Arabelle Adventurers Quest Notes 2011-10-01

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Characters Involved: BookToken.PNG Book, NoraToken.PNG Nora, MerryToken.PNG Merry, TempestToken.PNG Tempest, UglyToken.PNG Ugly, MahinaToken.PNG Mahina,  LockToken.PNG Lock,  StockToken.PNG Stock,  BarrelToken.PNG Barrel,  SquirtToken.PNG Squirt

From Last Game

See Arabelle Adventurers Quest Notes 2011-08-21


Questing

MerryToken.PNG Merryasks UglyToken.PNG Ugly to carry  BarrelToken.PNG Barrel over to his wagon and set him inside. The wagon has a corner that MerryToken.PNG Merry calls "the sick box" which is where the dogs go when they are hurt. It has a worn blanket with food and water in easy reach. MerryToken.PNG Merry checks on the bandage that NoraToken.PNG Nora put on  BarrelToken.PNG Barrel. The dog hasn't woken up yet, but MerryToken.PNG Merry does his best to make sure the dog is comfortable before climbing back into the driver's seat.



Walker's Shade Village

The party arrives at a logging village safely thanks to BookToken.PNG Book's knowledge of the area.

UglyToken.PNG Ugly asks what the sign says as they enter the town. BookToken.PNG Book replies that it means, "Urinate on this sign for good luck." UglyToken.PNG Ugly proceeds to urinate on the sign.

Eins Walgorg, Jr falls off the cart. The party calls to NoraToken.PNG Nora to check on him.

NoraToken.PNG Nora runs to him to see why he fell. He seems poisoned again.NoraToken.PNG Nora doesn't know exactly which poison it is but she suspects it was ingested poison. MahinaToken.PNG Mahina tries to find out more info about the poison but cannot.

NoraToken.PNG Nora feels like he will be fairly stable but recommends that they go to the church and hole up there for the evening. UglyToken.PNG Ugly agrees with this idea.


At the Church

They arrive at the church and UglyToken.PNG Ugly introduces himself to the cleric outside of the church. She says her name is Jofrana and that she was just about to have dinner. MerryToken.PNG Merry explains the situation to the cleric. NoraToken.PNG Nora says she believes that he was poisoned from this vial. She hands the vial to the cleric. The cleric sniffs it then says, "Oh dear, come in" and ushers in the party.

Jofrana says this is a magical poison, was more common in war and used in assassination attempts- it's a good way of getting people buried alive. She says the antidote is made from a rare plant called Booleaf and she doesn't know of any in the area. She says the only place she has seen it is in the misty woods to the north, about "2 hills to the north". It's a pretty dangerous place as it is haunted and cursed, so typically people stay way from there.

MerryToken.PNG Merry presses for more information. Jofrana says the area is very misty and most people get lost and/or eaten by monsters. There's a haunted tower and all sorts of ghastly things.

She says they are welcome to sleep in the church. The Booleaf plant as 5 pronged leaves, has blue berries (called booberries) and it's those berries they need. She offers food but says she doesn't have much, TempestToken.PNG Tempest replies that they have their own food. It's body shock poison- she says to check your food because it's ingested. She mentions to detect magic on the food since it's a magical poison.

MerryToken.PNG Merry asks if Jofrana could heal his dog and BookToken.PNG Book. BookToken.PNG Book thanks her for the healing. She also heals TempestToken.PNG Tempest. BookToken.PNG Book asks if they have a library. She says she only has three books. MerryToken.PNG Merry offers a volume of the book he's been writing for her help and gives it to her. She lets BookToken.PNG Book borrow her books, including the "Canon of Orthodoxy" with local notes in it.

BookToken.PNG Book memorizes the books, one of which is Gelthien Bracir's books.

MerryToken.PNG Merry takes all the poisoned food, marks it, and locks it in one of his trunks.

The party rests for the night.


NewDay.jpg
New Day Begins
NewDay.jpg

To The Misty Vale

BookToken.PNG Book gives the books back to Jofrana in the morning.


The party leaves Eins Walgorg, Jr, Eins Walgorg, Sr and the wagons with Jofrana and sets off for the Misty Vale.


The party arrives in a small valley filled with fog. NoraToken.PNG Nora chants something from her vision, but nothing happens. We see a small bit of cloth tied to a tree just inside the fog. The party begins following a trail of cloth. It leads to a clearing with a pole sticking out of the ground with an orb on top of it. Excited, NoraToken.PNG Nora says the incantation again and the fog clears. The trail of cloth leads deeper into the woods and ends at a ruined keep.


What we see: "You see before you the mysterious tower. Made of gleaming white marble, it is perfectly preserved amidst the ruins of an ancient keep. A shimmering blue force field surrounds the tower, encasing it from ground level to its top, a few feet from the walls. The ruins are old stone of granite, pulverized by years of neglect and occupation. You can still make out the basic outline of the ruined, four-cornered keep, and the perfectly preserved tower is startling by comparison. In the ruined corner of the keep where a sturdy tower once stood, you hear a commotion. In the midst of the rubble you can see three large beetles fighting over the bodies of several dead rats. As soon as the beetles notice you, they stop squabbling and advance. Before you have time to process your surroundings, you are under attack!"


Beetle Battle

Bombardier beetles rush at the party. NoraToken.PNG Nora blesses the party. BookToken.PNG Book reaches into his back of tricks and pulls out a rat. UglyToken.PNG Ugly and TempestToken.PNG Tempest shoot at the beetles with their bows whilst the others wait to see what will happen.

UglyToken.PNG Ugly takes down one of the beetles. He then drops his bow, pulls out his sword, and lunges towards the other two beetles. He misses but makes an impressive show of it.

One of the beetles sprays acid at UglyToken.PNG Ugly and TempestToken.PNG Tempest, but they laugh in the beetle's face as it does no damage! The beetle now feels very sad.

The other beetle sprays acid and it also does no damage, not even to the rat.

MahinaToken.PNG Mahina casts flare & a burst of light appears in front of one of the beetles but it is not dazzled (or impressed).

MerryToken.PNG Merry attacks and smacks around a beetle.

UglyToken.PNG Ugly rushes forward and cleaves both beetles in half! The battle ends.


Into the Ruined Wizard Tower

They see what looks like a ghost that flits back and forth through the wall of the tower. It walks up to a shrub on the ground and it is quietly harvesting shrubbery. It picks it up and then walks through the wall again.

BookToken.PNG Book sends his rat to investigate. MerryToken.PNG Merry has heard tales about blue shimmers that are force field walls. He doesn't know much about it other than that is what it is. NoraToken.PNG Nora recalls a good bit about force walls.

MerryToken.PNG Merry waits for the ghost to come back out so he can try to communicate with it. The ghost is about the carry the last bit of the berries back through the wall when MerryToken.PNG Merry shouts out to him. The ghost looks at MerryToken.PNG Merry wide-eyed and releases a loud, screamy moan.

MerryToken.PNG Merry's dogs panic and flee at top speed away from the ghost.

The ghost is furious at the sight of living things. It bangs angrily at the force field. MerryToken.PNG Merry tries to calm down the ghost and succeeds enough where he can understand the curses the ghost is spewing at them.

The ghost screams, "Let me out! I've been trapped! If you don't let me out I will kill you all! Get away from my home!"

MerryToken.PNG Merry asks how we can let him out but the ghost isn't coherent enough to give a good answer. MerryToken.PNG Merry tries to fascinate the ghost with rousing oratory but the ghost is not affected. The ghost screams again.

MerryToken.PNG Merry panics! MerryToken.PNG Merry runs off in terror. MahinaToken.PNG Mahina sits down and writes in her journal.


MerryToken.PNG Merry comes back after a while and blows his signal whistle to get his dogs back.


The building to the left appears to have once been a barracks of some sort but is in serious decay. MerryToken.PNG Merry continues blowing his whistle and his dogs come back. BookToken.PNG Book and MahinaToken.PNG Mahina search the barracks but find nothing.


Battle in the Orchard

MahinaToken.PNG Mahina runs into the overgrown orchard and looks for apples. TempestToken.PNG Tempest follows.


BookToken.PNG Book correctly identifies an assassin vine in the orchard! TempestToken.PNG Tempest, NoraToken.PNG Nora and MahinaToken.PNG Mahina become entangled.


MahinaToken.PNG Mahina starts leisurely talking to TempestToken.PNG Tempest. UglyToken.PNG Ugly tries to hack at the vines. NoraToken.PNG Nora looks terrified.


The vine slams into MahinaToken.PNG Mahina and she looks hurt.


MahinaToken.PNG Mahina produces flames in her hands in hopes it helps her break free. MerryToken.PNG Merry tells his dogs to attack.


 BarrelToken.PNG Barrel charges into the get the assassin vine. Unfortunately, he gets entangled and can't move.


TempestToken.PNG Tempest lands a devastating critical hit against the assassin vine!


 StockToken.PNG Stock rushes to attack.


MerryToken.PNG Merry takes a shot up into the trees, hoping to hit the deadly vine.


UglyToken.PNG Ugly rages and charges into the fray! He gets entangled.


 LockToken.PNG Lock rushes to attack and gets entangled.


BookToken.PNG Book reaches into his bag of tricks and pulls out a bat.


Assassin vine is mad! He slams against TempestToken.PNG Tempest and hurts her.


MahinaToken.PNG Mahina manages to take a step back but then the vines tighten around her.


 BarrelToken.PNG Barrel squirmed his way back out of the vines


The bat flew off.


TempestToken.PNG Tempest swung at the Assassin vine and missed


 StockToken.PNG Stock jumped up and bit a vine hard whileMerryToken.PNG Merry reloads.


UglyToken.PNG Ugly runs through the vines up to the Assassin vine.


 LockToken.PNG Lock squirmed his way back out of the vines.


The vine slams into TempestToken.PNG Tempest.


MahinaToken.PNG Mahina heals TempestToken.PNG Tempest for a little bit.

NoraToken.PNG Nora weaves through the vines to heal TempestToken.PNG Tempest. The vine tries to hit NoraToken.PNG Nora but misses.

TempestToken.PNG Tempest tries to hit the vine again and misses. MerryToken.PNG Merry tries to shoot at the vine but misses as well.

UglyToken.PNG Ugly slashes the vine and kills it!

MahinaToken.PNG Mahina gathers up all the good apples with the help of the bat. She gets 11 good apples. TempestToken.PNG Tempest urges MahinaToken.PNG Mahina to leave the forest. MerryToken.PNG Merry searches for anything else of interest. He finds a rusty longsword, 27 gold & a lamp. He tosses the rusty longsword.

MahinaToken.PNG Mahina eats an apple.

Further Into the Haunted Keep

The party moves up and sees the ruined stables with nearby officers quarters. TempestToken.PNG Tempest recommends visiting the officers quarters.

The quarters are relatively intact though severely damaged. There is shattered furniture but not switches, knobs, or levers. BookToken.PNG Book sends the bat into the building and it comes out unscathed so MahinaToken.PNG Mahina goes inside, followed by TempestToken.PNG Tempest.

They discover a bedroom and a closet. There is a trap door in the closet. BookToken.PNG Book sends his bat down there.


They hear a squeak and the bat does not return. BookToken.PNG Book says he thinks it is dangerous.

MahinaToken.PNG Mahina and BookToken.PNG Book look in the bedroom but find nothing. The party thoroughly searches the quarters. BookToken.PNG Book finds a feather from an owlbear.

BookToken.PNG Book informs the party about owlbears.

No sign of life in the stables but as soon as UglyToken.PNG Ugly steps in, a flock of bats rushes out of the stables. They circle around the party before flying away into the sky.

UglyToken.PNG Ugly gets spooked. The only thing he notices in the stables, however, is a hole in the floor. It looks fairly deep. It does not look like it was excavated by tools. TempestToken.PNG Tempest gets down on the floor and cautiously looks over it. She can see handholds and footholds along the side. NoraToken.PNG Nora notices that a person would have to be very tall to make use of those handholds and footholds.

MahinaToken.PNG Mahina walks out and TempestToken.PNG Tempest joins her. She then starts heading towards the corner before TempestToken.PNG Tempest physically stops her.

The party sees a massive sinkhole that descends deep into the ground when exploring the corner MahinaToken.PNG Mahina discovered.

The party explores the rest and discovers a huge beetle. The party steps back. MahinaToken.PNG Mahina goes back into the officer quarters while the rest prepare for battle.

Stag Beetle Battle

BookToken.PNG Book reaches into his bag and pulls out a... BADGER! FINALLY!

The party throws things at the beetle and the badger attacks.

MahinaToken.PNG Mahina entangles it, though it temporarily breaks free soon after.

The attack continues.

UglyToken.PNG Ugly hits the beetle hard with a powerfully fired arrow from his bow. TempestToken.PNG Tempest also hits it with her bow.

The beetle gets entangled again and stays that way. The archers continue their onslaught.

NoraToken.PNG Nora runs up to attack as does the badger, but UglyToken.PNG Ugly gets the final blow with a powerfully shot arrow.



                                                       GAME ADJOURNED

Final GM Message

XP Awards

In Character

Reason
+ Number 
Experience Points
Recipients:
All


Out-of-Character

Poisoned Food Discovery
+ 5 
Experience Points
Recipients:
Daniel
Good Pun
+ 15 
Experience Points
Recipients:
Daniel
Owlbear Explanation
+ 20 
Experience Points
Recipients:
Matt
Good Combat Tactics
+ 15 
Experience Points
Recipients:
Sarah