Talk:Elk Rider

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Bullshit up here cleared out. History if interested. -Slitherrr 17:02, 10 May 2010 (EDT)


Alright - Let's do this! Step one : Find good Deer/Elk stats. http://www.enworld.org/forum/d-d-legacy-discussion/165569-stats-deer.html

I should have at least one of those references, so I'll take a look when I get home and remember. -Slitherrr
So I should have taken that rank of ride I was considering eh.. hrm. Could be an interesting thing. Though someone is bound to recognize that connection and get my elf but captured. :-P
There's nobody around to train you (that we know of), but that may just mean you'd be the origin of a rebirth of the discipline. If that's the case, you'll be so important that you're almost *guaranteed* to be captured. -Slitherrr


Dire Elk
Huge Animal
12d8+60 (114 hp)
+0
50 ft
15 (-2 size, +7 natural)
touch 8 ff 15
slam +14 melee and 2 hooves +9 melee, or gore +14 melee
slam 2d6+7, hoof 2d4+3, gore 2d8+10
10ft by 20ft/10 ft
trample 2d8+10
low light vision, scent
fort +13, ref +8, will +8
str 24 dex 11 con 20 int 2 wis 11 cha 7
listen +6 spot +6

I should be able to get regular Elk stats, too, in a bit here. -Slitherrr

Elk (via World of Warcraft Manual of Monsters) Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14(-lsize,+l Dex,+4natural),touch10,ff 13 Base Att/Grapp: +2/+12 Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6) full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3) space/reach: 10ft/5ft special attack: charge special qualities: lowlight vision, scent saves F/R/W: +6/+4/+2 Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6 skills: listen +6 spot +6 feats: alertness, endurance environment: cold and temperate forest, hill and mountains organization: solitary bull, bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young) challenge rating: 1 treasure: none alignment: neutral advancement: 4-10 HD (Large) Level Adjustment: --