Difference between revisions of "NoName the Second"
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+ | <b>Oracle Favored Class</b> | ||
+ | <b>Oracle 2</b> | ||
+ | |||
+ | ==Attributes== | ||
+ | |||
+ | ===Primary=== | ||
+ | {| | ||
+ | |Strength || 14 (+2) (?? for Med Encumber) | ||
+ | |- | ||
+ | |Dexterity || 12 (+1) | ||
+ | |- | ||
+ | |Constitution || 16 (+3) | ||
+ | |- | ||
+ | |Intelligence || 10 (--) | ||
+ | |- | ||
+ | |Wisdom || 9 (+2) | ||
+ | |- | ||
+ | |Charisma || 16 (+3) | ||
+ | |} | ||
+ | |||
+ | ===Secondary=== | ||
+ | {| | ||
+ | |Hit Points || || 22 || || 8 + 2 + 1 + 8 + 2 + 1 | ||
+ | |- | ||
+ | |Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield <b>(Additional +?? vs. Giant-type)</b> | ||
+ | |- | ||
+ | |Base Attack Bonus |||| +1 | ||
+ | |- | ||
+ | |Initiative |||| +1 | ||
+ | |- | ||
+ | |Base Speed |||| 15 ft. (Lame Curse or Armor) | ||
+ | |- | ||
+ | |Fort Save |||| +3 |||| +0 Oracle, +3 stat | ||
+ | |- | ||
+ | |Reflex |||| +1 |||| +0 Oracle, +1 Stat | ||
+ | |- | ||
+ | |Will Save |||| +2 |||| +3 Oracle, -1 Stat | ||
+ | |} | ||
+ | |||
+ | *Combat Maneuver Bonus : +3 = +1 BaB + 2 Str | ||
+ | *Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex | ||
+ | |||
+ | == Combat == | ||
+ | *Masterwork Warhammer | ||
+ | ** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus | ||
+ | ** Damage: 1d8+2 (20/x3) | ||
+ | |||
+ | ==Feats and Abilities== | ||
+ | |||
+ | === Class === | ||
+ | * Mystery : Battle | ||
+ | * Curse : Lame | ||
+ | * Revelations : Weapon Mastery | ||
+ | |||
+ | === Racial === | ||
+ | * Slow and Steady (No Encumber Penalties) | ||
+ | * Darkvision (60 Feet) | ||
+ | * Defensive Training (+4 AC vs. Giant-type) | ||
+ | * Greed (+2 Appraise non-magical metal and gems) | ||
+ | * Hardy (+2 Save vs. Poison, Spell, Spell-Like) | ||
+ | * Hatred (+1 to hit orcs and goblinoinds) | ||
+ | * Stability (+4 CMD vs. Trips and Bull Rush when standing) | ||
+ | * Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors) | ||
+ | * Weapon Familiarity (Dwarf Weapons treated as Martial) | ||
+ | |||
+ | === Feats === | ||
+ | *Level 1: Combat Casting (+4 Concentration in Combat) | ||
+ | *Flaw Feat: More Traits | ||
+ | **Courageous (+2 Save vs. Fear) | ||
+ | **Focused Mind (+2 Concentration Checks) | ||
+ | *Class Mystery Feat: Weapon Focus - Warhammer | ||
+ | *Class Proficiency (Weapon): Simple | ||
+ | *Class Proficiency (Armor): Light, Medium | ||
+ | |||
+ | === Flaw === | ||
+ | * ???? | ||
+ | |||
+ | ===Languages=== | ||
+ | *Ubrekti (B) | ||
+ | *Dwarven (I) | ||
+ | |||
+ | B=birth language | ||
+ | I=intel point language | ||
+ | S=skill point language | ||
+ | |||
+ | ==Skills== | ||
+ | 8 Skill Points to Spend | ||
+ | * Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill | ||
+ | * Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr | ||
+ | * Knowledge (History) : +4 = 1 Rank + 3 Class Skill | ||
+ | * Knowledge (Religion) : +4 = 1 Rank + 3 class Skill | ||
+ | * Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis | ||
+ | * Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis | ||
+ | * Spellcraft : +4 = 2 Rank + 3 Class Skill | ||
+ | |||
+ | ==Gear== | ||
+ | :Gold: 468 | ||
+ | <b>Weight</b> : 59 lbs | ||
+ | *Breastplate | ||
+ | *Heavy Steel Shield | ||
+ | *Masterwork Warhammer | ||
+ | |||
+ | ==Spells== | ||
+ | L1: 5 | ||
+ | |||
+ | === Cantrips === | ||
+ | *Create Water | ||
+ | *Detect Magic | ||
+ | *Detect Poison | ||
+ | *Light | ||
+ | *Read Magic | ||
+ | |||
+ | === Level 1 === | ||
+ | *Cure Light Wounds | ||
+ | *Enlarge Person | ||
+ | *Shield of Faith | ||
+ | |||
+ | [[Category: Character Sheets]] |
Revision as of 21:21, 27 September 2011
Oracle Favored Class
Oracle 2
Contents
Attributes
Primary
Strength | 14 (+2) (?? for Med Encumber) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 10 (--) |
Wisdom | 9 (+2) |
Charisma | 16 (+3) |
Secondary
Hit Points | 22 | 8 + 2 + 1 + 8 + 2 + 1 | ||
Armor Class | 19 | 10 +1 Dex +6 Breastplate +2 Heavy Shield (Additional +?? vs. Giant-type) | ||
Base Attack Bonus | +1 | |||
Initiative | +1 | |||
Base Speed | 15 ft. (Lame Curse or Armor) | |||
Fort Save | +3 | +0 Oracle, +3 stat | ||
Reflex | +1 | +0 Oracle, +1 Stat | ||
Will Save | +2 | +3 Oracle, -1 Stat |
- Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
- Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex
Combat
- Masterwork Warhammer
- +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
- Damage: 1d8+2 (20/x3)
Feats and Abilities
Class
- Mystery : Battle
- Curse : Lame
- Revelations : Weapon Mastery
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Combat Casting (+4 Concentration in Combat)
- Flaw Feat: More Traits
- Courageous (+2 Save vs. Fear)
- Focused Mind (+2 Concentration Checks)
- Class Mystery Feat: Weapon Focus - Warhammer
- Class Proficiency (Weapon): Simple
- Class Proficiency (Armor): Light, Medium
Flaw
- ????
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
8 Skill Points to Spend
- Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
- Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
- Knowledge (History) : +4 = 1 Rank + 3 Class Skill
- Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
- Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
- Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
- Spellcraft : +4 = 2 Rank + 3 Class Skill
Gear
- Gold: 468
Weight : 59 lbs
- Breastplate
- Heavy Steel Shield
- Masterwork Warhammer
Spells
L1: 5
Cantrips
- Create Water
- Detect Magic
- Detect Poison
- Light
- Read Magic
Level 1
- Cure Light Wounds
- Enlarge Person
- Shield of Faith