Character Stats
 |
| Level |
2 |
| Race |
Human |
| Class |
Preserver Wizard |
| Armor |
None |
| Weapon(s) |
Obsidian Dagger |
| Hometown |
Tyr |
Attributes
| Strength |
8 (-1)
|
| Dexterity |
14 (+2)
|
| Constitution |
14 (+2)
|
| Intelligence |
16 (+3)
|
| Wisdom |
10 (+0)
|
| Charisma |
12 (+1)
|
Secondary Attributes
| Hit Points |
15 (8 starting +5 lvl +2 Con)
|
| Hit Dice |
2d6+2
|
| Armor Class |
12 (10 + 2 Dex)
|
| Initiative |
+2
|
| Base Speed |
30 Feet
|
| Proficiency Bonus |
+2
|
| Inspiration |
Not tracked here
|
Saving Throws
Bolded items indicate proficiency
| Strength |
-1
|
| Dexterity |
+2/+4 (+2 when Kes'Trekel is on person)
|
| Constitution |
+2
|
| Intelligence |
+5
|
| Wisdom |
+2
|
| Charisma |
+1
|
Languages
- Common (r/w)
- Dwarven (r/w)
- Veiled Signs
Features and Traits
- (1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
- (1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
Familiar
Kes'Trekel (+2 to Dex saves)
Skills
Bolded skills indicate proficiency
| Acrobatics (Dex) |
+2
|
| Animal Handling (Wis) |
+0
|
| Arcana (Int) |
+5
|
| Athletics (Str) |
-1
|
| Deception (Cha) |
+3
|
| History (Int) |
+3
|
| Insight (Wis) |
+0
|
| Intimidation (Cha) |
+1
|
| Investigation (Int) |
+3
|
| Medicine (Wis) |
+0
|
| Nature (Int) |
+3
|
| Perception (Wis) |
+2
|
| Performance (Cha) |
+1
|
| Persuasion (Cha) |
+1
|
| Religion (Int) |
+3
|
| Sleight of Hand (Dex) |
+4
|
| Stealth (Dex) |
+4
|
| Survival (Wis) |
+0
|
Wild Talent
Object Projection - Your force of will teleports an object a short distance away.
[1/day]: You teleport an object you are holding in one hand to an unoccupied square within 50 feet of you or to a willing creature within 50 feet of you.
Spells
Spellcaster Level: 1
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4
Spells/Day
Can prepare total of 5 spells per day (+3 Int +2 Level) - can be any combination of different levels of spells.
Can cast a number of spells per day as noted in the list below:
Cantrips
Level 1
- Backlash
- Burning Hands
- Charm Person
- Detect Magic
- Disguise Self
- Hideous Laughter
- Identify
- Grease
- Magic Missile
Weapons
Obsidian Dagger
Atk: +4
Dmg: 1d4 + 2 (P)
Equipment
Background
Traits - Flaws are tentative
| Background: |
Veiled Alliance (Criminal)
|
| Alignment: |
Neutral Good
|
| Personality Traits: |
|
| Ideals: |
|
| Bonds: |
|
| Flaws: |
|
Level 3 Updates
- Prepared spells per day: 6 (+3 Int +3 Level)
- Cast spells per day: 1st Level: 4, 2nd Level: 2
- New spells: (2 2nd level) - Invisibility, Hold Person
- HP: 22 (8 starting +10 lvl +4 Con)