring them here."
+
 
{{Levan}} "This never could have happened without you. Thank you, from the bottom of my heart."
+
==Whitemist Harbor Surgical Strike==
{{Kib_Absold}} starts to shake, face reddening with fury
+
[[File:gf52_kate_and_her_krew.png|200px]]
{{Levan}} "It was either them or ... you and Tana."
+
*Thanks to their scouting before, the party already knows where to hit. Bloody Kate and her crew typically carouse in a particular tavern until the late hours, then hole up in the more-or-less impregnable governor's mansion.
{{Kib_Absold}} "That was never the choice, Levan. You had me without destroying all these lives and deceiving us into your game"
+
*Getting into Whitemist is the easy part (although the mounts have to remain outside the gates).
{{Levan}} "I had to prove myself, after all. Prove myself worthy to be the left hand of the [[Arekson|Arakson]]."
+
*They prepare carefully, getting all buffs in place.
{{Levan}} "Taking him on, I've come to learn, was always a fool's errand. But, now we can be his cartel."
+
*Just before midnight, Kate leaves the tavern on schedule. She is accompanied by some number of nameless redshirts in her inner circle, her ship's doctor (Doctor Locker), and her companion/lover (Deathy Grynne).
{{Levan}} "You, me and Tana. We can divide this city. We're family, we can rule in harmony. Thieves and murders will never get along.
+
[[File:gf52_ambush_ready.png|600px]]
{{Kib_Absold}} "You've gone mad. He will use you up and destroy you!"
+
*Just as they reach the middle of the street, hell unleashes its fury.
{{Kib_Absold}} Think about how much consideration you've paid for the people beneath you, and think about how Arekson will feel exactly the same
+
**Thoven launches a devastating fireball. All but one redshirt are instantly reduced to a single hitpoint. The doctor is badly hurt, but Deathy Grynne and Bloody Kate and the one redshirt ''evasion'' their way out of any harm.
{{Kib_Absold}} "Surely even if there is no shred of good left in you, the part of you that has brains can see that??"
+
**Thed and Anise get their shots. The doctor just barely hangs on after the onslaught.
{{Levan}} "Oh, no, you don't understand. It's different!"
+
**Tana finishes a buff, and Kib moves to prevent any retreat and engage the rear guard.
{{Levan}} "We can work together!"
+
**Tibbers scouts for Thoven, relaying the now-invisible Deathy's position
{{Kib_Absold}} "Have you already turned? Has he made you his slave in exchange for power?"
+
**Bloody Kate and her companion are the only to get an action in the surprise round. She rages and rushes at the bulk of the party, Deathy points the brigands' attention to the sky.
{{Levan}} "We're a part of each other now. You'll see."
+
**Thoven finishes off the Doctor with a ray, killing him before he has a chance to do anything. Gil drops on top of Kate like a savage koala, who is frustrated at not having a chance to attack the source of burning fire.
{{Kib_Absold}} draws his guisarme
+
**Anise and Thed alternate between damage to Kate and picking off remaining redshirts.
{{Levan}} stands up calmly.
+
**Pavor Nocturnus activates on Kate, slowing her
{{Kib_Absold}} "Yes. I believe we shall"
+
**Kib rushes the back, engaging four of the redshirts.
{{Kib_Absold}} "I was a fool to think there was anything left in you of the brother I knew"
+
**Thoven finishes off bunches of the other redshirts with magic missile. One flees (to be chased by Tibbers), one is cut down by Kib, and one remains for a turn before Kib finishes him off.
{{Levan}} "You'll understand soon. You'll see."
+
**One more fireball from Thoven (with three missed evasions) manages to finish off everyone but the fleeing brigand at a strike.
*With that, Levan speaks to Kib, commanding him to serve (i.e. ''dominate''). However, Kib's anguish won't be pierced (31 on the save!), and he leaps forward to the attack. Against all odds, he trips him on his first blow.
+
**A mad leap and a shot from a crossbow later, and Thed ends the battle, allowing a silent getaway.
*The corpses begin springing to life, awakening with the dreadful thirst characteristic of the [http://www.d20pfsrd.com/bestiary/monster-listings/undead/wight salt wight].
+
*Thirty seconds of battle, and it is over. The party, with its practiced hand, takes what is valuable and rushes back to find out what is left of the Headsman.
**Marwynn uses Holy Smite, blasting apart Levan's alchemist underling and blinding him. Gilerl dives into the fray with a will, Thed shoots from the bed, and Anise covers the hallway. Tana ''hastes'' the party, while Thoven works himself into position and casts ''false life''.''
+
**Seeing himself at a disadvantage, Levan forms himself into a cloud of mist, and sinks to the floor below.
+
*With a cat's grace, Tana leaps through a window to the ground. Kib follows, more clumsily but still managing to keep his feet. Gilerl dives headfirst down the fireplace into the common area, where the bodies are shambling to life.
+
**Marwynn follows Gil, taking a bit more effort, but getting down in a round.
+
**The remaining three work to clear the upstairs hallway. Wights fall.
+
**Levan makes his way downstairs, to the cellar. Gil steps over the still-animating bodies to peer down the stairs, but sees only darkness, and turns back around.
+
**By this time, enough of the creatures have animated to block his path. Marwynn lets out another holy smite, dealing great damage to many of the wights, but not yet destroying them. They move to surround her.
+
**Tana opens a window from the outside while Kib finishes off the wight he had previously tossed. Anise and Thoven continue cutting through wights. Marwynn tries to let loose another holy smite, but it fizzles to the blows of the enemies around her. Gilerl dashes back to Marwynn's side, and cleaves a swath through the nearest.
+
**Thed, figuring the wights vulnerable to water, unleashes his everwand down the chimney. It does absolutely nothing but confuse the people on the first floor.
+
**Tana, seeing Marwynn surrounded, makes another leap through the now-open window and runs to support her. Marwynn is able to get into a position and make her concentrate check, and she makes the holy mother of all holy smites (average of ~17.5 damage each to 25 enemies, for a rough total of 437.5 damage in a single action!)
+
**The common area clear, Kib enters to engage enemies from the bar area, who are filing in. Anise and Thoven make their way to the downstairs, but are waylaid by a small ambush of wights that had pretended to go down the stairs. A fiery belch of dragon's breath later, and the ambush is dealt with.
+
[[File:gf53_wight_cleanup.png]]
+
**A fireball and some miscellaneous fighting later, and the last of the wights is dealt with. The tally ends up being 63 cursed souls brought to rest.
+
*Thoven, hearing squeals from his position on the stairs, peeks downward to see seven swarms of rats. One shaped fireball later, and there are zero swarms of rats.
+
*Kib heads purposefully into the cellar, shouting for his brother to engage. He is limned in Alexandria's holy light.
+
[[File:gf53_following_levan.png]]
+
*There is more back-and-forth, but both sides are resolved. The rest of the party moves into position while Kib makes his way toward his brother's voice. Levan leaps from the shadows and once again commands Kib, who once again resists.
+
*Tana begins the song of the first kinslayer, its slow dirge filling the musty chamber. The party's entire might crushes against Levan. He manages some blows (hitting Tana with an energy drain), but quickly falls. There is enough time for one last look of disbelief before his body turns to mist.
+
*As a newly minted vampire, he made the fatal mistake of making his last stand in the vicinity of his coffin (a large cask, refitted for the purpose). The party wrenches it open, and stakes him.
+
*Kib shudders and collapses to his knees, spent. The rest of the party goes through the usual after-battle routine while he kneels before his brother's motionless form.
+
  
 
==Awards==
 
==Awards==
*5250 xp to all for 63 (re)dead wights
+
*1000 xp to all for punchy RP
*4500 xp to all for defeating Levan
+
*4300 xp to all but xorry for an ambush and capo successfully executed.
*50 xp to Thed for finding an unguarded stairwell
+
**This is 2150 xp to Bartley/xorry after splits for a clutch substitute
*25 xp to Slitherrr ("you could say the goons were... a-salt-ed")
+
*Locker's Loot:
*10 xp to Slitherrr, ''Clean Up on Aisle 3'' achievement
+
**MW sling
*25 xp to Feantari, ''History Will Judge'' achievement
+
**Formula book
*Levan's gear and stash:
+
**MW lamellar armor
**15000 gp
+
*Grynne's Gear:
**''Blood'', a +1 medium-sized blood iron handaxe (Gilerl backup, as a battleaxe for him)
+
**MW light crossbow
**''Treasure'', a +1 medium-sized silversheen handaxe (Gilerl backup, as a battleaxe)
+
**MW lamellar armor
**+1 balanced bone scale mail (party loot)
+
*Kate's Kit:
**belt of tumbling (goes to Marwynn)
+
**Kate's cutlass (+2, mithral, [http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/seaborne seaborne])
**cloak of resistance +2 (goes to Thed)
+
**Agile breastplate +1
**ring of protection +1 (goes to Kib)
+
**Light quickdraw shield +1
**amulet of natural armor +1 (goes to Gil)
+
**Ring of protection +1
 +
**Cloak of resistance +2
 +
**120 pp
 +
**40 gp
  
 
[[Category:MeFight Session Notes|052]]
 
[[Category:MeFight Session Notes|052]]

Latest revision as of 21:57, 31 January 2016

The Church, and Gnob's Folly's Alternate Handler

  • Gnob's Folly sends their message. While waiting, they gather vampire-hunting supplies (garlic for two, stacks and holy symbols for everyone)
  • After a rest, they come into the church main area to see a man sitting irreverently in a pew.
  • He's shady, and his movements are jerky. He introduces himself as Mat and gives the sign of the Azure Geese, and Kib responds with the call of the call-response. This displeases the man, who does not give the response.
  • Kib responds with an aggressive posture, which the man likes even less. He seems impatient, but still insists the party follow him.
  • Kib sends Anise and Thed to run the rooftops, the others follow.
  • They get to an abandoned house. The scouts notice very ominous crows watching the goings-on.
  • Mat is still getting the party to come into the building. Anise, meanwhile kills three crows (in a single rapid-fire), which Mat instantly notices.
    • The crows instantly scatter. They later return outside of a longbow range increment, glaring at Anise.
    • He doesn't know where the assailant is, but shouts "murderer!" into the most likely location, throwing rocks ineffectually
    • This causes Kib to lose all suspicion of the man, but he is puzzled at the reaction (he doesn't know about the crows).
  • Eventually this passes. Mat is filled with rage at the party (actively hostile), but still has his purpose.
  • The ball-o'-silence comes out, conversation ensues
    • Mat rails against the party for being obviously no better than any other contract killers, and for fucking up by not bringing back Grimm Gallant's body.
    • He does acknowledge that the Hourglass and the signet ring may serve the purpose, and will accept them once things have shaken out.
    • He relates that Arekson/Mantatlus, as he is understood, would not have the power to turn an upstanding Traveller (which, by all accounts, he was before). The obvious conclusion is that Arekson's sire, too, is a part of this game.
    • Arekson obviously knows of Grimm Gallant's death, but does not know the traitor, and so he has made his play.
    • He also appears to not have notified any of the capos, and they individually do not seem to be on any high alert.
    • The obvious problem has thus presented itself: When the party moves on any of the remaining two, the remainder will know the traitor immediately, and move against Levan. Arekson and sire will likely stay shrouded to clean up the mess.
    • Mat relates that his people have the power to move on Little Dagger. His proposal, then, is that Gnob's Folly deal with Bloody Kate, and the Azure Geese with the Little Hand, simultaneously.
    • The wrinkle is that this will almost certainly mean Levan will be attacked by Arekson, who will know the traitor and move to remove the remaining capo.
      • This is no skin of most peoples' noses. While the result does mean chaos for the region, the immediate crop of evil mceviltons will at least be out of the picture, and Arekson will likely expose himself.
      • Kib is conflicted. He has no desire to see his brother. who he considers flawed, but redeemable, dead. He further feels that stability in the region is a worthwhile ultimate goal, because of where it stands in relationship to Gildenhome, Alexia and Fresia.
    • Kib signals the others in, requiring Anise's input
      • Mat reacts strongly to the corpses of the crows, which Anise has collected to harvest. Kib notices this, and doesn't understand the source of the emotion, but makes a note of it for the end of the conversation.
      • Anise, too, has no desire to see the Blue Hand dealt with summarily. However, as a possible means to the ends of Levan and Arekson, she appears to consider the sacrifice worthwhile.
  • All this said, Kib reluctantly agrees that the simultaneous strike is the best course of action.
  • Mat says his people will move at midnight.
  • Kib impresses his signet into paper, so it is known so the Azure Geese.
    • A swan in flight overlaid with a a hammer
  • These wrapped up, Kib offers his condolences for the killed birds, and Anise leaves them with some decorum. Mat dismisses this gesture as probably just the slick face doing his job, but does become noticeably less hostile.
  • The party is already prepared. They summon mounts, and ride.

Whitemist Harbor Surgical Strike

Gf52 kate and her krew.png

  • Thanks to their scouting before, the party already knows where to hit. Bloody Kate and her crew typically carouse in a particular tavern until the late hours, then hole up in the more-or-less impregnable governor's mansion.
  • Getting into Whitemist is the easy part (although the mounts have to remain outside the gates).
  • They prepare carefully, getting all buffs in place.
  • Just before midnight, Kate leaves the tavern on schedule. She is accompanied by some number of nameless redshirts in her inner circle, her ship's doctor (Doctor Locker), and her companion/lover (Deathy Grynne).

Gf52 ambush ready.png

  • Just as they reach the middle of the street, hell unleashes its fury.
    • Thoven launches a devastating fireball. All but one redshirt are instantly reduced to a single hitpoint. The doctor is badly hurt, but Deathy Grynne and Bloody Kate and the one redshirt evasion their way out of any harm.
    • Thed and Anise get their shots. The doctor just barely hangs on after the onslaught.
    • Tana finishes a buff, and Kib moves to prevent any retreat and engage the rear guard.
    • Tibbers scouts for Thoven, relaying the now-invisible Deathy's position
    • Bloody Kate and her companion are the only to get an action in the surprise round. She rages and rushes at the bulk of the party, Deathy points the brigands' attention to the sky.
    • Thoven finishes off the Doctor with a ray, killing him before he has a chance to do anything. Gil drops on top of Kate like a savage koala, who is frustrated at not having a chance to attack the source of burning fire.
    • Anise and Thed alternate between damage to Kate and picking off remaining redshirts.
    • Pavor Nocturnus activates on Kate, slowing her
    • Kib rushes the back, engaging four of the redshirts.
    • Thoven finishes off bunches of the other redshirts with magic missile. One flees (to be chased by Tibbers), one is cut down by Kib, and one remains for a turn before Kib finishes him off.
    • One more fireball from Thoven (with three missed evasions) manages to finish off everyone but the fleeing brigand at a strike.
    • A mad leap and a shot from a crossbow later, and Thed ends the battle, allowing a silent getaway.
  • Thirty seconds of battle, and it is over. The party, with its practiced hand, takes what is valuable and rushes back to find out what is left of the Headsman.

Awards

  • 1000 xp to all for punchy RP
  • 4300 xp to all but xorry for an ambush and capo successfully executed.
    • This is 2150 xp to Bartley/xorry after splits for a clutch substitute
  • Locker's Loot:
    • MW sling
    • Formula book
    • MW lamellar armor
  • Grynne's Gear:
    • MW light crossbow
    • MW lamellar armor
  • Kate's Kit:
    • Kate's cutlass (+2, mithral, seaborne)
    • Agile breastplate +1
    • Light quickdraw shield +1
    • Ring of protection +1
    • Cloak of resistance +2
    • 120 pp
    • 40 gp