Difference between revisions of "NoName the Second"
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(Created page with "<B>SPOILER</b> Fighter 2 {{statsbox|???.JPG|2|Dwarf|Fighter 2|Masterwork Splint Mail, Masterwork Heavy Wood Shield | MW Dwarven Waraxe, 4x Throwing Hammer|Somewhere}} ==Attribu...") |
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− | < | + | <b>Oracle Favored Class</b> |
− | + | <b>Oracle 2</b> | |
− | + | ||
==Attributes== | ==Attributes== | ||
Line 8: | Line 7: | ||
===Primary=== | ===Primary=== | ||
{| | {| | ||
− | |Strength || | + | |Strength || 14 (+2) |
|- | |- | ||
− | |Dexterity || | + | |Dexterity || 12 (+1) |
|- | |- | ||
− | |Constitution || | + | |Constitution || 16 (+3) |
|- | |- | ||
− | |Intelligence || | + | |Intelligence || 10 (--) |
|- | |- | ||
− | |Wisdom || | + | |Wisdom || 9 (-1) |
|- | |- | ||
− | |Charisma || | + | |Charisma || 16 (+3) |
|} | |} | ||
===Secondary=== | ===Secondary=== | ||
{| | {| | ||
− | |Hit Points || || | + | |Hit Points || || 22 || || 8 + 2 + 1 + 8 + 2 + 1 |
|- | |- | ||
− | |Armor Class |||| | + | |Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield <b>(Additional +4 vs. Giant-type)</b> |
|- | |- | ||
− | |Base Attack Bonus |||| + | + | |Base Attack Bonus |||| +1 |
|- | |- | ||
− | |Initiative |||| + | + | |Initiative |||| +1 |
|- | |- | ||
− | |Base Speed |||| | + | |Base Speed |||| 15 ft. (Oracle's Curse: Lame) |
|- | |- | ||
− | |Fort Save |||| + | + | |Fort Save |||| +3 |||| +0 Oracle, +3 stat |
|- | |- | ||
− | |Reflex |||| + | + | |Reflex |||| +1 |||| +0 Oracle, +1 Stat |
|- | |- | ||
− | |Will Save |||| | + | |Will Save |||| +2 |||| +3 Oracle, -1 Stat |
|} | |} | ||
+ | |||
+ | *Combat Maneuver Bonus : +3 = +1 BaB + 2 Str | ||
+ | *Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex | ||
+ | |||
+ | == Combat == | ||
+ | *Masterwork Warhammer | ||
+ | ** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus | ||
+ | ** Damage: 1d8+2 (20/x3) | ||
+ | |||
+ | *Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait | ||
==Feats and Abilities== | ==Feats and Abilities== | ||
− | === | + | === Class === |
+ | * Mystery : Battle | ||
+ | * Curse : Lame | ||
+ | * Revelations : (2nd) Weapon Mastery | ||
− | === | + | === Racial === |
− | * | + | * Slow and Steady (No Encumber Penalties) |
− | * | + | * Darkvision (60 Feet) |
− | * | + | * Defensive Training (+4 AC vs. Giant-type) |
+ | * Greed (+2 Appraise non-magical metal and gems) | ||
+ | * Hardy (+2 Save vs. Poison, Spell, Spell-Like) | ||
+ | * Hatred (+1 to hit orcs and goblinoinds) | ||
+ | * Stability (+4 CMD vs. Trips and Bull Rush when standing) | ||
+ | * Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors) | ||
+ | * Weapon Familiarity (Dwarf Weapons treated as Martial) | ||
− | === | + | === Feats === |
− | *Proficiency (Weapon): | + | *Level 1: Combat Casting (+4 Concentration in Combat) |
− | *Proficiency (Armor): Light, Medium | + | *Flaw Feat: More Traits |
− | + | **Courageous (+2 Save vs. Fear) | |
+ | **Focused Mind (+2 Concentration Checks) | ||
+ | *Class Mystery Feat: Weapon Focus - Warhammer | ||
+ | *Class Proficiency (Weapon): Simple | ||
+ | *Class Proficiency (Armor): Light, Medium | ||
− | === | + | === Flaw === |
− | * | + | * Provincial |
− | * | + | **Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home. |
− | * | + | **Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before. |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | * | + | |
− | + | ||
===Languages=== | ===Languages=== | ||
*Ubrekti (B) | *Ubrekti (B) | ||
− | *Dwarven | + | *Dwarven (I) |
− | + | ||
− | + | ||
B=birth language | B=birth language | ||
Line 76: | Line 90: | ||
==Skills== | ==Skills== | ||
− | * | + | 8 Skill Points to Spend |
− | * | + | * Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill |
− | * | + | * Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr |
+ | * Knowledge (History) : +4 = 1 Rank + 3 Class Skill | ||
+ | * Knowledge (Religion) : +4 = 1 Rank + 3 class Skill | ||
+ | * Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis | ||
+ | * Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis | ||
+ | * Spellcraft : +4 = 2 Rank + 3 Class Skill | ||
+ | |||
+ | ==Gear== | ||
+ | :Gold: 6 | ||
+ | <b>Weight</b> : 59 lbs | ||
+ | *Waterskin: 2 | ||
+ | *Breastplate | ||
+ | *Masterwork Heavy Steel Shield | ||
+ | *Masterwork Warhammer | ||
+ | *Masterwork Backpack | ||
+ | **Caltrops: 5 <Chance to reduce enemy movement> | ||
+ | **Trail Rations: 10 days (1 lb/day) | ||
+ | **Potion of Cure Light Wounds | ||
+ | **Potion of Delay Poison | ||
+ | **Potion of Detect Evil | ||
+ | **Potion of Lesser Restoration :2 | ||
+ | **Bedroll | ||
− | == | + | ==Spells== |
− | + | <i>Per Day</i> | |
− | + | : Cantrip = Unlimited | |
− | + | : Level 1 = 5 | |
− | + | ||
− | == | + | === Cantrips / DC 13 === |
− | + | *Create Water (2 Gallons per Level) | |
− | * | + | *Detect Magic |
− | * | + | *Detect Poison |
− | * | + | *Light (10 Min/Level) |
+ | *Read Magic | ||
+ | === Level 1 / DC 14=== | ||
+ | *Cure Light Wounds (1d8+Level = Max +5) | ||
+ | *Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10') | ||
+ | *Shield of Faith (+2 Deflection to AC) | ||
− | [[Category: | + | [[Category: Character Sheets]] |
Latest revision as of 22:25, 29 September 2011
Oracle Favored Class
Oracle 2
Contents
Attributes
Primary
Strength | 14 (+2) |
Dexterity | 12 (+1) |
Constitution | 16 (+3) |
Intelligence | 10 (--) |
Wisdom | 9 (-1) |
Charisma | 16 (+3) |
Secondary
Hit Points | 22 | 8 + 2 + 1 + 8 + 2 + 1 | ||
Armor Class | 19 | 10 +1 Dex +6 Breastplate +2 Heavy Shield (Additional +4 vs. Giant-type) | ||
Base Attack Bonus | +1 | |||
Initiative | +1 | |||
Base Speed | 15 ft. (Oracle's Curse: Lame) | |||
Fort Save | +3 | +0 Oracle, +3 stat | ||
Reflex | +1 | +0 Oracle, +1 Stat | ||
Will Save | +2 | +3 Oracle, -1 Stat |
- Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
- Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex
Combat
- Masterwork Warhammer
- +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
- Damage: 1d8+2 (20/x3)
- Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait
Feats and Abilities
Class
- Mystery : Battle
- Curse : Lame
- Revelations : (2nd) Weapon Mastery
Racial
- Slow and Steady (No Encumber Penalties)
- Darkvision (60 Feet)
- Defensive Training (+4 AC vs. Giant-type)
- Greed (+2 Appraise non-magical metal and gems)
- Hardy (+2 Save vs. Poison, Spell, Spell-Like)
- Hatred (+1 to hit orcs and goblinoinds)
- Stability (+4 CMD vs. Trips and Bull Rush when standing)
- Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
- Weapon Familiarity (Dwarf Weapons treated as Martial)
Feats
- Level 1: Combat Casting (+4 Concentration in Combat)
- Flaw Feat: More Traits
- Courageous (+2 Save vs. Fear)
- Focused Mind (+2 Concentration Checks)
- Class Mystery Feat: Weapon Focus - Warhammer
- Class Proficiency (Weapon): Simple
- Class Proficiency (Armor): Light, Medium
Flaw
- Provincial
- Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
- Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.
Languages
- Ubrekti (B)
- Dwarven (I)
B=birth language I=intel point language S=skill point language
Skills
8 Skill Points to Spend
- Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
- Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
- Knowledge (History) : +4 = 1 Rank + 3 Class Skill
- Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
- Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
- Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
- Spellcraft : +4 = 2 Rank + 3 Class Skill
Gear
- Gold: 6
Weight : 59 lbs
- Waterskin: 2
- Breastplate
- Masterwork Heavy Steel Shield
- Masterwork Warhammer
- Masterwork Backpack
- Caltrops: 5 <Chance to reduce enemy movement>
- Trail Rations: 10 days (1 lb/day)
- Potion of Cure Light Wounds
- Potion of Delay Poison
- Potion of Detect Evil
- Potion of Lesser Restoration :2
- Bedroll
Spells
Per Day
- Cantrip = Unlimited
- Level 1 = 5
Cantrips / DC 13
- Create Water (2 Gallons per Level)
- Detect Magic
- Detect Poison
- Light (10 Min/Level)
- Read Magic
Level 1 / DC 14
- Cure Light Wounds (1d8+Level = Max +5)
- Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
- Shield of Faith (+2 Deflection to AC)