Difference between revisions of "NoName the Second"

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(Created page with "<B>SPOILER</b> Fighter 2 {{statsbox|???.JPG|2|Dwarf|Fighter 2|Masterwork Splint Mail, Masterwork Heavy Wood Shield | MW Dwarven Waraxe, 4x Throwing Hammer|Somewhere}} ==Attribu...")
 
(Level 1 / DC 14)
 
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<B>SPOILER</b>
+
<b>Oracle Favored Class</b>
  
Fighter 2
+
<b>Oracle 2</b>
{{statsbox|???.JPG|2|Dwarf|Fighter 2|Masterwork Splint Mail, Masterwork Heavy Wood Shield | MW Dwarven Waraxe, 4x Throwing Hammer|Somewhere}}
+
  
 
==Attributes==
 
==Attributes==
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===Primary===
 
===Primary===
 
{|
 
{|
|Strength || 16 (+3)
+
|Strength || 14 (+2)  
 
|-
 
|-
|Dexterity || 10 (+0)  
+
|Dexterity || 12 (+1)  
 
|-
 
|-
|Constitution || 18 (+4)
+
|Constitution || 16 (+3)
 
|-
 
|-
|Intelligence || 12 (+1)  
+
|Intelligence || 10 (--)
 
|-
 
|-
|Wisdom || 8 (-1)
+
|Wisdom || 9 (-1)
 
|-
 
|-
|Charisma || 10 (+0)  
+
|Charisma || 16 (+3)  
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points ||&nbsp;&nbsp;|| 27 ||&nbsp;&nbsp;|| 10 + 4 + 9 + 4
+
|Hit Points ||&nbsp;&nbsp;|| 22 ||&nbsp;&nbsp;|| 8 + 2 + 1 + 8 + 2 + 1
 
|-
 
|-
|Armor Class |||| 18 |||| +6 Armor Bonus, +2 Shield Bonus
+
|Armor Class |||| 19 |||| 10 +1 Dex +6 Breastplate +2 Heavy Shield <b>(Additional +4 vs. Giant-type)</b>
 
|-
 
|-
|Base Attack Bonus |||| +2
+
|Base Attack Bonus |||| +1
 
|-
 
|-
|Initiative |||| +0
+
|Initiative |||| +1
 
|-
 
|-
|Base Speed |||| 20 ft.  
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|Base Speed |||| 15 ft. (Oracle's Curse: Lame)
 
|-
 
|-
|Fort Save |||| +7 |||| +3 Fighter Base, +4 Attribute
+
|Fort Save |||| +3 |||| +0 Oracle, +3 stat
 
|-
 
|-
|Reflex |||| +0 |||| --
+
|Reflex |||| +1 |||| +0 Oracle, +1 Stat
 
|-
 
|-
|Will Save |||| -1 |||| --
+
|Will Save |||| +2 |||| +3 Oracle, -1 Stat
 
|}
 
|}
 +
 +
*Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
 +
*Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex
 +
 +
== Combat ==
 +
*Masterwork Warhammer
 +
** +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
 +
** Damage: 1d8+2 (20/x3)
 +
 +
*Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait
  
 
==Feats and Abilities==
 
==Feats and Abilities==
  
===Feat XP Spent: ---===
+
=== Class ===
 +
* Mystery : Battle
 +
* Curse : Lame
 +
* Revelations : (2nd) Weapon Mastery
  
===Purchased Feats===
+
=== Racial ===
*Level 1: Reckless Offense (+2 to Hit, -4 to AC for one round)  
+
* Slow and Steady (No Encumber Penalties)
*Fighter 1: Weapon Focus - D. Waraxe
+
* Darkvision (60 Feet)
*Fighter 2: Power Attack
+
* Defensive Training (+4 AC vs. Giant-type)
 +
* Greed (+2 Appraise non-magical metal and gems)
 +
* Hardy (+2 Save vs. Poison, Spell, Spell-Like)  
 +
* Hatred (+1 to hit orcs and goblinoinds)
 +
* Stability (+4 CMD vs. Trips and Bull Rush when standing)
 +
* Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
 +
* Weapon Familiarity (Dwarf Weapons treated as Martial)
  
===Class Feats===
+
=== Feats ===
*Proficiency (Weapon): Martial
+
*Level 1: Combat Casting (+4 Concentration in Combat)
*Proficiency (Armor): Light, Medium, Heavy
+
*Flaw Feat: More Traits
*Shield Prof.
+
**Courageous (+2 Save vs. Fear)
 +
**Focused Mind (+2 Concentration Checks)
 +
*Class Mystery Feat: Weapon Focus - Warhammer
 +
*Class Proficiency (Weapon): Simple
 +
*Class Proficiency (Armor): Light, Medium
  
===Race Abilities===
+
=== Flaw ===
*+1 vs Orc and Goblin
+
* Provincial
*+2 on Appraise and Craft with Stone or Metal
+
**Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
*+2 Save vs Poison, Spell, Spell-Like Effect
+
**Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.
*+4 Dodge vs Giants
+
*Darkvision, 60 Feet
+
*Stability (+4 vs trip, bulls rush)
+
*Stonecutting (+2 Search vs Stoneworks)
+
*Sturdy (No Speed Penalties for Encumbrance)
+
*Weapon Prof: Urgrosh and Waraxe
+
  
 
===Languages===
 
===Languages===
 
*Ubrekti (B)
 
*Ubrekti (B)
*Dwarven (B)
+
*Dwarven (I)
*Gnomish (I)
+
*Fresian(I)
+
  
 
B=birth language
 
B=birth language
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==Skills==
 
==Skills==
*Handle Animal: 5 Ranks (+5)
+
8 Skill Points to Spend
*Ride: 3 Ranks (+5)
+
* Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
*Swim: 2 Ranks (+2)
+
* Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
 +
* Knowledge (History) : +4 = 1 Rank + 3 Class Skill
 +
* Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
 +
* Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
 +
* Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
 +
* Spellcraft : +4 = 2 Rank + 3 Class Skill
 +
 
 +
==Gear==
 +
:Gold: 6
 +
<b>Weight</b> : 59 lbs
 +
*Waterskin: 2
 +
*Breastplate
 +
*Masterwork Heavy Steel Shield
 +
*Masterwork Warhammer
 +
*Masterwork Backpack
 +
**Caltrops: 5 <Chance to reduce enemy movement>
 +
**Trail Rations: 10 days (1 lb/day)
 +
**Potion of Cure Light Wounds
 +
**Potion of Delay Poison
 +
**Potion of Detect Evil
 +
**Potion of Lesser Restoration :2
 +
**Bedroll
  
==Standard 'Quip==
+
==Spells==
*Masterwork Splint Mail
+
<i>Per Day</i>
*Masterwork Large Wooden Shield
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: Cantrip = Unlimited
*Masterwork Dwarven Waraxe (1d10+3 Damage, +7 to Hit; +2 BaB, +3 Attribute, +1 Masterwork, +1 Weapon Focus)
+
: Level 1 = 5
*4x Throwing Hammer (1d6+3 Damage, +2 to Hit Thrown; +2 BaB)
+
  
==Cool Items==
+
=== Cantrips / DC 13 ===
===Potions===
+
*Create Water (2 Gallons per Level)
* 1x Cure Light Wound
+
*Detect Magic  
* 1x Magic Fang
+
*Detect Poison
* 2x Potion of Remove Fear
+
*Light (10 Min/Level)
 +
*Read Magic
  
 +
=== Level 1 / DC 14===
 +
*Cure Light Wounds (1d8+Level = Max +5)
 +
*Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
 +
*Shield of Faith (+2 Deflection to AC)
  
[[Category:Player Character Sheets]]
+
[[Category: Character Sheets]]

Latest revision as of 22:25, 29 September 2011

Oracle Favored Class

Oracle 2

Attributes

Primary

Strength 14 (+2)
Dexterity 12 (+1)
Constitution 16 (+3)
Intelligence 10 (--)
Wisdom 9 (-1)
Charisma 16 (+3)

Secondary

Hit Points    22    8 + 2 + 1 + 8 + 2 + 1
Armor Class 19 10 +1 Dex +6 Breastplate +2 Heavy Shield (Additional +4 vs. Giant-type)
Base Attack Bonus +1
Initiative +1
Base Speed 15 ft. (Oracle's Curse: Lame)
Fort Save +3 +0 Oracle, +3 stat
Reflex +1 +0 Oracle, +1 Stat
Will Save +2 +3 Oracle, -1 Stat
  • Combat Maneuver Bonus : +3 = +1 BaB + 2 Str
  • Combat Maneuver Defense : 14 = 10 +1 BaB + 2 Str + 1 Dex

Combat

  • Masterwork Warhammer
    • +5 = +1 BaB +2 Str +1 Masterwork +1 Weapon Focus
    • Damage: 1d8+2 (20/x3)
  • Concentration Check : (+11) = 2 Caster Level + 3 Charisma Mod + 4 Combat Casting + 2 Concentration Trait

Feats and Abilities

Class

  • Mystery : Battle
  • Curse : Lame
  • Revelations : (2nd) Weapon Mastery

Racial

  • Slow and Steady (No Encumber Penalties)
  • Darkvision (60 Feet)
  • Defensive Training (+4 AC vs. Giant-type)
  • Greed (+2 Appraise non-magical metal and gems)
  • Hardy (+2 Save vs. Poison, Spell, Spell-Like)
  • Hatred (+1 to hit orcs and goblinoinds)
  • Stability (+4 CMD vs. Trips and Bull Rush when standing)
  • Stonecutting (+2 Perception vs. Stonework, Traps, Secret Doors)
  • Weapon Familiarity (Dwarf Weapons treated as Martial)

Feats

  • Level 1: Combat Casting (+4 Concentration in Combat)
  • Flaw Feat: More Traits
    • Courageous (+2 Save vs. Fear)
    • Focused Mind (+2 Concentration Checks)
  • Class Mystery Feat: Weapon Focus - Warhammer
  • Class Proficiency (Weapon): Simple
  • Class Proficiency (Armor): Light, Medium

Flaw

  • Provincial
    • Penalty: The character suffers a -1 penalty to Knowledge (geography), Knowledge (nobility), and Knowledge (local) when outside a 50-mile-radius of their home.
    • Buying Off the Flaw: The character must place 5 skill points in a Knowledge skill other than Knowledge (local). This flaw cannot be removed before 5th level, even if enough skill points are spent before.

Languages

  • Ubrekti (B)
  • Dwarven (I)

B=birth language I=intel point language S=skill point language

Skills

8 Skill Points to Spend

  • Diplomacy : +7 = 1 Rank + 3 Chr + 3 Class Skill
  • Intimidate : +7 = 1 Rank + 3 Class Skill + 3 Chr
  • Knowledge (History) : +4 = 1 Rank + 3 Class Skill
  • Knowledge (Religion) : +4 = 1 Rank + 3 class Skill
  • Perception : +3 = 1 Rank + 3 Class Skill - 1 Wis
  • Sense Motive : +3 = 1 Rank + 3 Class Skill -1 Wis
  • Spellcraft : +4 = 2 Rank + 3 Class Skill

Gear

Gold: 6

Weight : 59 lbs

  • Waterskin: 2
  • Breastplate
  • Masterwork Heavy Steel Shield
  • Masterwork Warhammer
  • Masterwork Backpack
    • Caltrops: 5 <Chance to reduce enemy movement>
    • Trail Rations: 10 days (1 lb/day)
    • Potion of Cure Light Wounds
    • Potion of Delay Poison
    • Potion of Detect Evil
    • Potion of Lesser Restoration :2
    • Bedroll

Spells

Per Day

Cantrip = Unlimited
Level 1 = 5

Cantrips / DC 13

  • Create Water (2 Gallons per Level)
  • Detect Magic
  • Detect Poison
  • Light (10 Min/Level)
  • Read Magic

Level 1 / DC 14

  • Cure Light Wounds (1d8+Level = Max +5)
  • Enlarge Person (20 rounds | Size Increase, +2 Str, -2 Dex, -1 to hit, -1 AC, +1 Manuevers, Reach: 10')
  • Shield of Faith (+2 Deflection to AC)