Nora's Character Sheet: Difference between revisions
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<b>Evangelist | <b>Evangelist 4</b> | ||
{{statsbox|nora.jpg| | {{statsbox|nora.jpg|4|Female Human|Evangelist|Breastplate|Morningstar|Marijan (Fresia)}} | ||
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*Cure Minor Wounds | *Cure Minor Wounds | ||
*Detect Magic | *Detect Magic | ||
*[http://wiki.memphisgamers.com/index.php?title=Heightened_Sense Heightened Sense] | |||
*Light | *Light | ||
*Read Magic | *Read Magic | ||
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*Longstrider | *Longstrider | ||
*Protection from Evil | *Protection from Evil | ||
====<b>Level Two</b>==== | |||
<i>4/day</i>; <i>DC 16</i> | |||
*Identify | |||
*Locate Object | |||
*Spiritual Weapon |
Latest revision as of 11:39, 2 May 2012
This article is a work-in-progress by its author and not yet finished. Check the discussion tab to see if more information is provided. Please remove this message when no longer necessary. |
Evangelist 4
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Level | 4 |
Race | Female Human |
Class | Evangelist |
Armor | Breastplate |
Weapon(s) | Morningstar |
Hometown | Marijan (Fresia) |
Nora is a young human girl with bright red hair and green eyes.
Attributes
Strength | 14 | (+2) |
Dexterity | 10 | (0) |
Constitution | 12 | (+1) |
Intelligence | 10 | (0) |
Wisdom | 19 | (+4) |
Charisma | 10 | (0) |
Secondary Attributes
Hit Points | 33 | |
Armor Class | 16 | (touch 10, flat-footed 16) (+5 armor, +1 shield) |
Base Attack Bonus | +3 | |
Grapple | +4 | |
Base Speed | 20 Feet | |
Fort Save | +5 | (Base, Base) |
Reflex | +1 | |
Will Save | +8 |
Weapons
Masterwork Morningstar
- Mainhand: +5 (1d8+2)
- Both Hands: +4, 1d8+3 (fix this in d20)
- Crit: 20/x2
Unarmed Strike
- +4 (1d3+2) nonlethal
Armor
Breastplate
- +5
- Max Dex: +3
- Armor Check: -4
- Arcane Spell Fail: 25%, Medium, Slows
Shield, Light Wooden
- +1
- Max Dex: +3, Armor Check: -1
- Arcane Spell Fail: 5%, Shield
Items
Vision Circlet, minor
- Omen of Peril
- 1/day as 1st level caster.
- The vision received is involuntarily spoken aloud by the user.
Potions
- Antitoxin (1)
- CLW (1)
- Endure Elements
- Protection from Evil
- Sanctuary (2)
Other stuff
- Backpack
- Cleric's vestments
- Cold weather outfit
- Explorer's outfit
- Flask
- Flint and steel
- Holy symbol, wooden
- 192gp
Languages
- Common
Feats, Traits, and Flaws
Class Feats
- Armor Proficiency (Light)
- Armor Proficiency (Medium)
- Shield Proficiency
- Simple Weapon Proficiency - All
Purchased Feats
- Augment Healing (CDiv): +2 dam healed per spell level of Conjuration [Healing] spell cast.
- Combat Casting: +4 to Concentration checks to cast while on the defensive.
- Travel Devotion (CCha): Travel Devotion (Sp) X/day, swift, each round may move up to your speed as swift action for 1 min. You cannot take a 5-foot step in the same round that you use this feat.
Special Abilities
Lawful Aura (Ex)
Evangelist Domain: Magic
- Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Evangelist Domain: Travel
- For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement.
- Freedom of Movement
- (1 round/level/day) (Su)
- You can cast Freedom of Movement on yourself.
- This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds). This granted power is a supernatural ability.
Use devices as Wizard
- Use scrolls, wands and other devices as a wizard of 1/2 your cleric level.
Skills
Balance | -5 | |||
Climb | -3 | |||
Concentration | +7 | (5 ranks) | ||
Escape Artist | -5 | |||
Heal | +9 | (6 ranks) | ||
Hide | -5 | |||
Jump | -9 | |||
Knowledge: Local | +1 | (1 rank) | ||
Knowledge: Religion | +4 | (4 ranks) | ||
Move Silently | -5 | |||
Spellcraft | +5 | (5 ranks) | ||
Swim | -8 |
Spells
Cantrips
6/day; DC 14
- Cure Minor Wounds
- Detect Magic
- Heightened Sense
- Light
- Read Magic
- Resistance
Level One
6/day; DC 15
- Bless
- Cure Light Wounds
- Nystul's Magic Aura
- Longstrider
- Protection from Evil
Level Two
4/day; DC 16
- Identify
- Locate Object
- Spiritual Weapon