Difference between revisions of "Talk:Grapple Cheat Sheet"

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::: If someone with skin in the game wants to come up with some streamlined grapple rules, I'm down.
 
::: If someone with skin in the game wants to come up with some streamlined grapple rules, I'm down.
 
::: Also, until you get a Dark Sun game into at least an alpha state, I don't wanna hear FOUR POINT OH any more outta you. -gm
 
::: Also, until you get a Dark Sun game into at least an alpha state, I don't wanna hear FOUR POINT OH any more outta you. -gm
 +
:::: No one wants to *play* dark sun though! I can barely keep up with our one game now that we play every 2 weeks, so the thought of starting a second in parallel is no fun :( This plan was way better when it was a game for n-2 nights. --[[User:Msallen|Msallen]]

Revision as of 17:47, 1 February 2011

I noticed you didn't copy the full 3 pages of instructions. Just an FYI: grappling is generally regarded (even by WotC) as the most cumbersome, confusing, and poorly designed system in the world of 3.5e. It's probably better to just have Jones make up a new system or use the 4e rules. --Msallen

Tome has a version, too, although I don't know if it needs other optional Tome rules to tie in (like Edge and whatnot). In any case, all of this information is already on the wiki at Combat_Quick_Reference#Grapple. -Slitherrr
The pathfinder version is probably also worth using instead of 3.5. They simplified it a good bit too. --Msallen
If someone with skin in the game wants to come up with some streamlined grapple rules, I'm down.
Also, until you get a Dark Sun game into at least an alpha state, I don't wanna hear FOUR POINT OH any more outta you. -gm
No one wants to *play* dark sun though! I can barely keep up with our one game now that we play every 2 weeks, so the thought of starting a second in parallel is no fun :( This plan was way better when it was a game for n-2 nights. --Msallen