Teamwork Benefit: Snap Out of It
The team members know each other so well that they can help each other shake off the effects of magical compulsions.
Training
The team is trained in a variety of effects that intentionally shake the psyche of its constituents (cold water, slaps in the face, references to mothers, and so forth).
Task Leader Prerequisites
Concentration 8 ranks or Iron Will.
Team Member Prerequisites
Concentration 1 rank.
Benefit
If a team member is known to be under the sway of a compulsion effect, an adjacent team member can spend a full-round action to grant that team member a new save against the effect (as the rogue's "slippery mind" class feature, except that the second save need not happen in the second round of the effect). No character may grant another team member more than one extra save against any one compulsion effect. However, multiple team members can all attempt to help the same character.
(All content on this page reproduced with apologies to Wizards of the Coast from DMG II)