Bullshit up here cleared out. History if interested. -Slitherrr 17:02, 10 May 2010 (EDT)
Any reference on Improved Weapon Specialization, or is Greater Weapon Specialization what is meant? Also, if prereqs need to be met, then those bonus feats are going to be limited to people with at least four/twelve Fighter levels, which is quite a lot of investment in Fighter for a class that's probably more of a Ranger thing. Alternatively, you could add a caveat that Ranger/Elk-Rider levels count as fighter levels for the purposes of those two feats with bows only, which seems pretty reasonable. -Slitherrr
Alright - Let's do this! Step one : Find good Deer/Elk stats. http://www.enworld.org/forum/d-d-legacy-discussion/165569-stats-deer.html
- I should have at least one of those references, so I'll take a look when I get home and remember. -Slitherrr
- So I should have taken that rank of ride I was considering eh.. hrm. Could be an interesting thing. Though someone is bound to recognize that connection and get my elf but captured. :-P
- There's nobody around to train you (that we know of), but that may just mean you'd be the origin of a rebirth of the discipline. If that's the case, you'll be so important that you're almost *guaranteed* to be captured. -Slitherrr
- But don't worry, because we got your back, girl. -Slitherrr
Elk Stats hidden 08:47, 12 November 2010 (EST)
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Dire Elk
Huge Animal
12d8+60 (114 hp)
+0
50 ft
15 (-2 size, +7 natural)
touch 8 ff 15
slam +14 melee and 2 hooves +9 melee, or gore +14 melee
slam 2d6+7, hoof 2d4+3, gore 2d8+10
10ft by 20ft/10 ft
trample 2d8+10
low light vision, scent
fort +13, ref +8, will +8
str 24 dex 11 con 20 int 2 wis 11 cha 7
listen +6 spot +6
I should be able to get regular Elk stats, too, in a bit here. -Slitherrr
Elk (via World of Warcraft Manual of Monsters)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14(-lsize,+l Dex,+4natural),touch10,ff 13
Base Att/Grapp: +2/+12
Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3)
space/reach: 10ft/5ft
special attack: charge
special qualities: lowlight vision, scent
saves F/R/W: +6/+4/+2
Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6
skills: listen +6 spot +6
feats: alertness, endurance
environment: cold and temperate forest, hill and mountains
organization: solitary bull, bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young)
challenge rating: 1
treasure: none
alignment: neutral
advancement: 4-10 HD (Large)
Level Adjustment: --
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