Difference between revisions of "Talk:NoName the Second"

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(Cantrips / DC 15)
(Pack Goat)
 
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===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points ||  || 19 ||  || 8 + 1 + 1 + 8 + 1
+
|Hit Points ||  || 18 ||  || 8 + 1 + 8 + 1
 
|-
 
|-
 
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt <b>(+4 vs Giant type)</b>
 
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt <b>(+4 vs Giant type)</b>
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|Base Speed |||| 20 ft. (15 ft. encumbered)
 
|Base Speed |||| 20 ft. (15 ft. encumbered)
 
|-
 
|-
|Fort Save |||| +1 |||| +0 Oracle, +1 stat
+
|Fort Save |||| +1 |||| +1 stat
 
|-
 
|-
 
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat
 
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat
Line 41: Line 41:
 
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size
 
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size
 
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size
 
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size
 +
 +
  
 
== Combat ==
 
== Combat ==
 
*Masterwork Heavy X-Bow  
 
*Masterwork Heavy X-Bow  
 
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)
 
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)
 +
 +
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod
 +
 +
  
 
==Feats and Abilities==
 
==Feats and Abilities==
Line 52: Line 58:
 
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)
 
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)
 
* Bardic Knowledge (+Bard Level to all Knowledge Checks)
 
* Bardic Knowledge (+Bard Level to all Knowledge Checks)
* Bardic Performance 15 Rounds/day (4 Base + 5 CHR + 6 Feat)
+
* Bardic Performance <15 Rounds/day> (4 Base + 5 CHR + 6 Feat)
 
* Countersong  
 
* Countersong  
 
* Distraction  
 
* Distraction  
Line 61: Line 67:
 
* Low-Light Vision
 
* Low-Light Vision
 
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)
 
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)
* Dancing Lights
+
* Dancing Lights <1/day>
 
* Defensive Training (+4 vs Giant Type)
 
* Defensive Training (+4 vs Giant Type)
 
* Hatred (+1 to hit Humans)
 
* Hatred (+1 to hit Humans)
Line 79: Line 85:
 
* Prejudiced (Humans)
 
* Prejudiced (Humans)
 
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.  
 
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.  
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive.  
+
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.
  
 
===Languages===
 
===Languages===
Line 91: Line 97:
 
I=intel point language
 
I=intel point language
 
S=skill point language
 
S=skill point language
 +
 +
  
 
==Skills==
 
==Skills==
18 to Spend
+
19 to Spend
*Acrobatics (+6) = 1 Ranks + 2 Dex + 3 Class Skill
+
 
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
 
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
 
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
 
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
 
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
 
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
 +
*''Disable Device'' (+8) = 1 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
 +
*Handle Animal = (+6) = 1 Rank + 5 Chr
 
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
*Knowledge-Dungeoneering (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
+
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill
 
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill
 
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses
 
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses
 
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
 
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
*Sense Motive (+5) = 2 Rank + 3 Class Skill
+
*Sense Motive (+4) = 1 Rank + 3 Class Skill
 +
*''Slight of Hand'' (+6) = 1 Rank + 2 Dex + 3 Class Skill
 
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill
 
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill
*Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
+
*''Stealth'' (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker  
+
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker
 +
 
 +
Skills in ''italics'' suffer from an armor check penalty of -1 when in armor.
 +
 
 +
 
  
 
==Gear==
 
==Gear==
:Gold: 350
+
:Gold: 25
<b>Weight</b> : 0 lbs  
+
<b>Weight</b> : 19.5 lbs  
 
* Heavy Repeater (6 lbs)
 
* Heavy Repeater (6 lbs)
* Buy Masterwork Backpack for everyone
 
 
* Chain Shirt (12.5 lbs)
 
* Chain Shirt (12.5 lbs)
 +
* Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
 +
* Potion of Cure Light Wounds (1d8+1)
 +
* Potion of Protection from Evil (10 rounds)
 +
* Potion of Darkvision (1 hour)
 +
 +
 +
*Saddlebags (4 lbs):
 +
**Trail Rations: 10 days (.5 lb/day)
 +
**Waterskins: 10 (10 lbs)
 +
**Thieves' Tools, MW (2 lbs)
 +
**Bedroll (1 lb)
 +
**Medium Tent (2.5 lbs)
 +
**Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
 +
**Snowshoes (.5 lbs) <Reduced move penalty over snow>
 +
**Cleats (.5 lbs) <Reduced move penalty over some terrain>
 +
**Crowbar (5 lbs) <+2 Str check to force open doors and chests>
 +
**Grappling Hook (1 lb)
 +
**50' Silk Rope (5 lbs)
 +
**Small Shovel (4 lbs)
  
 
==Spells==
 
==Spells==
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=== Cantrips / DC 15 ===
 
=== Cantrips / DC 15 ===
*Prestidigiation
+
*Prestidigitation
 
*Lullaby
 
*Lullaby
 
*Sift
 
*Sift
 
*Unwitting Ally
 
*Unwitting Ally
  
=== Level 1 / DC 14===
+
=== Level 1 / DC 16===
 
*Cure Light Wounds (1d8+Bard Level = Max +5)
 
*Cure Light Wounds (1d8+Bard Level = Max +5)
 
*Innocence
 
*Innocence
 +
 +
 +
 +
== Pack Goat ==
 +
*Cost: 25 GP  Size: S
 +
** Harness (2 lbs), Bit & Bridle (1 lbs)
 +
 +
*Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK
 +
 +
===DEFENSE===
 +
*AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
 +
*hp 5 (1d8+1)
 +
*Fort +3, Ref +3, Will +0
 +
 +
===OFFENSE===
 +
*Speed: 30 ft.
 +
*Melee: gore +2 (1d4+1)
 +
*Init +1; ; Perception +0
 +
 +
===STATISTICS===
 +
*Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
 +
*Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
 +
*Feats: Nimble Moves
 +
*Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
 +
*Encumbrance: 43/86/130
 +
*low-light vision
  
 
[[Category: Character Sheets]]
 
[[Category: Character Sheets]]

Latest revision as of 18:55, 29 September 2011

Bard Favored Class

Bard 1 / Rogue 1

Attributes

Primary

Strength 7 (-2)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 10 (--)
Charisma 20 (+5)

Secondary

Hit Points    18    8 + 1 + 8 + 1
Armor Class 16 10 +2 Dex +4 MW Chain Shirt (+4 vs Giant type)
Base Attack Bonus +0
Initiative +2
Base Speed 20 ft. (15 ft. encumbered)
Fort Save +1 +1 stat
Reflex +6 +2 Bard, +2 Rogue, +2 Stat
Will Save +2 +2 Bard, +0 Stat
  • Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size
  • Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size


Combat

  • Masterwork Heavy X-Bow
    • 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)
  • Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod


Feats and Abilities

Class

  • Sneak Attack: +1d6
  • Trapfinding (+1/2 Rogue Level to Perception to find Traps)
  • Bardic Knowledge (+Bard Level to all Knowledge Checks)
  • Bardic Performance <15 Rounds/day> (4 Base + 5 CHR + 6 Feat)
  • Countersong
  • Distraction
  • Fascinate
  • Inspire Courage (+1)

Racial

  • Low-Light Vision
  • Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)
  • Dancing Lights <1/day>
  • Defensive Training (+4 vs Giant Type)
  • Hatred (+1 to hit Humans)
  • Illusion Resistance (+2 Save vs. Illusion)
  • Keen Senses (+2 Perception Checks)
  • Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)
  • Obsessive (Craft or Prof Here)
  • Weapon Familiarity

Feats

  • Level 1: Extra Performance
  • Flaw: Exotic Weapon - Heavy Repeating Crossbow
  • Class Proficiency (Weapon): Simple, Bard, Rogue
  • Class Proficiency (Armor): Light, Shield

Flaw

  • Prejudiced (Humans)
    • Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.
    • Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.

Languages

  • Ubrekti (B)
  • Dwarven (I)
  • Gnomish (B)
  • Goblin (I)
  • Orc (S)

B=birth language I=intel point language S=skill point language


Skills

19 to Spend

  • Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Disable Device (+8) = 1 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
  • Handle Animal = (+6) = 1 Rank + 5 Chr
  • Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Perception (+6) = 1 Rank + 3 Class Skill + 2 Keen Senses
  • Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Sense Motive (+4) = 1 Rank + 3 Class Skill
  • Slight of Hand (+6) = 1 Rank + 2 Dex + 3 Class Skill
  • Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
  • Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker

Skills in italics suffer from an armor check penalty of -1 when in armor.


Gear

Gold: 25

Weight : 19.5 lbs

  • Heavy Repeater (6 lbs)
  • Chain Shirt (12.5 lbs)
  • Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
  • Potion of Cure Light Wounds (1d8+1)
  • Potion of Protection from Evil (10 rounds)
  • Potion of Darkvision (1 hour)


  • Saddlebags (4 lbs):
    • Trail Rations: 10 days (.5 lb/day)
    • Waterskins: 10 (10 lbs)
    • Thieves' Tools, MW (2 lbs)
    • Bedroll (1 lb)
    • Medium Tent (2.5 lbs)
    • Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
    • Snowshoes (.5 lbs) <Reduced move penalty over snow>
    • Cleats (.5 lbs) <Reduced move penalty over some terrain>
    • Crowbar (5 lbs) <+2 Str check to force open doors and chests>
    • Grappling Hook (1 lb)
    • 50' Silk Rope (5 lbs)
    • Small Shovel (4 lbs)

Spells

Per Day

Cantrip = Unlimited
Level 1 = 3

Cantrips / DC 15

  • Prestidigitation
  • Lullaby
  • Sift
  • Unwitting Ally

Level 1 / DC 16

  • Cure Light Wounds (1d8+Bard Level = Max +5)
  • Innocence


Pack Goat

  • Cost: 25 GP Size: S
    • Harness (2 lbs), Bit & Bridle (1 lbs)
  • Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK

DEFENSE

  • AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
  • hp 5 (1d8+1)
  • Fort +3, Ref +3, Will +0

OFFENSE

  • Speed: 30 ft.
  • Melee: gore +2 (1d4+1)
  • Init +1; ; Perception +0

STATISTICS

  • Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
  • Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
  • Feats: Nimble Moves
  • Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
  • Encumbrance: 43/86/130
  • low-light vision