Difference between revisions of "Template:Camgee"

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(Created page with "{{statsbox|Vesa.jpg|1|Halfling|Ranger Cannibal|None|Bow|}} ==Attributes== {| |Strength || 8 (-1) |- |Dexterity || 14 (+2) |- |Constitution || 14 (+2) |- |Intelligence ||...")
 
 
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{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|None|Bow|}}
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{{playertoken|Camgee}}
 
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==Attributes==
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{|
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|Strength || 8  (-1)
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|-
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|Dexterity || 14 (+2)
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|-
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|Constitution || 14 (+2)
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|-
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|Intelligence || 16 (+3)
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|-
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|Wisdom || 10 (+0)
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|-
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|Charisma || 12 (+1)
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|}
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==Secondary Attributes==
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{|
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|Hit Points || 8 = (8 Starting)
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|-
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|Hit Dice || 1d6+2
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|-
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|Armor Class || 12 (10 + 2 Dex)
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|-
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|Base Attack Bonus || +4
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|-
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|Initiative || +2
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|-
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|Base Speed || 30 Feet
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|-
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|Proficiency Bonus || +2
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|-
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|Inspiration || None
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|}
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==Saving Throws==
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'''Bolded''' items indicate proficiency
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{|
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|Strength || -1
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|-
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|Dexterity || +2/+4 (+2 when Kes'Trekel is on person)
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|-
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|Constitution || +2
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|-
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|'''Intelligence''' || +5
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|-
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|'''Wisdom''' || +2
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|-
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|Charisma || +1
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|}
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==Languages==
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*Common (r/w)
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*Dwarven (r/w)
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*Veiled Signs
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==Features and Traits==
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*(1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
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*(1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
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==Familiar==
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Kes'Trekel (+2 to Dex saves)
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==Skills==
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'''Bolded''' skills indicate proficiency
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{|
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|Acrobatics (Dex) || +2
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|-
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|Animal Handling (Wis) || +0
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|-
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|'''Arcana''' (Int) || +5
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|-
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|Athletics (Str) || -1
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|-
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|'''Deception''' (Cha) || +3
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|-
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|History (Int) || +3
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|-
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|Insight (Wis) || +0
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|-
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|Intimidation (Cha) || +1
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|-
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|Investigation (Int) || +3
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|-
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|Medicine (Wis) || +0
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|-
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|Nature (Int) || +3
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|-
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|'''Perception''' (Wis) || +2
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|-
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|Performance (Cha) || +1
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|-
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|Persuasion (Cha) || +1
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|-
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|Religion (Int) || +3
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|-
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|'''Sleight of Hand''' (Dex) || +4
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|-
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|'''Stealth''' (Dex) || +4
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|-
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|Survival (Wis) || +0
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|}
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==Wild Talent==
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'''Object Projection''' - Your force of will teleports an object a short distance away.
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At-Will
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Effect: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
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==Spells==
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'''Spellcaster Level''': 1<br>
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DC = 13 (8 + 2 Proficiency + 3 Int)<br>
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Preparation Slots: 4<br>
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===Spells/Day===
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Can prepare total of 4 spells per day (+3 Int +1 Level) - can be any combination of different levels of spells.
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Can cast a number of spells per day as noted in the list below:
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*1st Level: 2
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===Cantrips===
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*Acid Splash
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*Light
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*Prestidigitation
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===Level 1===
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*Burning Hands
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*Charm Person
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*Detect Magic
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*Identify
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*Grease
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*Magic Missile
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==Weapons==
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'''Obsidian Dagger'''<br>
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Atk: +4<br>
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Dmg: 1d4 + 2 (P)<br>
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==Equipment==
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*Spellbook
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*Thieves' Tools
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==Background==
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<i>Traits - Flaws are tentative</i>
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{|
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|Background: || Veiled Alliance (Criminal)
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|-
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|Alignment: || Neutral Good
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|-
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|Personality Traits: ||
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|-
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|Ideals: ||
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|-
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|Bonds: ||
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|-
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|Flaws: ||
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|}
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==Level 2 Updates==
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*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
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*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
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*Prepared spells per day: 5 (+3 Int +2 Level)
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*Cast spells per day: 1st Level: 3
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*New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
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*HP: 15 (8 starting +5 lvl +2 Con)
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==Level 3 Updates==
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*Prepared spells per day: 6 (+3 Int +3 Level)
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*Cast spells per day: 1st Level: 4, 2nd Level: 2
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*New spells: (2 2nd level) - Invisibility, Hold Person
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*HP: 22 (8 starting +10 lvl +4 Con)
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Latest revision as of 12:10, 17 September 2016

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