Difference between revisions of "Talk:Gnomes"

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We've been more-or-less treating it as such, but should we basically say that the ''detect magic'' ability (up to the "round one" effects) is an always-on ability whenever there's nothing crazy going on, and per day whenever it's a time-sensitive situation (we need to know if that thing is magical RIGHT NOW)? -[[User:Slitherrr|Slitherrr]]
 
We've been more-or-less treating it as such, but should we basically say that the ''detect magic'' ability (up to the "round one" effects) is an always-on ability whenever there's nothing crazy going on, and per day whenever it's a time-sensitive situation (we need to know if that thing is magical RIGHT NOW)? -[[User:Slitherrr|Slitherrr]]
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:As an example, Thed won't necessarily see that the goblin's axe is magical when he's fighting the dude unless he concentrates and uses a charge, but will see it plainly once the battle is over and we're all calmed down a bit? -[[User:Slitherrr|Slitherrr]]

Revision as of 12:32, 27 November 2010

We've been more-or-less treating it as such, but should we basically say that the detect magic ability (up to the "round one" effects) is an always-on ability whenever there's nothing crazy going on, and per day whenever it's a time-sensitive situation (we need to know if that thing is magical RIGHT NOW)? -Slitherrr

As an example, Thed won't necessarily see that the goblin's axe is magical when he's fighting the dude unless he concentrates and uses a charge, but will see it plainly once the battle is over and we're all calmed down a bit? -Slitherrr