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(Created page with "{{statsbox|1|Human|Preserver Wizard|Obsidian Dagger|Common, Dwarven, Veiled Signs}} ==Attributes== {| |Strength || 8 (-1) |- |Dexterity || 14 (+2) |- |Consti...") |
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{{statsbox| | {{statsbox|Vesa.jpg|2|[[Human]]|Preserver Wizard|None|Obsidian Dagger|Tyr}} | ||
==Attributes== | ==Attributes== | ||
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|- | |- | ||
|Charisma || 12 (+1) | |Charisma || 12 (+1) | ||
|} | |||
==Secondary Attributes== | ==Secondary Attributes== | ||
{| | {| | ||
|Hit Points || | |Hit Points || 15 (8 starting +5 lvl +2 Con) | ||
|- | |- | ||
| | |Hit Dice || 2d6+2 | ||
|- | |- | ||
| | |Armor Class || 12 (10 + 2 Dex) | ||
|- | |||
|Initiative || +2 | |||
|- | |- | ||
|Base Speed || 30 Feet | |Base Speed || 30 Feet | ||
|- | |||
|Proficiency Bonus || +2 | |||
|- | |||
|Inspiration || <i>Not tracked here</i> | |||
|} | |} | ||
==Saving Throws== | ==Saving Throws== | ||
'''Bolded''' items indicate proficiency | |||
{| | {| | ||
|Strength || -1 | |Strength || -1 | ||
|- | |- | ||
|Dexterity || +2 | |Dexterity || +2/+4 (+2 when Kes'Trekel is on person) | ||
|- | |- | ||
|Constitution || +2 | |Constitution || +2 | ||
|- | |- | ||
|Intelligence || +5 | |'''Intelligence''' || +5 | ||
|- | |- | ||
|Wisdom || +2 | |'''Wisdom''' || +2 | ||
|- | |- | ||
|Charisma || +1 | |Charisma || +1 | ||
Line 42: | Line 50: | ||
==Languages== | ==Languages== | ||
*Common | *Common (r/w) | ||
*Dwarven | *Dwarven (r/w) | ||
*Veiled Signs | *Veiled Signs | ||
==Features and Traits== | |||
*(1) Arcane Recovery (once per day, recover one 1st level spell after a short rest) | |||
*(1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.) | |||
==Familiar== | |||
Kes'Trekel (+2 to Dex saves) | |||
==Skills== | |||
'''Bolded''' skills indicate proficiency | |||
{| | |||
|Acrobatics (Dex) || +2 | |||
|- | |||
|Animal Handling (Wis) || +0 | |||
|- | |||
|'''Arcana''' (Int) || +5 | |||
|- | |||
|Athletics (Str) || -1 | |||
|- | |||
|'''Deception''' (Cha) || +3 | |||
|- | |||
|History (Int) || +3 | |||
|- | |||
|Insight (Wis) || +0 | |||
|- | |||
|Intimidation (Cha) || +1 | |||
|- | |||
|Investigation (Int) || +3 | |||
|- | |||
|Medicine (Wis) || +0 | |||
|- | |||
|Nature (Int) || +3 | |||
|- | |||
|'''Perception''' (Wis) || +2 | |||
|- | |||
|Performance (Cha) || +1 | |||
|- | |||
|Persuasion (Cha) || +1 | |||
|- | |||
|Religion (Int) || +3 | |||
|- | |||
|'''Sleight of Hand''' (Dex) || +4 | |||
|- | |||
|'''Stealth''' (Dex) || +4 | |||
|- | |||
|Survival (Wis) || +0 | |||
|} | |||
==Wild Talent== | |||
'''Object Projection''' - Your force of will teleports an object a short distance away. | |||
[1/day]: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you. | |||
==Spells== | |||
'''Spellcaster Level''': 1<br> | |||
DC = 13 (8 + 2 Proficiency + 3 Int)<br> | |||
Preparation Slots: 4<br> | |||
===Spells/Day=== | |||
Can prepare total of 5 spells per day (+3 Int +2 Level) - can be any combination of different levels of spells. | |||
Can cast a number of spells per day as noted in the list below: | |||
*1st Level: 3 | |||
===Cantrips=== | |||
*Acid Splash | |||
*[[Cleansing Flame]] | |||
*Light | |||
*Prestidigitation | |||
===Level 1=== | |||
*[[Backlash]] | |||
*Burning Hands | |||
*Charm Person | |||
*Detect Magic | |||
*Disguise Self | |||
*Hideous Laughter | |||
*Identify | |||
*Grease | |||
*Magic Missile | |||
==Weapons== | |||
'''Obsidian Dagger'''<br> | |||
Atk: +4<br> | |||
Dmg: 1d4 + 2 (P)<br> | |||
==Equipment== | |||
*Spellbook | |||
*Thieves' Tools | |||
==Background== | |||
<i>Traits - Flaws are tentative</i> | |||
{| | |||
|Background: || Veiled Alliance (Criminal) | |||
|- | |||
|Alignment: || Neutral Good | |||
|- | |||
|Personality Traits: || | |||
|- | |||
|Ideals: || | |||
|- | |||
|Bonds: || | |||
|- | |||
|Flaws: || | |||
|} | |||
==Level 3 Updates== | |||
*Prepared spells per day: 6 (+3 Int +3 Level) | |||
*Cast spells per day: 1st Level: 4, 2nd Level: 2 | |||
*New spells: (2 2nd level) - Invisibility, Hold Person | |||
*HP: 22 (8 starting +10 lvl +4 Con) |
Latest revision as of 14:52, 15 December 2016
![]() | |
Level | 2 |
Race | Human |
Class | Preserver Wizard |
Armor | None |
Weapon(s) | Obsidian Dagger |
Hometown | Tyr |
Attributes
Strength | 8 (-1) |
Dexterity | 14 (+2) |
Constitution | 14 (+2) |
Intelligence | 16 (+3) |
Wisdom | 10 (+0) |
Charisma | 12 (+1) |
Secondary Attributes
Hit Points | 15 (8 starting +5 lvl +2 Con) |
Hit Dice | 2d6+2 |
Armor Class | 12 (10 + 2 Dex) |
Initiative | +2 |
Base Speed | 30 Feet |
Proficiency Bonus | +2 |
Inspiration | Not tracked here |
Saving Throws
Bolded items indicate proficiency
Strength | -1 |
Dexterity | +2/+4 (+2 when Kes'Trekel is on person) |
Constitution | +2 |
Intelligence | +5 |
Wisdom | +2 |
Charisma | +1 |
Languages
- Common (r/w)
- Dwarven (r/w)
- Veiled Signs
Features and Traits
- (1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
- (1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
Familiar
Kes'Trekel (+2 to Dex saves)
Skills
Bolded skills indicate proficiency
Acrobatics (Dex) | +2 |
Animal Handling (Wis) | +0 |
Arcana (Int) | +5 |
Athletics (Str) | -1 |
Deception (Cha) | +3 |
History (Int) | +3 |
Insight (Wis) | +0 |
Intimidation (Cha) | +1 |
Investigation (Int) | +3 |
Medicine (Wis) | +0 |
Nature (Int) | +3 |
Perception (Wis) | +2 |
Performance (Cha) | +1 |
Persuasion (Cha) | +1 |
Religion (Int) | +3 |
Sleight of Hand (Dex) | +4 |
Stealth (Dex) | +4 |
Survival (Wis) | +0 |
Wild Talent
Object Projection - Your force of will teleports an object a short distance away. [1/day]: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
Spells
Spellcaster Level: 1
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4
Spells/Day
Can prepare total of 5 spells per day (+3 Int +2 Level) - can be any combination of different levels of spells. Can cast a number of spells per day as noted in the list below:
- 1st Level: 3
Cantrips
- Acid Splash
- Cleansing Flame
- Light
- Prestidigitation
Level 1
- Backlash
- Burning Hands
- Charm Person
- Detect Magic
- Disguise Self
- Hideous Laughter
- Identify
- Grease
- Magic Missile
Weapons
Obsidian Dagger
Atk: +4
Dmg: 1d4 + 2 (P)
Equipment
- Spellbook
- Thieves' Tools
Background
Traits - Flaws are tentative
Background: | Veiled Alliance (Criminal) |
Alignment: | Neutral Good |
Personality Traits: | |
Ideals: | |
Bonds: | |
Flaws: |
Level 3 Updates
- Prepared spells per day: 6 (+3 Int +3 Level)
- Cast spells per day: 1st Level: 4, 2nd Level: 2
- New spells: (2 2nd level) - Invisibility, Hold Person
- HP: 22 (8 starting +10 lvl +4 Con)