Vesa: Difference between revisions

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|Hit Points || 8 = (8 Starting)
|Hit Points || 8 = (8 Starting)
|-
|-
|Armor Class || 12 (10 +2 Dex)
|Hit Dice || 1d6+2
|-
|Armor Class || 12 (10 + 2 Dex)
|-
|-
|Base Attack Bonus || +4
|Base Attack Bonus || +4
|-
|Initiative || +2
|-
|-
|Base Speed || 30 Feet
|Base Speed || 30 Feet
|-
|Proficiency Bonus || +2
|-
|Inspiration || None
|}
|}


==Saving Throws==
==Saving Throws==
'''Bolded''' items indicate proficiency
{|
{|
|Strength || -1
|Strength || -1
|-
|-
|Dexterity || +2
|Dexterity || +2/+4 (+2 when Kes'Trekel is near?)
|-
|-
|Constitution || +2
|Constitution || +2
|-
|-
|Intelligence || +5 (Proficient)
|'''Intelligence''' || +5
|-
|-
|Wisdom || +2 (Proficient)
|'''Wisdom''' || +2
|-
|-
|Charisma || +1
|Charisma || +1
Line 43: Line 52:


==Languages==
==Languages==
*Common
*Common (r/w)
*Dwarven
*Dwarven (r/w)
*Veiled Signs
*Veiled Signs
==Features and Traits==
*(1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
*(1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)
==Familiar==
Kes'Trekel (+2 to Dex saves)
==Skills==
'''Bolded''' skills indicate proficiency
{|
|Acrobatics (Dex) || +2
|-
|Animal Handling (Wis) || +0
|-
|'''Arcana''' (Int) || +5
|-
|Athletics (Str) || -1
|-
|'''Deception''' (Cha) || +3
|-
|History (Int) || +3
|-
|Insight (Wis) || +0
|-
|Intimidation (Cha) || +1
|-
|'''Investigation''' (Int) || +5
|-
|Medicine (Wis) || +0
|-
|Nature (Int) || +3
|-
|'''Perception''' (Wis) || +2
|-
|Performance (Cha) || +1
|-
|Persuasion (Cha) || +1
|-
|Religion (Int) || +3
|-
|Sleight of Hand (Dex) || +2
|-
|'''Stealth''' (Dex) || +4
|-
|Survival (Wis) || +0
|}
==Spells==
'''Spellcaster Level''': 1<br>
DC = 13 (8 + 2 Proficiency + 3 Int)<br>
Preparation Slots: 4<br>
===Spells/Day===
*1st Level: 2
===Cantrips===
*Acid Splash
*Ray of Frost
*Light
*Prestidigitation
===Level 1===
*Burning Hands
*Grease
*Magic Missile
*Detect Magic
*Identify
*Thunderwave
==Weapons==
'''Obsidian Dagger'''<br>
Atk: +4<br>
Dmg: 1d4 + 2 (P)<br>
==Equipment==
*Spellbook
*Thieves' Tools
==Background==
{|
|Background: || Veiled Alliance (Criminal
|-
|Alignment: || Neutral Good
|-
|Personality Traits: ||
|-
|Ideals: ||
|-
|Bonds: ||
|-
|Flaws: ||
|}

Revision as of 16:07, 13 June 2016

Character Stats
[[Image:|150px]]
Level 1
Race Human
Class Preserver Wizard
Armor
Weapon(s) Obsidian Dagger
Hometown

Attributes

Strength 8 (-1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 16 (+3)
Wisdom 10 (+0)
Charisma 12 (+1)

Secondary Attributes

Hit Points 8 = (8 Starting)
Hit Dice 1d6+2
Armor Class 12 (10 + 2 Dex)
Base Attack Bonus +4
Initiative +2
Base Speed 30 Feet
Proficiency Bonus +2
Inspiration None

Saving Throws

Bolded items indicate proficiency

Strength -1
Dexterity +2/+4 (+2 when Kes'Trekel is near?)
Constitution +2
Intelligence +5
Wisdom +2
Charisma +1

Languages

  • Common (r/w)
  • Dwarven (r/w)
  • Veiled Signs

Features and Traits

  • (1) Arcane Recovery (once per day, recover one 1st level spell after a short rest)
  • (1) Spell Sniper (1 free attack roll with a cantrip; Spells requiring an attack roll have their range doubled; Ranged spell attacks ignore half cover and three-quarters cover.)

Familiar

Kes'Trekel (+2 to Dex saves)

Skills

Bolded skills indicate proficiency

Acrobatics (Dex) +2
Animal Handling (Wis) +0
Arcana (Int) +5
Athletics (Str) -1
Deception (Cha) +3
History (Int) +3
Insight (Wis) +0
Intimidation (Cha) +1
Investigation (Int) +5
Medicine (Wis) +0
Nature (Int) +3
Perception (Wis) +2
Performance (Cha) +1
Persuasion (Cha) +1
Religion (Int) +3
Sleight of Hand (Dex) +2
Stealth (Dex) +4
Survival (Wis) +0

Spells

Spellcaster Level: 1
DC = 13 (8 + 2 Proficiency + 3 Int)
Preparation Slots: 4

Spells/Day

  • 1st Level: 2

Cantrips

  • Acid Splash
  • Ray of Frost
  • Light
  • Prestidigitation

Level 1

  • Burning Hands
  • Grease
  • Magic Missile
  • Detect Magic
  • Identify
  • Thunderwave

Weapons

Obsidian Dagger
Atk: +4
Dmg: 1d4 + 2 (P)

Equipment

  • Spellbook
  • Thieves' Tools

Background

Background: Veiled Alliance (Criminal
Alignment: Neutral Good
Personality Traits:
Ideals:
Bonds:
Flaws: