Difference between revisions of "Thed's Character Sheet (Pathfinder)"

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(Rogue Class Abilities)
(He gets it from Shadowdancer)
 
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{{statsbox|THED.jpg|8|Hakani Gnome|Rogue|Masked Gnome's Black Leather Armor<BR>(+2 Shadow Leather)|MW Light Repeater Crossbow|Somewhere in Odessa}}
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{{statsbox|THED.jpg|10|Hakani Gnome|Rogue|Masked Gnome's Black Leather Armor<BR>(+2 Shadow Leather)|[[Hunter's Repeater]]|Somewhere in Odessa}}
  
 
Player: xorry<br />
 
Player: xorry<br />
 
Name: [[Thed]] (a pseudonym--real name unknown)<br />
 
Name: [[Thed]] (a pseudonym--real name unknown)<br />
Classes/Levels: [[Rogue]]/8<br />
+
Classes/Levels: [[Rogue]]/8 & Shadowdancer/2<br />
Experience: To Be Calculated<br />
+
Experience:  
 
Race: [[Gnomes|Gnome]]<br />
 
Race: [[Gnomes|Gnome]]<br />
 
Alignment: CG (CN?)<br />
 
Alignment: CG (CN?)<br />
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Residence: Currently none.<br />
 
Residence: Currently none.<br />
  
==Attributes==
+
<b>Init </b>+5; <b>Senses </b>darkvision 60 ft., low-light vision; Perception +15<br/>
STR: 8 (-1)
+
<hr/><b>Defense</b><br/>
 +
<hr/><b>AC </b>22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)<br/>
 +
<b>hp </b>89 (10d8+18)<br/>
 +
<b>Fort </b>+6, <b>Ref </b>+14, <b>Will </b>+5; +2 vs. illusions<br/>
 +
<b>Defensive Abilities </b>defensive training, evasion, improved uncanny dodge, trap sense +2<br/>
 +
<hr/><b>Offense</b><br/>
 +
<hr/><b>Speed </b>20 ft.<br/>
 +
<b>Ranged </b><i>[+2d6] lethal or nonlethal</i> +15/+10 (1d6+1/19-20 plus 2d6)<br/>
 +
<b>Special Attacks </b>hatred, sneak attack +4d6<br/>
 +
<hr/><b>Statistics</b><br/>
 +
<hr/><b>Str </b>8, <b>Dex </b>20, <b>Con </b>12, <b>Int </b>14, <b>Wis </b>10, <b>Cha </b>10<br/>
 +
<b>Base Atk </b>+7; <b>CMB </b>+5; <b>CMD </b>22<br/>
 +
<b>Feats </b>Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)<br/>
 +
<b>Skills </b>Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13;<b> Racial Modifiers </b>+2 Perception, +2 Use Magic Device<br/>
 +
<b>Languages </b>Common, Custom Language, Custom Language, Gnome, Sylvan<br/>
 +
<b>SQ </b>hakani gnome detect magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4<br/>
 +
<b>Other Gear </b><i>+2 shadow leather armor</i>, <i>[+2d6] lethal or nonlethal</i>, <i>bracers of aspect of the falcon</i>, <i>cloak of resistance +2</i>, <i>ring of protection +1</i>, <i>trapspringer's gloves</i><br/>
 +
<hr/><b>Special Abilities</b><br/>
 +
<hr/><b>Combat Expertise +/-2</b> Bonus to AC in exchange for an equal penalty to attack.<br/>
 +
<b>Darkvision (60 feet)</b> You can see in the dark (black and white vision only).<br/>
 +
<b>Defensive Training +4</b> Gain a dodge bonus to AC vs monsters of the Giant subtype.<br/>
 +
<b>Evasion (Ex)</b> If you succeed at a Reflex save for half damage, you take none instead.<br/>
 +
<b>Fast Stealth (Ex)</b> You may move at full speed while using the Stealth skill without penalty.<br/>
 +
<b>Hatred +1</b> Gain a bonus to attack vs goblinoid/reptilian humanoids.<br/>
 +
<b>Hide in Plain Sight (Su)</b> You can use Stealth even while observed, as long as there is a shadow within 10'<br/>
 +
<b>Improved Uncanny Dodge (Lv >=14) (Ex)</b> Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.<br/>
 +
<b>Low-Light Vision</b> See twice as far as a human in low light, distinguishing color and detail.<br/>
 +
<b>Mobility</b> +4 to AC vs. AoO provoked by moving out of or through a threatened area.<br/>
 +
<b>Snap Shot (Ex)</b> On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.<br/>
 +
<b>Sneak Attack +4d6</b> Attacks deal extra dam if flank foe or if foe is flat-footed.<br/>
 +
<b>Surprise Attacks (Ex)</b> Opponents are always flat-footed against you in the surprise round.<br/>
 +
<b>Trap Sense +2 (Ex)</b> +2 bonus on reflex saves and AC against traps.<br/>
 +
<b>Trap Spotter (Ex)</b> Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.<br/>
 +
<b>Trapfinding +4</b> Gain a bonus to find or disable traps, including magical ones.<br/>
  
DEX: 20 (+5) (Level 4 & 8 Bonus)
 
 
CON: 10
 
 
INT: 14 (+2)
 
 
WIS: 10
 
 
CHA: 10
 
 
==Secondary Attributes==
 
HP: 73 = 8 + (7 x 7) + 8 Favored Class Bonuses
 
 
AC: 22 (26 vs. Move Triggered AoO) (+4 Armor, +1 Buckler, +5 Dexterity, +1 Size, +1 Dodge)
 
 
===Combat===
 
 
BaB: +6/+1
 
 
CMB: +4 = +6 BaB - 1 Str - 1 Size
 
 
CMD: 20 (14 FF) = 10 + 6 BaB - 1 Str + 5 Dex - 1 Size + 1 Dodge
 
:14 Flat Footed
 
:+2 vs. Traps
 
:+4 vs. Giants
 
:+4 vs. Move AoOs
 
 
===Saves===
 
 
Fort: +3 = +3 Base +0 CON
 
 
Ref: +11 = +6 Base +5 DEX
 
 
Will: +2 = +3 Base -1 WIS
 
*+2 vs. Illusions
 
*+2 vs. Traps
 
 
==Languages==
 
Gnomish, Dwarvish, Kobold, Odessan, Ubrekti, Empty, Empty, Empty, Empty
 
 
 
==Feats and Special Abilities==
 
===Standard===
 
* Armor proficiency (Light)<br />
 
* "Gnome" Named Weapons<br />
 
* Rogue Weapons<br />
 
* Level 1: Combat Reflexes<br />
 
* Level 3: Exotic Weapon Proficiency (Repeating Crossbow)<br />
 
* Level 5: Dodge<br />
 
* Level 7: Mobility
 
 
===Gnome Abilities===
 
* Ancient Grudge: +1 to atk rolls vs humans
 
* +2 illusion save
 
* +4 AC vs giants
 
* Magical Attunement: Detect Magic at will.
 
* Low Light Vision
 
* Magical Tinkerer: +2 on Use Magic Device checks, and UMD is always a class skill.
 
* Small size
 
 
===Rogue Class Abilities===
 
* Sneak Attack +4d6
 
* Trapfinding (+1/2 Rogue Level to Perception to Find Traps and DD to *all* Disable Device checks)
 
* Trap Sense +2
 
* Evasion
 
* Uncanny Dodge
 
* Improved Uncanny Dodge
 
* Rogue Talent (2nd): Fast Stealth
 
* Rogue Talent (4th): ???
 
* Rogue Talent (6th): ???
 
* Rogue Talent (8th): ???
 
 
==Skill Ranks==
 
* Acrobatics = +15 = 7 Ranks + 5 Stat + 3 Class Skill
 
* Appraise = +10 = 5 Ranks + 2 Stat + 3 Class Skill
 
* Bluff = +10 = 7 Ranks + 0 Stat + 3 Class Skill
 
* Climb = +5 = 3 Ranks + -1 Stat + 3 Class Skill
 
* Craft (Brewmaster) = +7 = 2 Ranks + 2 Stat + 3 Class Skill
 
* Diplomacy = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Disable Device = +20 (+25) = 8 Ranks + 5 Stat + 3 Class Skill +4 Trapfinding (+5 Monocle)
 
* Disguise = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Escape Artist = +10 = 2 Ranks + 5 Stat + 3 Class Skill
 
* Intimidate = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Knowledge (Dungeoneering) = +10 = 5 Ranks + 2 Stat + 3 Class Skill
 
* Linguistics = +10 (+15) = 5 Ranks + 2 Stat + 3 Class Skill (+5 Monocle)
 
* Perception = +10 = 5 Ranks + 2 Stat + 3 Class Skill
 
* Perform (Dance) = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Sense Motive = +5 = 2 Ranks + 0 Stat + 3 Class Skill
 
* Stealth = +25 = 8 Ranks + 5 Stat + 3 Class Skill + 4 Size + 5 Armor
 
* Swim = +3 = 1 Ranks - 1 Stat + 3 Class Skill
 
* Use Magic Device = +10 = 7 Ranks + 0 Stat + 3 Class Skill + 2 Gnome
 
  
 
==Noteworthy Gear==
 
==Noteworthy Gear==
 
* [[Hunter's Repeater]]
 
* [[Hunter's Repeater]]
 +
* Cloak of Resistance +2
 
* +2 Shadow Leather Armor
 
* +2 Shadow Leather Armor
 
* [[Professor's Monocle]]
 
* [[Professor's Monocle]]
 
* Ring of Counting
 
* Ring of Counting
* Ring of Sustenance
+
* Ring of Protection +1
* Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)
+
* <strike>Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)</strike>
 
* Everwand of Create Water, 10 Gallon per Use [5/day]
 
* Everwand of Create Water, 10 Gallon per Use [5/day]
 
* Wand of Cure Light Wounds (Purchased)
 
* Wand of Cure Light Wounds (Purchased)
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* Plague Diary
 
* Plague Diary
 
* Masterwork Thieves Tools
 
* Masterwork Thieves Tools
 
+
* Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps)
  
 
[[Category:PC Character Sheets]]
 
[[Category:PC Character Sheets]]

Latest revision as of 15:35, 2 February 2016

Character Stats
THED.jpg
Level 10
Race Hakani Gnome
Class Rogue
Armor Masked Gnome's Black Leather Armor
(+2 Shadow Leather)
Weapon(s) Hunter's Repeater
Hometown Somewhere in Odessa

Player: xorry
Name: Thed (a pseudonym--real name unknown)
Classes/Levels: Rogue/8 & Shadowdancer/2
Experience: Race: Gnome
Alignment: CG (CN?)
Origin: Outside of Farandan, Odessa
Residence: Currently none.

Init +5; Senses darkvision 60 ft., low-light vision; Perception +15


Defense

AC 22, touch 18, flat-footed 16 (+4 armor, +1 deflection, +5 Dex, +1 dodge, +1 size)

hp 89 (10d8+18)
Fort +6, Ref +14, Will +5; +2 vs. illusions
Defensive Abilities defensive training, evasion, improved uncanny dodge, trap sense +2


Offense

Speed 20 ft.

Ranged [+2d6] lethal or nonlethal +15/+10 (1d6+1/19-20 plus 2d6)
Special Attacks hatred, sneak attack +4d6


Statistics

Str 8, Dex 20, Con 12, Int 14, Wis 10, Cha 10

Base Atk +7; CMB +5; CMD 22
Feats Combat Expertise, Dodge, Exotic Weapon Proficiency (repeating light crossbow), Mobility, Weapon Focus (repeating light crossbow)
Skills Acrobatics +15 (+11 to jump), Appraise +10, Bluff +10, Climb +5, Craft (Brewmaster) +5, Diplomacy +5, Disable Device +22, Disguise +5, Escape Artist +15, Intimidate +5, Knowledge (dungeoneering) +10, Linguistics +10, Perception +15, Perform (dance) +5, Sense Motive +5, Sleight of Hand +10, Stealth +27, Swim +5, Use Magic Device +13; Racial Modifiers +2 Perception, +2 Use Magic Device
Languages Common, Custom Language, Custom Language, Gnome, Sylvan
SQ hakani gnome detect magic, hide in plain sight, rogue talents (fast stealth, snap shot, surprise attacks, trap spotter), trapfinding +4
Other Gear +2 shadow leather armor, [+2d6] lethal or nonlethal, bracers of aspect of the falcon, cloak of resistance +2, ring of protection +1, trapspringer's gloves


Special Abilities

Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.

Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Hatred +1 Gain a bonus to attack vs goblinoid/reptilian humanoids.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10'
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Snap Shot (Ex) On surprise rd treat init as if roll 20, but must make a ranged att, then roll normally.
Sneak Attack +4d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Surprise Attacks (Ex) Opponents are always flat-footed against you in the surprise round.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +4 Gain a bonus to find or disable traps, including magical ones.


Noteworthy Gear

  • Hunter's Repeater
  • Cloak of Resistance +2
  • +2 Shadow Leather Armor
  • Professor's Monocle
  • Ring of Counting
  • Ring of Protection +1
  • Necklace of Fireballs (III) (- the 7d6 fireball, used against a dire shark)
  • Everwand of Create Water, 10 Gallon per Use [5/day]
  • Wand of Cure Light Wounds (Purchased)
  • Wand of Bear's Endurance (Charges?)
  • Plague Diary
  • Masterwork Thieves Tools
  • Trapspringer's Gloves (+5 bonus to disable device, +1 to saves vs traps)