Germain's Character Sheet: Difference between revisions
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|Armor Class||||19||||+5 leather armor +2, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King's Buckler|shield]] | |Armor Class||||19||||+5 leather armor +2, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 [[Barbarian King's Buckler|shield]] | ||
|- | |- | ||
|Base Attack Bonus||||+ | |Base Attack Bonus||||+8/+3||||+5 professional 7, +1 ranger 1, +1 dragoman 2 | ||
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|Initiative||||+1|||| | |Initiative||||+1|||| | ||
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|Base Speed||||30 ft.||||leather | |Base Speed||||30 ft.||||leather | ||
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|Fort Save||||+6||||+2 professional | |Fort Save||||+6||||+2 professional 7, +2 ranger 1, +1 stat, +1 [[Germain's_Character_Sheet#Ring_of_Tweets_(Greater)|ring]] | ||
|- | |- | ||
|Reflex Save||||+14||||+5 professional | |Reflex Save||||+14||||+5 professional 7, +2 bard 1, +3 dragoman 2, +2 ranger 1, +1 stat, +1 [[Germain's_Character_Sheet#Ring_of_Tweets_(Greater)|ring]] | ||
|- | |- | ||
|Will Save||||+13||||+5 professional | |Will Save||||+13||||+5 professional 7, +2 bard 1, +3 dragoman 2, +2 stat, +1 [[Germain's_Character_Sheet#Ring_of_Tweets_(Greater)|ring]] | ||
|- | |- | ||
|[[Table:_Leadership|Leadership]] (Cohort)||||16||||+11 level, +3 chr, -1 cohort different alignment, +1 regional renown, +2 improved leadership | |[[Table:_Leadership|Leadership]] (Cohort)||||16||||+11 level, +3 chr, -1 cohort different alignment, +1 regional renown, +2 improved leadership |
Revision as of 00:26, 25 May 2012
Player: MSAllen
Name: Germain
Classes/Levels: Professional 7, Dragoman 2, Bard 1, Ranger 1
Race: Human
Alignment: N
Origin: Fresia/Flannary
Residence: Wydmoor Free City
Achievements:
- Elementary, My Dear Watson (40xp)
- Renowned
- Prison Break (25xp)
- Plans within Plans (2500xp, +1 local, wydmoor)
Attributes
Primary
Strength | 10 (+0) | |
Dexterity | 12 (+1) | |
Constitution | 12 (+1) | |
Intelligence | 14 (+2) | |
Wisdom | 14 (+2) | |
Charisma | 16 (+3) [4th and 8th level attribute bonus] |
Secondary
Hit Points | 84 | 9 + 9 + 8 + 8 + 8 + 8 + 6 + 6 + 6 + 8 + 8 | ||
Armor Class | 19 | +5 leather armor +2, +3 dex bonus (+2 to Dex bonus from insightful defense), +2 shield | ||
Base Attack Bonus | +8/+3 | +5 professional 7, +1 ranger 1, +1 dragoman 2 | ||
Initiative | +1 | |||
Base Speed | 30 ft. | leather | ||
Fort Save | +6 | +2 professional 7, +2 ranger 1, +1 stat, +1 ring | ||
Reflex Save | +14 | +5 professional 7, +2 bard 1, +3 dragoman 2, +2 ranger 1, +1 stat, +1 ring | ||
Will Save | +13 | +5 professional 7, +2 bard 1, +3 dragoman 2, +2 stat, +1 ring | ||
Leadership (Cohort) | 16 | +11 level, +3 chr, -1 cohort different alignment, +1 regional renown, +2 improved leadership | ||
Leadership (Follower) | 18 | +11 level, +3 chr, -1 moves around, +1 regional renown, +2 base of operations*, +2 improved leadership |
- Too many people and too little money to "make it rain" at present.
Feats and Abilities
Purchased Feats
- Combat Expertise
- Improved Aid Another
- Investigator (+2 search, +2 gather information)
- Knowledgeable (+1 all knowledge skills)
- Leadership
- Negotiator (+2 diplomacy, +2 sense motive)
- Persuader (+2 bluff, +2 intimidate)
- Skill Focus (Diplomacy, Sense Motive)
Class Feats
- Bardic Knowledge +6 (+1 dragoman, +1 bard, +2 stat, +2 syn (knowledge (history)))
- Bardic Oration
- Countersong
- Fascinate
- Favored Enemy: Human
- Insightful Defense +2
- Inspire Courage +1
- Proficiency (Armor): Light, Medium
- Proficiency (Shield): Small, Large
- Proficiency (Weapon): Simple, Martial
- Silver Tongue (Charisma)
- Skill Mastery (Sense Motive)
- Track +6 (+2 survival, +2 stat, +2 syn (search))
- Uncanny Dodge
- Wild Empathy +6 (+1 ranger, +3 stat, +2 syn (handle animal))
Languages
- Dwarven
- Flannari
- Fresian (??? regional variant)
- Hakni
- Odessan (training)
- Ubrekti
- Lizardmanlander
Skills
Skill | Bonus | Bonus Derivation | ||
---|---|---|---|---|
Bluff | 15 | 7 ranks, +3 stat, +2 persuader, +3 silver tongue | ||
Diplomacy | 31 | 14 ranks, +3 stat, +2 negotiator, +3 skill focus, +6 syn (bluff, sm, nobility), +3 silver tongue | ||
Gather Information | 22 | 14 ranks, +3 stat, +2 investigator, +3 silver tongue | ||
Handle Animal | 11 | 5 ranks, +3 stat, +3 silver tongue | ||
Intimidate | 15 | 5 ranks, +3 stat, +2 persuader, +2 syn (bluff), +3 silver tongue | ||
Knowledge (Arcana) | 5 | 2 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Geography) | 9 | 6 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (History) | 9 | 6 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Local, Alexandria City) | 5 | 2 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Local, Home) | 7 | 4 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Local, Ubrekt City) | 9 | 6 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Local, Wydmoor Free City) | 14 | 10 ranks, +2 stat, +1 knowledgeable, +1 achievement | ||
Knowledge (Nature) | 8 | 5 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Nobility) | 9 | 6 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Psionics) | 5 | 2 ranks, +2 stat, +1 knowledgeable | ||
Knowledge (Religion) | 5 | 2 ranks, +2 stat, +1 knowledgeable | ||
Languages | 1 rank | |||
Listen | 12 | 10 ranks, +2 stat | ||
Perform (Oration) | 11 | 5 ranks, +3 stat, +3 silver tongue | ||
Profession (Law) | 2 rank | |||
Ride | 6 | 3 ranks, +2 syn (ha) +1 stat | ||
Search | 12 | 8 ranks, +2 stat, +2 investigator | ||
Sense Motive | 23 | 14 ranks, +2 stat, +2 negotiator, +3 skill focus, +2 skill mastery | ||
Spot | 12 | 10 ranks, +2 stat | ||
Survival | 6 | 2 ranks, +2 stat +2 syn (nature) |
- Using TOME profession rules
Spells
Level 0 (3/day)
Notable Equipment
Barbarian King's Buckler
- +1 buckler
- when first struck by a missile weapon in a round, you may make a DC 20 save to block the arrow
- any arrows passing within 10' the wielder are rerouted to him
Coldheart Bow
- +1 shortbow
- +1d6 cold damage on hits
Bog Iron Longsword
- masterwork cold-iron longsword
- forged from Wydmoor Bog Iron
Horn of Haste
- silver horn
- cast haste 2/day (as a 5th level caster)
- Must be blown, does not operate in magical silence
Amulet of Halitosis
- breath fire 3/day
- 15" cone, 5d4 damage, DC 15 reflex
Hat of Disguise
- alter appearance as per disguise self
- at will, 10 minutes per activation.
Ring of E-Mail
- ring of resistance +1 (all saves)
- can be activated to send a 20 word message to Edrell, but protection is lost for 24 hours
- The E stands for Edrell
- Can't be seen wearing this around if Ed's betrayal becomes common knowledge
Absolutely Fabulous Earring of Competence
- +1 to intelligence skill checks
- can be activated to cast Fox's Cunning, but skill bonus is lost for 24 hours
- gave it to Egg
Ring of Tweets
- once per day, may send a 10 word message to Edrell
- invisible for 2 rounds, at-will, 2-day
- stolen by that rat Fenn
Advancement
Starting Feats: Persuader, Investigator
Level 1: Professional 1
- Bonus Feat: Knowledgeable
- 4 Bluff
- 4 Diplomacy
- 4 Gather Info
- 4 Knowledge (Local, Wydmoor)
- 4 Knowledge (Local, Home)
- 2 Knowledge (Local, Ubrekt City)
- 2 Knowledge (Nobility)
- 2 Knowledge (Religion)
- 2 Knowledge (Geography)
- 2 Knowledge (History)
- 4 Listen
- 2 Search
- 4 Sense Motive
- 4 Spot
Level 2: Professional 2
- 1 Bluff
- 1 Diplomacy
- 1 Gather Info
- 2 Intimidate
- 1 Listen
- 2 Ride
- 1 Search
- 1 Sense Motive
- 1 Spot
Level 3: Professional 3
- Level Feat: Combat Expertise
- Bonus Feat: Negotiator
- 1 Bluff
- 1 Diplomacy
- 1 Gather Info
- 1 Intimidate
- 1 Knowledge (Local, Wydmoor)
- 1 Listen
- 1 Ride
- 2 Search
- 1 Sense Motive
- 1 Spot
Level 4: Ranger 1
- Level Stat Bonus: Charisma
- Class Feature: Favored enemy: Human
- 5 Handle Animal
- 2 Knowledge (Nature)
- 2 Survival
Level 5: Professional 4
- Class Feature: Uncanny Dodge
- Language: Dwarven
- 1 Diplomacy
- 1 Gather Info
- 1 Intimidate
- 2 Knowledge (Local, Alexandria City)
- 2 Knowledge (Local, Ubrekt City)
- 1 Knowledge (Local, Wydmoor)
- 2 Sense Motive
Level 6: Professional 5
- Level Feat: Leadership
- Bonus Feat: Skill Focus (Diplomacy)
- 1 Diplomacy
- 1 Gather Info
- 2 Knowledge (Local, Ubrekt City)
- 1 Listen
- 1 Sense Motive
- 1 Search
- 1 Spot
- 3 Perform (Oration)
Level 7: Dragoman 1
- Class Feature: Silver Tongue
- Class Feature: Bonus Language (Lizardmanlander)
- 2 Diplomacy
- 2 Gather Info
- 1 Sense Motive
- 1 Listen
- 1 Spot
- 3 Knowledge (Nobility + Royalty)
- 1 Knowledge (Local, Wydmoor)
Level 8: Bard 1
- Stat Bonus: Charisma
- Spells: Deftness, Detect Magic, Mage Hand, Message
- 1 Bluff
- 1 Gather Info
- 1 Intimidate
- 1 Sense Motive
- 3 Knowledge (History)
- 2 Perform (Oration)
Level 9: Dragoman 2
- Feat: Skill Focus (Sense Motive)
- Class Feature: Skill Mastery (Sense Motive)
- Class Feature: Bonus Language (Odessan)
- 2 Diplomacy
- 1 Gather Info
- 3 Knowledge (Geography)
- 1 Listen
- 1 Profession (Law)
- 1 Search
- 1 Sense Motive
- 1 Spot
Level 10: Professional 6
- 1 Diplomacy
- 1 Gather Info
- 2 Knowledge (Arcana)
- 2 Knowledge (Local, Wydmoor)
- 3 Knowledge (Nature)
- 1 Profession (Law)
- 1 Sense Motive
Level 11: Professional 7
- Bonus Feat: Improved Aid Another
- 1 Diplomacy
- 1 Gather Info
- 1 Knowledge (Geography)
- 1 Knowledge (History)
- 1 Knowledge (Nobility)
- 2 Knowledge (Psionics)
- 1 Listen
- 1 Search
- 1 Sense Motive
- 1 Spot
- Note: Give my earring to Egg
Notes for Future Levels
Level 12 (option 1): Professional 8
- Level Feat: Luck of Heroes
- Level Stat Bonus: Charisma
- 1 Bluff
- 1 Diplomacy
- 1 Gather Info
- 1 Intimidate
- 1 Knowledge (Nature)
- 2 Knowledge (Religion)
- 1 Listen
- 1 Search
- 1 Sense Motive
- 1 Spot
Level 12 (option 2): Bard 2
- Level Feat: Luck of Heroes
- Level Stat Bonus: Charisma
- Level 0 spells: Read Magic
- Level 1 spells: Magic Mouth, Obscure Object (or Cure Light Wounds)
- 1 Bluff
- 1 Diplomacy
- 1 Gather Info
- 1 Intimidate
- 1 Knowledge (Nature)
- 1 Listen
- 1 Search
- 1 Sense Motive
- 1 Spot