Difference between revisions of "NoName the Second"

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(Secondary)
(Level 1 / DC 14)
 
(15 intermediate revisions by 4 users not shown)
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===Primary===
 
===Primary===
 
{|
 
{|
|Strength || 14  (+2) (?? for Med Encumber)
+
|Strength || 14  (+2)  
 
|-
 
|-
 
|Dexterity || 12 (+1)  
 
|Dexterity || 12 (+1)  
Line 15: Line 15:
 
|Intelligence || 10 (--)
 
|Intelligence || 10 (--)
 
|-
 
|-
|Wisdom || 9 (+2)
+
|Wisdom || 9 (-1)
 
|-
 
|-
 
|Charisma || 16  (+3)  
 
|Charisma || 16  (+3)  
Line 30: Line 30:
 
|Initiative |||| +1
 
|Initiative |||| +1
 
|-
 
|-
|Base Speed |||| 15 ft. (Lame Curse or Armor)
+
|Base Speed |||| 15 ft. (Oracle's Curse: Lame)
 
|-
 
|-
 
|Fort Save |||| +3 |||| +0 Oracle, +3 stat
 
|Fort Save |||| +3 |||| +0 Oracle, +3 stat
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*Masterwork Warhammer
 
*Masterwork Warhammer
 
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
 
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
** Damage: 1d8+2 (20/x3)  
+
** Damage: 1d8+2 (20/x3)
 +
 
 +
*Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait
  
 
==Feats and Abilities==
 
==Feats and Abilities==
Line 52: Line 54:
 
* Mystery : Battle
 
* Mystery : Battle
 
* Curse : Lame  
 
* Curse : Lame  
* Revelations : Weapon Mastery
+
* Revelations : (2nd) Weapon Mastery
  
 
=== Racial ===
 
=== Racial ===
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=== Flaw ===
 
=== Flaw ===
* ????
+
* Provincial
 +
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
 +
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.
  
 
===Languages===
 
===Languages===
Line 96: Line 100:
  
 
==Gear==
 
==Gear==
:Gold: 468
+
:Gold: 6
 
<b>Weight</b> : 59 lbs  
 
<b>Weight</b> : 59 lbs  
 +
*Waterskin: 2
 
*Breastplate
 
*Breastplate
*Heavy Steel Shield
+
*Masterwork Heavy Steel Shield
 
*Masterwork Warhammer
 
*Masterwork Warhammer
 +
*Masterwork Backpack
 +
**Caltrops: 5 <Chance to reduce enemy movement>
 +
**Trail Rations: 10 days (1 lb/day)
 +
**Potion of Cure Light Wounds
 +
**Potion of Delay Poison
 +
**Potion of Detect Evil
 +
**Potion of Lesser Restoration :2
 +
**Bedroll
  
 
==Spells==
 
==Spells==
L1: 5  
+
<i>Per Day</i>
 +
: Cantrip = Unlimited
 +
: Level 1 = 5
  
=== Cantrips ===
+
=== Cantrips / DC 13 ===
*Create Water
+
*Create Water (2 Gallons per Level)
*Detect Magic
+
*Detect Magic  
 
*Detect Poison
 
*Detect Poison
*Light
+
*Light (10 Min/Level)
*Read Magic
+
*Read Magic  
  
=== Level 1 ===
+
=== Level 1 / DC 14===
*Cure Light Wounds
+
*Cure Light Wounds (1d8+Level = Max +5)
*Enlarge Person
+
*Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
*Shield of Faith
+
*Shield of Faith (+2 Deflection to AC)
  
 
[[Category: Character Sheets]]
 
[[Category: Character Sheets]]

Latest revision as of 22:25, 29 September 2011

Oracle Favored Class

Oracle 2

Attributes

Primary

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 10 (--)
Wisdom 9 (-1)
Charisma 16 (+3)

Secondary

Hit Points    22    8 + 2 + 1 + 8 + 2 + 1
Armor Class 19 10 +1 Dex +6 Breastplate +2 Heavy Shield (Additional +4 vs. Giant-type)
Base Attack Bonus +1
Initiative +1
Base Speed 15 ft. (Oracle's Curse: Lame)
Fort Save +3 +0 Oracle, +3 stat
Reflex +1 +0 Oracle, +1 Stat
Will Save +2 +3 Oracle, -1 Stat
  • Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
  • Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex

Combat

  • Masterwork Warhammer
    • +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
    • Damage: 1d8+2 (20/x3)
  • Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait

Feats and Abilities

Class

  • Mystery : Battle
  • Curse : Lame
  • Revelations : (2nd) Weapon Mastery

Racial

  • Slow and Steady (No Encumber Penalties)
  • Darkvision (60 Feet)
  • Defensive Training (+4 AC vs. Giant-type)
  • Greed (+2 Appraise non-magical metal and gems)
  • Hardy (+2 Save vs. Poison, Spell, Spell-Like)
  • Hatred (+1 to hit orcs and goblinoinds)
  • Stability (+4 CMD vs. Trips and Bull Rush when standing)
  • Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
  • Weapon Familiarity (Dwarf Weapons treated as Martial)

Feats

  • Level 1: Combat Casting (+4 Concentration in Combat)
  • Flaw Feat: More Traits
    • Courageous (+2 Save vs. Fear)
    • Focused Mind (+2 Concentration Checks)
  • Class Mystery Feat: Weapon Focus - Warhammer
  • Class Proficiency (Weapon): Simple
  • Class Proficiency (Armor): Light, Medium

Flaw

  • Provincial
    • Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
    • Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.

Languages

  • Ubrekti (B)
  • Dwarven (I)

B=birth language I=intel point language S=skill point language

Skills

8 Skill Points to Spend

  • Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
  • Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
  • Knowledge (History) : +4 = 1 Rank + 3 Class Skill
  • Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
  • Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
  • Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
  • Spellcraft : +4 = 2 Rank + 3 Class Skill

Gear

Gold: 6

Weight : 59 lbs

  • Waterskin: 2
  • Breastplate
  • Masterwork Heavy Steel Shield
  • Masterwork Warhammer
  • Masterwork Backpack
    • Caltrops: 5 <Chance to reduce enemy movement>
    • Trail Rations: 10 days (1 lb/day)
    • Potion of Cure Light Wounds
    • Potion of Delay Poison
    • Potion of Detect Evil
    • Potion of Lesser Restoration :2
    • Bedroll

Spells

Per Day

Cantrip = Unlimited
Level 1 = 5

Cantrips / DC 13

  • Create Water (2 Gallons per Level)
  • Detect Magic
  • Detect Poison
  • Light (10 Min/Level)
  • Read Magic

Level 1 / DC 14

  • Cure Light Wounds (1d8+Level = Max +5)
  • Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
  • Shield of Faith (+2 Deflection to AC)