Tomatin Drumguish

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Bard Favored Class

Bard 2 / Rogue 2

Attributes

Primary

Strength 7 (-2)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 10 (--)
Charisma 21 (+5) (+1 @ 4th)

Secondary

Hit Points    34    8 + 8 + 7x2 +4 (+1 Con/Level)
Armor Class 18 10 +2 Dex +4 MW Chain Shirt +1 Size +1 Deflection(+4 vs Giant type)
Base Attack Bonus +2
Initiative +2
Base Speed 20 ft. (15 ft. encumbered)
Fort Save +1 +1 stat
Reflex +8 +3 Bard, +3 Rogue, +2 Stat
Will Save +3 +3 Bard, +0 Stat
  • Combat Maneuver Bonus : -1 = +2 BaB + -2 Str -1 Size
  • Combat Maneuver Defense : 12 = 10 +2 BaB - 2 Str + 2 Dex -1 Size +1 Deflection

Combat

  • Masterwork Heavy Repeating X-Bow (5 bolts per reload)
    • 1d8 Damage (19-20/x2) / +6 to Hit (+2 BaB +2 Dex +1 MW +1 Size)
  • Concentration Check : (+7) = 2 Caster Level + 5 Charisma Mod

Feats and Abilities

Class

  • Talent: Trap Spotter (auto check for traps if you come within 10')
  • Evasion
  • Sneak Attack: +1d6
  • Trapfinding +1 (+1/2 Rogue Level to Perception to find Traps)
  • Bardic Knowledge +1 (+1/2 Bard Level to all Knowledge Checks)
  • Versatile Performance (To Be Decided)
  • Well-Versed (+4 Save vs. Bard Abilities, Sound Attacks, & Language Dependent Effects)
  • Bardic Performance <19 Rounds/day> (4 Base + 2 Bard Levels + 5 CHR + 6 Feat +2 Favored Class)
    • Countersong
    • Distraction
    • Fascinate (1 Target, DC 16)
    • Inspire Courage (+1)

Racial

  • Low-Light Vision
  • Detect Magic (At will if 10+ CHR; Replaces Gnome Magic)
  • Defensive Training (+4 vs Giant Type)
  • Hatred (+1 to hit Humans)
  • Illusion Resistance (+2 Save vs. Illusion)
  • Keen Senses (+2 Perception Checks)
  • Magical Tinkering (+2 to UMD, may use untrained; Replaces Obsessive)
  • Weapon Familiarity

Feats

  • Level 1: Extra Performance
  • Level 3: Weapon Focus (Heavy Repeater)
  • Flaw: Exotic Weapon )Heavy Repeater)
  • Class Proficiency (Weapon): Simple, Bard, Rogue
  • Class Proficiency (Armor): Light, Shield

Flaw

  • Prejudiced (Humans)
    • Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.
    • Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.

Languages

  • Ubrekti (B)
  • Dwarven (I)
  • Gnomish (B)
  • Goblin (I)
  • Orc (S)
  • Kobold (S)

B=birth language I=intel point language S=skill point language

Skills

(29 of 36)

  • Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Disable Device (+9) = 2 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
  • Handle Animal = (+6) = 1 Rank + 5 Chr
  • Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knowledge-Dungeoneering (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Linguistics (+8) = 3 Rank + 2 Int + 3 Class Skill
  • Perception (+7) = 2 Rank + 3 Class Skill + 2 Keen Senses
  • Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Sense Motive (+5) = 2 Rank + 3 Class Skill
  • Slight of Hand (+6) = 1 Rank + 2 Dex + 3 Class Skill
  • Spellcraft (+7) = 2 Rank + 2 Int + 3 Class Skill
  • Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
  • Use Magic Device (+12) = 2 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker

Skills in italics suffer from an armor check penalty of -1 when in armor.

Gear

  • MW Heavy Repeater
  • MW Chain Shirt
  • Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
    • Various Potions
  • Saddlebags (4 lbs):
    • Waterskins: 10 (10 lbs)
    • Thieves' Tools, MW (2 lbs)
    • Bedroll (1 lb)
    • Medium Tent (2.5 lbs)
    • Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
    • Snowshoes (.5 lbs) <Reduced move penalty over snow>
    • Cleats (.5 lbs) <Reduced move penalty over some terrain>
    • Crowbar (5 lbs) <+2 Str check to force open doors and chests>
    • Grappling Hook (1 lb)
    • 50' Silk Rope (5 lbs)
    • Small Shovel (4 lbs)

Spells

Per Day

Cantrip = Unlimited
Level 1 = 4

Cantrips / DC 15

  • Prestidigitation
  • Lullaby
  • Sift
  • Unwitting Ally
  • (To Be Decided)

Level 1 / DC 16

  • Cure Light Wounds (1d8+2)
  • Innocence (+10 Bluff Check)
  • (To Be Decided)


Turk the Pack Goat

  • Cost: 25 GP Size: S
    • Harness (2 lbs), Bit & Bridle (1 lbs)
  • Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK

DEFENSE

  • AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
  • hp 5 (1d8+1)
  • Fort +3, Ref +3, Will +0

OFFENSE

  • Speed: 30 ft.
  • Melee: gore +2 (1d4+1)
  • Init +1; ; Perception +0

STATISTICS

  • Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
  • Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
  • Feats: Nimble Moves
  • Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
  • Encumbrance: 43/86/130
  • low-light vision