Difference between revisions of "Talk:NoName the Second"

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<B>SPOILER</b>
+
<b>Bard Favored Class</b>
  
Fighter 2
+
<b>Bard 1 / Rogue 1</b>
{{statsbox|DwarfAxer.jpg|2|Dwarf|Fighter 2|Masterwork Splint Mail, Masterwork Heavy Wood Shield | MW Dwarven Waraxe, 4x Throwing Hammer|Somewhere, Gildenhome}}
+
  
 
==Attributes==
 
==Attributes==
Line 8: Line 7:
 
===Primary===
 
===Primary===
 
{|
 
{|
|Strength || 16 (+3)
+
|Strength || 7 (-2)  
 
|-
 
|-
|Dexterity || 10 (+0)  
+
|Dexterity || 14 (+2)  
 
|-
 
|-
|Constitution || 18 (+4)
+
|Constitution || 12 (+1)
 
|-
 
|-
|Intelligence || 12 (+1)  
+
|Intelligence || 14 (+2)
 
|-
 
|-
|Wisdom || 8 (-1)
+
|Wisdom || 10 (--)
 
|-
 
|-
|Charisma || 10 (+0)  
+
|Charisma || 20 (+5)  
 
|}
 
|}
  
 
===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points ||&nbsp;&nbsp;|| 27 ||&nbsp;&nbsp;|| 10 + 4 + 9 + 4
+
|Hit Points ||&nbsp;&nbsp;|| 18 ||&nbsp;&nbsp;|| 8 + 1 + 8 + 1
 
|-
 
|-
|Armor Class |||| 18 |||| +6 Armor Bonus, +2 Shield Bonus
+
|Armor Class |||| 16 |||| 10 +2 Dex +4 MW Chain Shirt <b>(+4 vs Giant type)</b>
 
|-
 
|-
|Base Attack Bonus |||| +2
+
|Base Attack Bonus |||| +0
 
|-
 
|-
|Initiative |||| +0
+
|Initiative |||| +2
 
|-
 
|-
|Base Speed |||| 20 ft.  
+
|Base Speed |||| 20 ft. (15 ft. encumbered)
 
|-
 
|-
|Fort Save |||| +7 |||| +3 Fighter Base, +4 Attribute
+
|Fort Save |||| +1 |||| +1 stat
 
|-
 
|-
|Reflex |||| +0 |||| --
+
|Reflex |||| +6 |||| +2 Bard, +2 Rogue, +2 Stat
 
|-
 
|-
|Will Save |||| -1 |||| --
+
|Will Save |||| +2 |||| +2 Bard, +0 Stat
 
|}
 
|}
 +
 +
*Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size
 +
*Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size
 +
 +
 +
 +
== Combat ==
 +
*Masterwork Heavy X-Bow
 +
** 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)
 +
 +
*Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod
 +
 +
  
 
==Feats and Abilities==
 
==Feats and Abilities==
  
===Feat XP Spent: ---===
+
=== Class ===
 +
* Sneak Attack: +1d6
 +
* Trapfinding (+1/2 Rogue Level to Perception to find Traps)
 +
* Bardic Knowledge (+Bard Level to all Knowledge Checks)
 +
* Bardic Performance <15 Rounds/day> (4 Base + 5 CHR + 6 Feat)
 +
* Countersong
 +
* Distraction
 +
* Fascinate
 +
* Inspire Courage (+1)
  
===Purchased Feats===
+
=== Racial ===
*Level 1: Reckless Offense (+2 to Hit, -4 to AC for one round)  
+
* Low-Light Vision
*Fighter 1: Weapon Focus - D. Waraxe
+
* Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)
*Fighter 2: Power Attack
+
* Dancing Lights <1/day>
 +
* Defensive Training (+4 vs Giant Type)
 +
* Hatred (+1 to hit Humans)
 +
* Illusion Resistance (+2 Save vs. Illusion)
 +
* Keen Senses (+2 Perception Checks)
 +
* Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)
 +
* Obsessive (Craft or Prof Here)
 +
* Weapon Familiarity
  
===Class Feats===
+
=== Feats ===
*Proficiency (Weapon): Martial
+
*Level 1: Extra Performance
*Proficiency (Armor): Light, Medium, Heavy
+
*Flaw: Exotic Weapon - Heavy Repeating Crossbow
*Shield Prof.
+
*Class Proficiency (Weapon): Simple, Bard, Rogue
 +
*Class Proficiency (Armor): Light, Shield
  
===Race Abilities===
+
=== Flaw ===
*+1 vs Orc and Goblin
+
* Prejudiced (Humans)
*+2 on Appraise and Craft with Stone or Metal
+
**Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.
*+2 Save vs Poison, Spell, Spell-Like Effect
+
**Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.
*+4 Dodge vs Giants
+
*Darkvision, 60 Feet
+
*Stability (+4 vs trip, bulls rush)
+
*Stonecutting (+2 Search vs Stoneworks)
+
*Sturdy (No Speed Penalties for Encumbrance)
+
*Weapon Prof: Urgrosh and Waraxe
+
  
 
===Languages===
 
===Languages===
 
*Ubrekti (B)
 
*Ubrekti (B)
*Dwarven (B)
+
*Dwarven (I)
*Gnomish (I)
+
*Gnomish (B)
*Fresian(I)
+
*Goblin (I)
 +
*Orc (S)
  
 
B=birth language
 
B=birth language
 
I=intel point language
 
I=intel point language
 
S=skill point language
 
S=skill point language
 +
 +
  
 
==Skills==
 
==Skills==
*Handle Animal: 5 Ranks (+5)
+
19 to Spend
*Ride: 3 Ranks (+5)
+
*Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
*Swim: 2 Ranks (+2)
+
*Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
 +
*Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
 +
*''Disable Device'' (+8) = 1 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
 +
*Handle Animal = (+6) = 1 Rank + 5 Chr
 +
*Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 +
*Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 +
*Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
 +
*Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill
 +
*Perception (+6) = 1 Rank + 3 Class Skill  + 2 Keen Senses
 +
*Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
 +
*Sense Motive (+4) = 1 Rank + 3 Class Skill
 +
*''Slight of Hand'' (+6) = 1 Rank + 2 Dex + 3 Class Skill
 +
*Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill
 +
*''Stealth'' (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
 +
*Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker
 +
 
 +
Skills in ''italics'' suffer from an armor check penalty of -1 when in armor.
 +
 
 +
 
 +
 
 +
==Gear==
 +
:Gold: 25
 +
<b>Weight</b> : 19.5 lbs
 +
* Heavy Repeater (6 lbs)
 +
* Chain Shirt (12.5 lbs)
 +
* Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
 +
* Potion of Cure Light Wounds (1d8+1)
 +
* Potion of Protection from Evil (10 rounds)
 +
* Potion of Darkvision (1 hour)
 +
 
 +
 
 +
*Saddlebags (4 lbs):
 +
**Trail Rations: 10 days (.5 lb/day)
 +
**Waterskins: 10 (10 lbs)
 +
**Thieves' Tools, MW (2 lbs)
 +
**Bedroll (1 lb)
 +
**Medium Tent (2.5 lbs)
 +
**Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
 +
**Snowshoes (.5 lbs) <Reduced move penalty over snow>
 +
**Cleats (.5 lbs) <Reduced move penalty over some terrain>
 +
**Crowbar (5 lbs) <+2 Str check to force open doors and chests>
 +
**Grappling Hook (1 lb)  
 +
**50' Silk Rope (5 lbs)
 +
**Small Shovel (4 lbs)
 +
 
 +
==Spells==
 +
<i>Per Day</i>
 +
: Cantrip = Unlimited
 +
: Level 1 = 3
 +
 
 +
=== Cantrips / DC 15 ===
 +
*Prestidigitation
 +
*Lullaby
 +
*Sift
 +
*Unwitting Ally
 +
 
 +
=== Level 1 / DC 16===
 +
*Cure Light Wounds (1d8+Bard Level = Max +5)
 +
*Innocence
 +
 
 +
 
 +
 
 +
== Pack Goat ==
 +
*Cost: 25 GP  Size: S
 +
** Harness (2 lbs), Bit & Bridle (1 lbs)
 +
 
 +
*Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK
  
==Standard 'Quip==
+
===DEFENSE===
*Masterwork Splint Mail
+
*AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
*Masterwork Large Wooden Shield
+
*hp 5 (1d8+1)
*Masterwork Dwarven Waraxe (1d10+3 Damage, +7 to Hit; +2 BaB, +3 Attribute, +1 Masterwork, +1 Weapon Focus)
+
*Fort +3, Ref +3, Will +0
*4x Throwing Hammer (1d6+3 Damage, +2 to Hit Thrown; +2 BaB)
+
  
==Cool Items==
+
===OFFENSE===
===Potions===
+
*Speed: 30 ft.
* 1x Cure Light Wound
+
*Melee: gore +2 (1d4+1)
* 1x Oil of Magic Weapon
+
*Init +1; ; Perception +0
* 2x Potion of Remove Fear
+
  
 +
===STATISTICS===
 +
*Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
 +
*Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
 +
*Feats: Nimble Moves
 +
*Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
 +
*Encumbrance: 43/86/130
 +
*low-light vision
  
[[Category:Player Character Sheets]]
+
[[Category: Character Sheets]]

Latest revision as of 18:55, 29 September 2011

Bard Favored Class

Bard 1 / Rogue 1

Attributes

Primary

Strength 7 (-2)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 10 (--)
Charisma 20 (+5)

Secondary

Hit Points    18    8 + 1 + 8 + 1
Armor Class 16 10 +2 Dex +4 MW Chain Shirt (+4 vs Giant type)
Base Attack Bonus +0
Initiative +2
Base Speed 20 ft. (15 ft. encumbered)
Fort Save +1 +1 stat
Reflex +6 +2 Bard, +2 Rogue, +2 Stat
Will Save +2 +2 Bard, +0 Stat
  • Combat Maneuver Bonus : -3 = +0 BaB + -2 Str -1 Size
  • Combat Maneuver Defense : 9 = 10 +0 BaB - 2 Str + 2 Dex -1 Size


Combat

  • Masterwork Heavy X-Bow
    • 1d8 Damage (19-20/x2) / +3 to Hit (+0 BaB +2 Dex +1 MW)
  • Concentration Check : (+6) = 1 Caster Level + 5 Charisma Mod


Feats and Abilities

Class

  • Sneak Attack: +1d6
  • Trapfinding (+1/2 Rogue Level to Perception to find Traps)
  • Bardic Knowledge (+Bard Level to all Knowledge Checks)
  • Bardic Performance <15 Rounds/day> (4 Base + 5 CHR + 6 Feat)
  • Countersong
  • Distraction
  • Fascinate
  • Inspire Courage (+1)

Racial

  • Low-Light Vision
  • Detect Magic and/or Read Magic (CHR times per day, replaces Prestidigitation, Ghost Sound, and Speak with Animals)
  • Dancing Lights <1/day>
  • Defensive Training (+4 vs Giant Type)
  • Hatred (+1 to hit Humans)
  • Illusion Resistance (+2 Save vs. Illusion)
  • Keen Senses (+2 Perception Checks)
  • Magical Tinkering (+2 to UMD, may use untrained; Replaces Gnome Magic)
  • Obsessive (Craft or Prof Here)
  • Weapon Familiarity

Feats

  • Level 1: Extra Performance
  • Flaw: Exotic Weapon - Heavy Repeating Crossbow
  • Class Proficiency (Weapon): Simple, Bard, Rogue
  • Class Proficiency (Armor): Light, Shield

Flaw

  • Prejudiced (Humans)
    • Penalty: The character suffers a -3 penalty to all Diplomacy checks with members of their disliked race(s), and a -1 penalty to Sense Motive.
    • Buying Off the Flaw: The character must invest 3 skill points in Diplomacy and 2 points in Sense Motive. This flaw cannot be removed before 5th level, even if enough skill points are spent.

Languages

  • Ubrekti (B)
  • Dwarven (I)
  • Gnomish (B)
  • Goblin (I)
  • Orc (S)

B=birth language I=intel point language S=skill point language


Skills

19 to Spend

  • Appraise (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Bluff (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Diplomacy (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Disable Device (+8) = 1 Rank + 2 Int + 3 Class Skill + 2 Masterwork Tools
  • Handle Animal = (+6) = 1 Rank + 5 Chr
  • Knowledge-History (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knolwedge-Arcana (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Knowledge-Geography (+7) = 1 Rank + 2 Int + 3 Class Skill + 1 Bardic Lore
  • Linguistics (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Perception (+6) = 1 Rank + 3 Class Skill + 2 Keen Senses
  • Perform (+10) = 2 Rank + 5 Chr + 3 Class Skill
  • Sense Motive (+4) = 1 Rank + 3 Class Skill
  • Slight of Hand (+6) = 1 Rank + 2 Dex + 3 Class Skill
  • Spellcraft (+6) = 1 Rank + 2 Int + 3 Class Skill
  • Stealth (+10) = 1 Rank + 2 Dex + 3 Class Skill + 4 Size
  • Use Magic Device (+11) = 1 Rank + 5 Chr + 3 Class Skill + 2 Gnome Tinker

Skills in italics suffer from an armor check penalty of -1 when in armor.


Gear

Gold: 25

Weight : 19.5 lbs

  • Heavy Repeater (6 lbs)
  • Chain Shirt (12.5 lbs)
  • Masterwork Backpack (1 lb) <+1 Str for Encumb. - Lte: 20lbs; Med: 40; Hvy: 60>
  • Potion of Cure Light Wounds (1d8+1)
  • Potion of Protection from Evil (10 rounds)
  • Potion of Darkvision (1 hour)


  • Saddlebags (4 lbs):
    • Trail Rations: 10 days (.5 lb/day)
    • Waterskins: 10 (10 lbs)
    • Thieves' Tools, MW (2 lbs)
    • Bedroll (1 lb)
    • Medium Tent (2.5 lbs)
    • Cold Weather Outfit (1.5 lbs) <+5 competence bonus to Fort. saves vs. Cold>
    • Snowshoes (.5 lbs) <Reduced move penalty over snow>
    • Cleats (.5 lbs) <Reduced move penalty over some terrain>
    • Crowbar (5 lbs) <+2 Str check to force open doors and chests>
    • Grappling Hook (1 lb)
    • 50' Silk Rope (5 lbs)
    • Small Shovel (4 lbs)

Spells

Per Day

Cantrip = Unlimited
Level 1 = 3

Cantrips / DC 15

  • Prestidigitation
  • Lullaby
  • Sift
  • Unwitting Ally

Level 1 / DC 16

  • Cure Light Wounds (1d8+Bard Level = Max +5)
  • Innocence


Pack Goat

  • Cost: 25 GP Size: S
    • Harness (2 lbs), Bit & Bridle (1 lbs)
  • Tricks (6): COME, STAY, HEEL, GUARD, DEFEND, WORK

DEFENSE

  • AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
  • hp 5 (1d8+1)
  • Fort +3, Ref +3, Will +0

OFFENSE

  • Speed: 30 ft.
  • Melee: gore +2 (1d4+1)
  • Init +1; ; Perception +0

STATISTICS

  • Str 12, Dex 13, Con 12, Int 2, Wis 11, Cha 5
  • Base Atk: +0; CMB +0; CMD 11 (15 vs. trip)
  • Feats: Nimble Moves
  • Skills: Acrobatics +1 (+5 when jumping), Climb +5, Survival +0 (+4 to find food); Racial Modifiers +4 Acrobatics when jumping, +4 Survival to find food
  • Encumbrance: 43/86/130
  • low-light vision