Difference between revisions of "Talk:Elk Rider"

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I'd like to make any revisions to this before anyone ends up taking it. Specifically the Exceptional Mount ability. I think it should be brought into line with Animal Companion table. Replace the (% OF Owners Hit Die) with additional hit dice that would stack as animal companion levels. It would mean a lot less hit points, but still waaaaay more than - say - [Tenpence|Tenny], who has proved remarkably resiliant. OTOH, it would give things like new feats, skill points, and other goodies to offset. Thoughts? Particularly Fean, if she's tuned into this channel, since I doubt Al has any interest. He's more like to become an Elk than mount one. Err, unless he's in elf form. -gm  
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I'd like to make any revisions to this before anyone ends up taking it. Specifically the Exceptional Mount ability. I think it should be brought into line with Animal Companion table. Replace the (% OF Owners Hit Die) with additional hit dice that would stack as animal companion levels. It would mean a lot less hit points, but still waaaaay more than - say - [Tenpence|Tenny], who has proved remarkably resiliant. OTOH, it would give things like new feats, skill points, and other goodies to offset. Thoughts? Particularly Fean, if she's tuned into this channel, since I doubt Al has any interest. He's more like to become an Elk than mount one. Err, unless he's in elf form. -gm
 
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:He could turn into Elk form, then mount and Elk.
 
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:BOOM.
Bullshit up here cleared out. History if interested. -[[User:Slitherrr|Slitherrr]] 17:02, 10 May 2010 (EDT)
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:Innuendo aside, keeping Tenpence alive has been a dash of luck mixed with a huge helping of Kib trying to make himself more dangerous than his mount (and succeeding in some ways more than others). Mounted Combat helps, but only with Ride ranks (incidentally, I'm guessing the Improved Mounted Archery ex ability overwrites Mounted Archery? Perhaps the first level of this class should give Mounted Archery just to make the progression clear?
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:Honestly, the % of Elk Rider Hit Dice is unnecessary since the Animal Companion bonus language is already there. You might want to force the Elk Rider to take the mount as animal companion as a condition of taking the class (since Druids and Rangers, strangely enough, can basically change out animal companions at will, even as sorcs and wizards have to go through the "wait a year and a day" bullshit), and then just remove all the extraneous % of HD and natural armor bonus language (and treat the Elk as being on the 5th-or-greater list, but that might be problematic for Anise at the moment). That Elk is the real feature of the class, and so giving it the possibility of sharing stage time with some other companion seems detrimental.
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:Also, there's a question of mine below this in its own section. I'm guessing the answer is yes, I just was curious.
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:What is up with the non-standard reflex progression? I think that should be turned into the same as the fort save, especially since it'll still reach the same max.
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:If the Elk rider has splashed a Druid level, can the "existing divine caster" levels count as Druid? If you got a min/maxer in the party (not in this group, since you could deal with it, but in case some OTHER group wanted to use this class), he could be a 1 Druid/X Ranger, get all the Ranger-like combat bonuses, then get a hefty spell boost when taking Elk Rider, at a relatively small cost (alternatively, Cleric, for a less-synergistic but probably even more powerful splash). This isn't a big deal, and I don't know a good solution for it, it just popped into my head. Maybe make it to "highest existing divine caster level"?
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:Overall, if this class has a problem, it's closer to the side of too powerful than not powerful enough. Amazing Ranger-like combat progression, great animal companion synergies, awesome saves, and the availability of --this is basically a Sidhe love-song. -[[User:Slitherrr|Slitherrr]]
  
 
==Animal Companion Level Stacking==
 
==Animal Companion Level Stacking==
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Any reference on Improved Weapon Specialization, or is Greater Weapon Specialization what is meant? Also, if prereqs need to be met, then those bonus feats are going to be limited to people with at least four/twelve Fighter levels, which is quite a lot of investment in Fighter for a class that's probably more of a Ranger thing. Alternatively, you could add a caveat that Ranger/Elk-Rider levels count as fighter levels for the purposes of those two feats with bows only, which seems pretty reasonable. -[[User:Slitherrr|Slitherrr]]
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Stuff cleared here. [[User:Slitherrr|Slitherrr]] 09:32, 20 February 2011 (EST)
:: Ah, good point! I forgot that there was a fighter requirement. :( Your solution is a good one. Or, another solution, a simple rewording. "All <i>feat</i> prerequisites must be met," meaning you'd have to have weapon focus before picking up weapon spec. or you have to have Mounted Combat before Ride By Attack, which was really my intent with that caveat. -gm
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::: The latter solution has more coupling to worry about, and it's also probably prudent to keep Greater Weapon Specialization out of the hands of potentially very low-level characters, so I'm leaning toward the former. I'll go ahead and put it on the page. -[[User:Slitherrr|Slitherrr]]
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:::: Alright. I ended up putting the prereq sub into its own ability, to spell it out as explicitly as possible. This way, it will still be possible to get the feats without splashing Fighter after Elk Rider. Because it takes three feats that all require Fighter levels to get GWS, and there are only two levels the ER gets bonus feats, making it an ability of the Elk Rider allows him to get GWS with Ranger levels after he completes ER, or alternatively, to gain GWS as ER with the normal feat he gets for levels divisible by three if the timing is fortuitous. We could consider removing GWS entirely, though, since that's definitely the Fighter's wheelhouse, even if we're restricting it only to bows. Also, I added Craft(bows) to the class skills. Also also, I emphatically did NOT make druid levels stack with ER for the Focus and Specialization, because that would be retarded. I figure, if the character is a Druid, the bow focus will be much less of a thing than the Rider focus, and he'll already stack crazy animal companion bonuses to make up for it that a Ranger wouldn't get. -[[User:Slitherrr|Slitherrr]]
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::::: I'm down with all of that. -gm
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Alright - Let's do this! Step one : Find good Deer/Elk stats. http://www.enworld.org/forum/d-d-legacy-discussion/165569-stats-deer.html
 
: I should have at least one of those references, so I'll take a look when I get home and remember. -[[User:Slitherrr|Slitherrr]]
 
 
: So I should have taken that rank of ride I was considering eh.. hrm.  Could be an interesting thing.  Though someone is bound to recognize that connection and get my elf but captured. :-P
 
:: There's nobody around to train you (that we know of), but that may just mean you'd be the origin of a rebirth of the discipline. If that's the case, you'll be so important that you're almost *guaranteed* to be captured. -[[User:Slitherrr|Slitherrr]]
 
::: But don't worry, because we got your back, girl. -[[User:Slitherrr|Slitherrr]]
 
  
 
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Revision as of 10:32, 20 February 2011

I'd like to make any revisions to this before anyone ends up taking it. Specifically the Exceptional Mount ability. I think it should be brought into line with Animal Companion table. Replace the (% OF Owners Hit Die) with additional hit dice that would stack as animal companion levels. It would mean a lot less hit points, but still waaaaay more than - say - [Tenpence|Tenny], who has proved remarkably resiliant. OTOH, it would give things like new feats, skill points, and other goodies to offset. Thoughts? Particularly Fean, if she's tuned into this channel, since I doubt Al has any interest. He's more like to become an Elk than mount one. Err, unless he's in elf form. -gm

He could turn into Elk form, then mount and Elk.
BOOM.
Innuendo aside, keeping Tenpence alive has been a dash of luck mixed with a huge helping of Kib trying to make himself more dangerous than his mount (and succeeding in some ways more than others). Mounted Combat helps, but only with Ride ranks (incidentally, I'm guessing the Improved Mounted Archery ex ability overwrites Mounted Archery? Perhaps the first level of this class should give Mounted Archery just to make the progression clear?
Honestly, the % of Elk Rider Hit Dice is unnecessary since the Animal Companion bonus language is already there. You might want to force the Elk Rider to take the mount as animal companion as a condition of taking the class (since Druids and Rangers, strangely enough, can basically change out animal companions at will, even as sorcs and wizards have to go through the "wait a year and a day" bullshit), and then just remove all the extraneous % of HD and natural armor bonus language (and treat the Elk as being on the 5th-or-greater list, but that might be problematic for Anise at the moment). That Elk is the real feature of the class, and so giving it the possibility of sharing stage time with some other companion seems detrimental.
Also, there's a question of mine below this in its own section. I'm guessing the answer is yes, I just was curious.
What is up with the non-standard reflex progression? I think that should be turned into the same as the fort save, especially since it'll still reach the same max.
If the Elk rider has splashed a Druid level, can the "existing divine caster" levels count as Druid? If you got a min/maxer in the party (not in this group, since you could deal with it, but in case some OTHER group wanted to use this class), he could be a 1 Druid/X Ranger, get all the Ranger-like combat bonuses, then get a hefty spell boost when taking Elk Rider, at a relatively small cost (alternatively, Cleric, for a less-synergistic but probably even more powerful splash). This isn't a big deal, and I don't know a good solution for it, it just popped into my head. Maybe make it to "highest existing divine caster level"?
Overall, if this class has a problem, it's closer to the side of too powerful than not powerful enough. Amazing Ranger-like combat progression, great animal companion synergies, awesome saves, and the availability of --this is basically a Sidhe love-song. -Slitherrr

Animal Companion Level Stacking

So Elk Rider levels count Druid-style, right? I.e., a 3/5/2 Druid/Ranger/Elk Rider would have 3 + (5/2 round down = 2) + 2 = 7 animal-companion-counting levels? -Slitherrr


Stuff cleared here. Slitherrr 09:32, 20 February 2011 (EST)