Difference between revisions of "Talk:Starvation"

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::More of a niche spell, then. Jones is right in that there are precious few non-lethal spells, although in terms of numbers, Starvation is definitely lacking.-[[User:Slitherrr|Slitherrr]]
 
::More of a niche spell, then. Jones is right in that there are precious few non-lethal spells, although in terms of numbers, Starvation is definitely lacking.-[[User:Slitherrr|Slitherrr]]
 
::: Well, plus a status effector! -gm
 
::: Well, plus a status effector! -gm
 +
:::: Also, as a fort save, it cannot be <i>evaded</i>.  -gm

Revision as of 17:35, 12 February 2011

Tad underpowered?

I think this is a decent spell, but after referencing the following spells:

This does seem slightly underpowered to me. Fortitude save spells are definitely handy to have on hand sometimes, but I'd love to see this spell at least make the damage and fatigue rolls as separate Fort saves (perhaps with fatigue triggering a round later or something). I dunno-- trying to think of when this would be memorized over Poison or Flamestrike and it feels like it needs a little more to make it compelling for a 4th level spot. You (or the creator of the spell) might have had a particular balancing reason to have it as so, but just my $.02.

-Mattie 15:40, 12 February 2011 (EST)

You would use this over, say, flame strike or poison because this spell is specifically nonlethal and deals nonlethal damage. -gm
More of a niche spell, then. Jones is right in that there are precious few non-lethal spells, although in terms of numbers, Starvation is definitely lacking.-Slitherrr
Well, plus a status effector! -gm
Also, as a fort save, it cannot be evaded. -gm