Difference between revisions of "Template:Camgee"

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(Skills)
 
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{{statsbox|Vesa.jpg|1|[[Halfling]]|Ranger Cannibal|Studded Leather|Bow|}}
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{{playertoken|Camgee}}
 
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==Attributes==
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{|
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|Strength || 10  (0)
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|-
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|Dexterity || 16 (+3)
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|-
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|Constitution || 14 (+2)
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|-
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|Intelligence || 10 (+0)
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|-
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|Wisdom || 16 (+3)
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|-
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|Charisma || 8 (-1)
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|}
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==Secondary Attributes==
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{|
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|Hit Points || 12 = (12 Starting)
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|-
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|Hit Dice || 1d10+2
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|-
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|Armor Class || 15 (10 + 3 Dex + 2 Armor)
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|-
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|Base Attack Bonus || +5
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|-
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|Initiative || +3
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|-
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|Base Speed || 25 Feet
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|-
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|Proficiency Bonus || +2
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|-
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|Inspiration || None
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|}
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==Saving Throws==
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'''Bolded''' items indicate proficiency
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{|
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|'''Strength''' || +2
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|-
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|'''Dexterity''' || +5
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|-
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|Constitution || +2
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|-
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|Intelligence || +0
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|-
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|Wisdom || +3
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|-
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|Charisma || -1
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|}
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==Languages==
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*Common ()
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*Halfling ()
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*Gith ()
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==Features and Traits==
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*(1) 
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*(1) 
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==Skills==
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'''Bolded''' skills indicate proficiency
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{|
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|Acrobatics (Dex) || +3
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|-
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|'''Animal Handling''' (Wis) || +5
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|-
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|Arcana (Int) || +0
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|-
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|'''Athletics''' (Str) || +2
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|-
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|Deception (Cha) || -1
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|-
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|History (Int) || +0
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|-
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|'''Insight''' (Wis) || +5
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|-
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|Intimidation (Cha) || -1
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|-
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|Investigation (Int) || +0
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|-
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|'''Medicine''' (Wis) || +5
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|-
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|'''Nature''' (Int) || +2
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|-
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|'''Perception''' (Wis) || +5
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|-
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|Performance (Cha) || -1
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|-
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|Persuasion (Cha) || -1
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|-
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|Religion (Int) || +0
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|-
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|Sleight of Hand (Dex) || +3
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|-
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|'''Stealth''' (Dex) || +5
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|-
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|'''Survival''' (Wis) || +5
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|}
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==Wild Talent==
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'''Psionic Spark''' - Your force of will teleports an object a short distance away.
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1/day
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Minor Action Ranged 5
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Target: One flammable object not carried by another creature
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Effect: Target catches fire
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==Spells==
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'''Spellcaster Level''': None Yet<br>
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DC = 13 (8 + 2 Proficiency + 3 Wis)<br>
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Preparation Slots: 0<br>
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===Spells/Day===
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Can prepare total of 4 spells per day (+0 Int +0 Level) - can be any combination of different levels of spells.
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Can cast a number of spells per day as noted in the list below:
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*1st Level: 0
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===Cantrips===
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*None
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===Level 1===
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*None
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==Weapons==
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'''1 Long Bow'''<br>
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Atk: +5<br>
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Dmg: 1d8 + 3 (P)<br>
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'''2 Obsidian Short Swords'''<br>
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Atk: +5<br>
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Dmg: 1d6 + 3 (P) / 1d^ (P)<br>
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==Equipment==
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*Spellbook
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*Thieves' Tools
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==Background==
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<i>Traits - Flaws are tentative</i>
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{|
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|Background: || Hermit
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|-
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|Alignment: || Lawful Evil
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|-
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|Personality Traits: || I am serene even in the face of total disaster
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I do not understand the ways of civilized society
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|-
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|Ideals: || Logic - emotions must not cloud our sense of what is right and wrong
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|-
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|Bonds: || Nothing is more important than the survival of my tribe and its members
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|-
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|Flaws: || I have no empathy for the suffering of others
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|}
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==Level 2 Updates==
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*New Cantrip: Cleansing Flame (re-flavored sacred flame - can only target defilers, templars who serve defilers, or undead. This cantrip never defiles, and cannot be used with defiling.)
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*Backlash: Beginning at 2nd level when you choose this path, you can imbue an area of land and plants with protective magic. By expending a 1st level spell slot, you can ward a circular area centered on yourself with a 20ft radius against Defiling. A Defiler who attempts to draw the energy of this land must make a Constitution saving throw. The defiler suffers 2d6 radiant damage on a failed saving throw, and half damage on a successful save. If you expend a higher spell slot than 1st level, the radius increases by 10ft and the damage increases by 1d6 for each level above 1st.
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*Prepared spells per day: 5 (+3 Int +2 Level)
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*Cast spells per day: 1st Level: 3
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*New spells: (2 1st level) - Tasha's Hideous Laughter, Disguise Self, Mage Armor (choose two of these)
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*HP: 15 (8 starting +5 lvl +2 Con)
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==Level 3 Updates==
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*Prepared spells per day: 6 (+3 Int +3 Level)
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*Cast spells per day: 1st Level: 4, 2nd Level: 2
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*New spells: (2 2nd level) - Invisibility, Hold Person
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*HP: 22 (8 starting +10 lvl +4 Con)
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Latest revision as of 12:10, 17 September 2016

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