Difference between revisions of "Sentinel"

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(New page: '''Description:''' After the fall of the Sidhe, the Polis States were kept disorganized and disunified by their neighbors until the time of Alexandria, and such were defensive minded. ...)
 
 
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'''Description:''' After the fall of the [[Sidhe]], the Polis States were kept disorganized and disunified by their neighbors until the time of Alexandria, and such were defensive minded. Each city built enormous walls with thick gates that, when breached, were defended by highly skilled pikemen able to dominate those who would dare swarm through.   
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'''Description:''' After the fall of the [[Sidhe]], the Polis States were kept disorganized and disunified by their neighbors until the time of Alexandria, and such were defensive minded. Each city built enormous walls with thick gates that, when breached, were defended by highly skilled pikemen able to dominate those who would dare swarm through the breach.   
 
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'''Prerequisites: BaB: +4; Weapon Focus: Martial Reach; Combat Reflexes, Weapon Expertise.  '''
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'''Prerequisites:''' BaB: +4; Weapon Focus: Any Martial Reach-weapon; Combat Reflexes, Combat Expertise.   
 
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'''Hit Dice: d10'''  
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'''Hit Dice:''' d8
 
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'''Skill Points: 3+INT'''  
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'''Skill Points:''' 2+INT
 
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'''Class Skills:''' TBL
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'''Class Skills:''' Balance, Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim
 
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{| class="wikitable" style="text-align:center"
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|-
 
|-
 
! 1
 
! 1
| +1 || +2 || +0 || +2 || <i>Close Quarters Fighting</i>; +1 Attack of Opportunity
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| +1 || +2 || +0 || +2 || <i>Close Quarters Fighting</i>;  
 
|-
 
|-
 
! 2
 
! 2
| +2 || +3 || +0 || +3 || Bonus Feat, +2 Init. when using a Polearm
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| +2 || +3 || +0 || +3 || +2 Init. when using a Polearm, +1 Attack of Opportunity w/Polearm
 
|-
 
|-
 
! 3
 
! 3
| +3 || +3 || +1 || +3 || <i>Polearm Mastery</i>, +1 Attack of Opportunity
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| +3 || +3 || +1 || +3 || <i>Polearm Mastery</i>
 
|-
 
|-
 
! 4
 
! 4
| +4 || +4 || +1 || +4 || +2 Shield bonus to AC w/Polearm; Bonus Feat
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| +4 || +4 || +1 || +4 || +2 Shield bonus to AC w/Polearm, +1 Attack of Opportunity w/Polearm
 
|-
 
|-
 
! 5
 
! 5
| +5 || +4 || +1 || +4 ||  Whirlwind Attack, +1 Attack of Opportunity.
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| +5 || +4 || +1 || +4 ||  Whirlwind Attack (w/Polearm only)
 
|}
 
|}
 
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<i>Bonus Feats</i>: Improved Init, Improved Trip, Improved Disarm, Weapon Focus, Adv. Weapon Focus, Cleave, Great Cleave
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<i>Close Quarters Fighting</i> : Sufering a -2 penalty to attack rolls, you may threaten and attack opponents in squares five feet from you.  
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<i>Close Quarters Fighting</i> : Suffering a -2 penalty to attack rolls in that square, you may threaten and attack opponents in squares five feet from you.  
<i>Polearm Mastery</i> : At the beginning of each turn, you decide if you are fighting in <i>close</i> (default) or </i>reach</i> stance. When in the <i>reach</i> stance, you no longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty.
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<i>Polearm Mastery</i> : At the beginning of each turn, you decide if you are fighting in <i>close</i> (default) or <i>reach</i> stance. When in the <i>reach</i> stance, you no  
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longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty to attacks in that square.
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<i>Whirlwind Attack</i> : As the feat. You may acquire this even if you do not meet the prerequisites.
 
<i>Whirlwind Attack</i> : As the feat. You may acquire this even if you do not meet the prerequisites.
  

Latest revision as of 14:06, 28 December 2009

Description: After the fall of the Sidhe, the Polis States were kept disorganized and disunified by their neighbors until the time of Alexandria, and such were defensive minded. Each city built enormous walls with thick gates that, when breached, were defended by highly skilled pikemen able to dominate those who would dare swarm through the breach.

Prerequisites: BaB: +4; Weapon Focus: Any Martial Reach-weapon; Combat Reflexes, Combat Expertise.

Hit Dice: d8

Skill Points: 2+INT

Class Skills: Balance, Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim

× Level BaB Fort Ref Will Ability
1 +1 +2 +0 +2 Close Quarters Fighting;
2 +2 +3 +0 +3 +2 Init. when using a Polearm, +1 Attack of Opportunity w/Polearm
3 +3 +3 +1 +3 Polearm Mastery
4 +4 +4 +1 +4 +2 Shield bonus to AC w/Polearm, +1 Attack of Opportunity w/Polearm
5 +5 +4 +1 +4 Whirlwind Attack (w/Polearm only)



Close Quarters Fighting : Suffering a -2 penalty to attack rolls in that square, you may threaten and attack opponents in squares five feet from you.

Polearm Mastery : At the beginning of each turn, you decide if you are fighting in close (default) or reach stance. When in the reach stance, you no longer threaten the square 5 feet from you, but instead threaten the squares 15 feet from you, though at a -2 attack penalty to attacks in that square.

Whirlwind Attack : As the feat. You may acquire this even if you do not meet the prerequisites.