Difference between revisions of "Tana Absold's Character Sheet (Pathfinder)"
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===Secondary=== | ===Secondary=== | ||
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− | |Hit Points || || | + | |Hit Points || || 57 || || ((8 - 1) + 1) * 7 + 1 |
|- | |- | ||
|Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus | |Armor Class |||| 15 |||| +2 Armor, +3 Dex bonus | ||
|- | |- | ||
|Base Attack Bonus |||| +4 | |Base Attack Bonus |||| +4 | ||
+ | |- | ||
+ | |Combat Maneuver Bonus |||| +3 (BaB - Str + size) | ||
+ | |- | ||
+ | |Combat Maneuver Defense |||| 16 (10 + BaB + Str + Dex + size) | ||
|- | |- | ||
|Initiative |||| +3 | |Initiative |||| +3 |
Revision as of 00:19, 24 June 2013
Rogue 2 / Bard 5
150px | |
Level | 5 |
Race | Human |
Class | Rogue/Bard 2/3 |
Armor | Leather Armor |
Weapon(s) | Adamantine Rapier |
Hometown | Farrandon, Odessa |
Character name: Tana Absold
Player: Slitherrr (cohort of Kib Absold)
Attributes
Primary
Strength | 8 (-1) |
Dexterity | 16 (+3) [+1 4th Level Attribute Bonus] |
Constitution | 12 (+1) |
Intelligence | 14(+2) |
Wisdom | 8 (-1) |
Charisma | 18 [+2 human racial bonus] (+3) |
Secondary
Hit Points | 57 | ((8 - 1) + 1) * 7 + 1 | ||
Armor Class | 15 | +2 Armor, +3 Dex bonus | ||
Base Attack Bonus | +4 | |||
Combat Maneuver Bonus | +3 (BaB - Str + size) | |||
Combat Maneuver Defense | 16 (10 + BaB + Str + Dex + size) | |||
Initiative | +3 | |||
Base Speed | 30 ft. | |||
Fort Save | +2 = +1 Bard +1 Con | |||
Reflex | +10 = +4 Bard +3 Rogue +3 Dex | |||
Will Save | +8 = +4 Bard +4 Cha |
Feats and Abilities
Human Racial
- Focused Study (Gain a free skill focus feat at level 1, another at 8th, and another at 16th)
- Skilled (1 extra skill rank per level)
Purchased Feats
- Human (1st): Skill Focus (Use Magic Device)
- Lvl 1: Forceful Personality (Use Cha instead of Wis for Will saves)
- Lvl 3: Endurance (+4 to avoid nonlethal damage from running/swimming/environment/suffocation/etc. Can sleep in light or medium armor without fatigue)
- Lvl 5: Diehard (Automatically stabilize when in negatives but not dead. Choose immediately to fall unconscious, or be disabled--when disabled, non-strenuous move actions are fine, but any standard or otherwise strenuous action immediately causes 1 point of damage and unconsciousness upon completion)
- Lvl 7: Combat Casting (+4 to concentration when casting defensively or grappled)
Bard Class Abilities
- Weapon Proficiency: Simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip
- Armor Proficiency: Light and shields (except tower)
- Bardic Knowledge: (1/2 Class level min 1) is added to all knowledge checks, knowledge can be used untrained
- Bardic Performance: (4 + Ch mod times/day, standard action)
- Countersong: Within 30', use Perform check in place of saving throw vs sonic or language-dependent attack, and gain extra saves (at perform check) each round the song is heard
- Distraction: Like countersong, but against illusions with a visual component
- Fascinate: No combat or threatening things around, cause fascinate on 1 creature plus 1 per three Bard levels after 1st (range 90', must be able to see the creatures)
- Inspire Courage (+2): Allies who can see or hear (chosen at beginning of performance) get +x morale bonus on saving throws against charm and fear effects and a +x competence bonus on attack and weapon damage rolls
- Inspire Competence (+2): Chosen ally gets +x competence bonus to a particular skill
- Cantrips
- Versatile Performance (Singing): Use Perform (Singing) skill in place of Bluff or Sense Motive
- Well-Versed: +4 bonus on saving throws made against bardic performance, sonic, and language-dependent effects
- Lore Master (1/day): Take 10 on any knowledge skill with ranks. Also, x/day, take 20 on a single Knowledge skill check.
Rogue Class Abilities
- Sneak Attack (1d6): Get +x bonus damage when attacking an enemy denied its dex bonus, or when flanking
- Trapfinding: +(1/2 Rogue class level, min 1) to Perception when finding traps, and to Disable Device rolls. Disable Device can be used to disable magical traps
- Evasion: When wearing light or no armor and not helpless, successful saves for half damage instead cause no damage.
- Rogue Talents
- Assault Leader: When missing an attack, she can designate another ally who is flanking the attacker. That ally gets a single attack as an immediate action against the attacker
Languages
- Odessan (starting, Origin)
- Ubrekti (starting, Common equivalent)
- Flannari (bonus Int)
- Old Ubrekti (bonus Int)
- (One more TBD) (bonus Int)
Skills
Rogue Level * 8 + Bard Level * 6 + 3 * Level (Int) + 1 * Level (Human) Skill Points
Skill | Bonus | Bonus Derivation |
---|---|---|
Use Magic Device | +17 | 7, +4 stat, +3 class skill, +3 skill focus |
Disguise | +14 | 7, +4 stat, +3 class skill |
Perform(Sing) | +14 | 7, +4 stat, +3 class skill |
Escape Artist | +13 | 7, +3 stat, +3 class skill |
Stealth | +13 | 7, +3 stat, +3 class skill |
Escape Artist | +13 | 7, +3 stat, +3 class skill |
Appraise | +12 | 7, +2 stat, +3 class skill |
Sense Motive | + 9 | 7, -1 stat, +3 class skill |
Bluff | + 9 | 2, +4 stat, +3 class skill |
Perception | + 9 | 7, -1 stat, +3 class skill |
Knowledge(Local) | + 8 | 3, +2 stat, +3 class skill |
Diplomacy | + 8 | 2, +3 stat, +3 class skill |
Knowledge(History) | + 6 | 1, +2 stat, +3 class skil |
Knowledge(Religion) | + 6 | 1, +2 stat, +3 class skil |
Knowledge(Geography) | + 6 | 1, +2 stat, +3 class skil |
Knowledge(Nobility) | + 6 | 1, +2 stat, +3 class skil |
Spells
Spell Slots
- 0: 9 known (6 base + 3 favored class)
- 1: 6 known (4 base + 2 favored class) [DC 14] 5/day (4 base + 1 bonus)
- 2: 3 known [DC 15] 3/day (2 base + 1 bonus)
Cantrips
- Dancing Lights
- Detect Magic
- Light
- Read Magic
- Lullaby
- Know Direction
- Mage Hand
- Message
- Spark
Level One
- Charm Person
- Cure Light Wounds
- Identify
- Remove Fear
- Feather Fall
- Abundant Ammunition
Level Two
- Cure Moderate Wounds
- Calm Emotions
- Invisibility
Cool Items
Ring of Chameleon Power
Can blend in with surroundings to get a +10 competence bonus to Hide checks as a free action. As a standard action, may cast disguise self at will.
Adamantine Rapier
As a MW rapier, but bypasses hardness up to 20 when sundering and attacking objects.
Expendables
- Potion: Cure Light Wounds x2
- Wand of Cure Moderate Wounds: 18 charges