Arabelle Adventurers Quest Notes 2011-11-05

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Characters involved: NoraToken.PNG Nora MerryToken.PNG Merry BookToken.PNG Book MahinaToken.PNG Mahina TempestToken.PNG Tempest UglyToken.PNG Ugly  LockToken.PNG Lock  StockToken.PNG Stock  BarrelToken.PNG Barrel  SquirtToken.PNG Squirt


From Last Game

See Arabelle Adventurers Quest Notes 2011-10-01


Questing

The group tries to decide their next move.

BookToken.PNG Book reveals that there are signs of an otyugh down below building 7C and reminds everyone about the owlbear or owlbears in the hole in the stables. BookToken.PNG Book and TempestToken.PNG Tempest investigate the large sinkhole and BookToken.PNG Book determines that it is just a natural sinkhole. The group decides to collapse the stables on top of the small hole so that if the owlbears try to come up, they'll have to dig their way out. Then, the group will rest in 7B. NoraToken.PNG Nora consults her circlet to see if this is a good plan.

NoraToken.PNG Nora's circlet glows and she has a vision of a herd of antelope running into a deep ravine and dying. She reveals this to the group.


TempestToken.PNG Tempest hypothesizes that this may mean that everyone in the party will be fine. She then continues to hypothesize about the consequences of collapsing a building (10 xp to Brandy) and how that might attract all of the owlbears at once. MerryToken.PNG Merry says we should camp in the officer's quarters and set the dogs on watch. The group decided not to collapse the stables in.


UglyToken.PNG Ugly does curls with MerryToken.PNG Merry & BookToken.PNG Book to show that he can carry them both (10 xp for Running with Gnomes). The party camps out and they get 8 hours of rest in the middle of the day, undisturbed.


The party descends through the trap door, with UglyToken.PNG Ugly going first. MerryToken.PNG Merry decides to leave his dog at the top of the trap door. MerryToken.PNG Merry descends down the trap door next and pulls out his sun rod. The rest of the group follows. BookToken.PNG Book says that the "signs of otyugh" are stronger straight ahead. The party slowly creeps forward into the room until they encounter... an otyugh!


Otyugh Battle!

UglyToken.PNG Ugly charges the otyugh and does 19 damage!

TempestToken.PNG Tempest shoots it in the eye for 6 damage.

MahinaToken.PNG Mahina summons a medium viper!

NoraToken.PNG Nora cheers UglyToken.PNG Ugly and TempestToken.PNG Tempest on into battle.

UglyToken.PNG Ugly cleaves the otyugh in half and it dies.


Exploring the Underground Caverns

The group searches the cells, but finds nothing more than scratches on the walls, so they continue on through the door to the West. There are two tunnels that have been dug through the stone walls to the North and West that look not too old and very well used. BookToken.PNG Book searches the room and finds a secret door! It leads into a secret torture room that hasn't been used in generations. Hey, this would be a great camping spot!

The group goes back to the East and takes the Eastern-most path, where they encounter an archway with a kneeling figure above it. BookToken.PNG Book and MerryToken.PNG Merry agree that it's religious, but otherwise have no idea what it is. The hallway beyond is dusty and the mortar between the bricks is crumbling.

The party continues on but NoraToken.PNG Nora lags behind, as she is angry because she feels she was ignored during the religious discussion. TempestToken.PNG Tempest stays behind NoraToken.PNG Nora as she is on rear duty for the group.

They spot another carving on the wall. TempestToken.PNG Tempest attempts to convince NoraToken.PNG Nora to move closer to the group, without much progress.


                                        GAME ADJOURNED

Final GM Message

XP Awards

In Character

Running With Gnomes
+ 10 
Experience Points
Recipients:
Ugly


Out-of-Character

Collapsing Consequences
+ 10 
Experience Points
Recipients:
Brandy