Difference between revisions of "Undead Legion"

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(New page: Necromancy [Evil, War] Level: Evil 4, Clr 5, Sor/Wiz 6 Components: V, S, M Casting Time: 30 minutes Range: Medium (100 ft + 10 ft lvl) (I think?) Area: 10 HD/Level of dead bodies ...)
 
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Necromancy [Evil, War]
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{{Spell
 
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| school=Necromancy
Level: Evil 4, Clr 5, Sor/Wiz 6
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| supp=[Evil, War]
 
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| class1=Evil
Components: V, S, M
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| class1lvl=4
 
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| class2=Clr
Casting Time: 30 minutes
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| class2lvl=5
 
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| class3=Sor/Wiz
Range: Medium (100 ft + 10 ft lvl) (I think?)
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| class3lvl=6
 
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| comp=V, S, M
Area: 10 HD/Level of dead bodies in a 100 foot radius.
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| material=A specially crafted iron crown, studded with black onyx, worth at least 20 gold per hit dice of creature to be animated. The material component is not consumed in casting, but must be worn for the duration of the spell.
 
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| casttime=30 minute
Duration: Concentration (Up to 10 minutes/level.)
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| range=Medium (100 ft + 10 ft/lvl) (I think?)
 
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| tsea=ts
Saving Throw: None
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| subj=10 HD/Level of dead bodies in a 100 foot radius
 
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| dur=Concentration (Up to 10 minutes/level.)
Spell Resistance: No
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| save=None
 
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| sr=No
 
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| text=This spell causes all bones and corpses, even those as deep as 10 feet underground, to rise up. Up to 10 hit dice per level of the caster can be created in this manner. Additionally, this spell operates under fundamentally different mechanics than Animate Dead.  These undead do not count toward your control limit for animate dead or rebuking undead, and even bodies that were previously animated may again rise if they are in any condition to do so.  
This spell causes all bones and corpses, even those as deep as 10 feet underground, to rise up. Up to 10 hit dice per level of the caster can be created in this manner. Additionally, this spell operates under fundamentally different mechanics than Animate Dead.  These undead do not count toward your control limit for animate dead or rebuking undead, and even bodies that were previously animated may again rise if they are in any condition to do so.  
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The undead collapse and are destroyed at the end of the spell's duration.  The caster must maintain line of sight to be able to concentrate on his legion.
 
The undead collapse and are destroyed at the end of the spell's duration.  The caster must maintain line of sight to be able to concentrate on his legion.
  
 
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}}
Material Component : A specially crafted iron crown, studded with black onyx, worth at least 20 gold per hit dice of creature to be animated. The material component is not consumed in casting, but must be worn for the duration of the spell.
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[[Category:Spells]]
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Latest revision as of 01:54, 16 February 2011

Undead Legion
Necromancy [Evil, War]
Level: Evil 4 Clr 5 Sor/Wiz 6
Components: V, S, M
Casting time: 30 minute
Range: Medium (100 ft + 10 ft/lvl) (I think?)
Targets: 10 HD/Level of dead bodies in a 100 foot radius
Duration: Concentration (Up to 10 minutes/level.)
Saving Throw: None
Spell Resistance: No
Material Components: A specially crafted iron crown, studded with black onyx, worth at least 20 gold per hit dice of creature to be animated. The material component is not consumed in casting, but must be worn for the duration of the spell.

Description

This spell causes all bones and corpses, even those as deep as 10 feet underground, to rise up. Up to 10 hit dice per level of the caster can be created in this manner. Additionally, this spell operates under fundamentally different mechanics than Animate Dead. These undead do not count toward your control limit for animate dead or rebuking undead, and even bodies that were previously animated may again rise if they are in any condition to do so.

The undead collapse and are destroyed at the end of the spell's duration. The caster must maintain line of sight to be able to concentrate on his legion.