Difference between revisions of "Arabelle Adventurers Quest Notes 2012-12-01"

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==Questing==
 
==Questing==
  
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{{Ugly}} carries {{Book}}’s scalp.
  
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{{Nora}}’s circlet begins to glow and she sees a scene.
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===Death of a Druid===
 +
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{{Mahina}} comes across a giant constrictor snake and a dying bat. The snake is wrapped around the bat. The snake flicks its tongue at {{Mahina}}. It turns out to be their druid friend who is severely injured. He says, “run” before he dies so {{Mahina}} runs back to camp.
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{{Nora}} tells everyone about what just happened to {{Mahina}} as she saw it in her circlet. The party then continues to settle down for the night.
 +
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{{Nora}} recognizes that the wounds she saw on the druid were a mix. Right side of him was burned, one of his arms looked like an axe or scythe took a slice from it, and he had been bleeding from the neck but that wound was stanched. Snake was trying to drag him along before he died.
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{{Mahina}} runs back, recaps to the party what happened, and explains the vines are naturally what happens when druids die. After she explains this, she plops down and goes to sleep.
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{{Merry}} gives additional information of his backstory that may help the party. {{Nora}} goes into a trace, then opens her eyes and looks at Merry. She tells everyone about the vision she just had:
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Servant unlocks the cellar doors for you and runs for his life. * There is an old hearth here. The flue above is large. * You quaff the elixir. * Your cousin hoists you up through chimney. You crawl through cobwebs and age-old soot. * You reach the junction with the fireplace above. You bare the vital amulet before you as you creep silently across the gathering hall. * A small figure sits at a desk, sleepily unware. * You kill him. Easy. * Your friends enter quietly, set fire to the library, and flank to the west hall. * Screams echo through the hallways. It's envigorating. The monastary belongs to us now. * Kitm comes jaunting down the stairs, almost skipping. He has in his hands the weapon wrapped in cloth. * He announces your victory, leads you out the door. * Almost as an afterthought, he summons flames to strike the buildings. You're away into the night.
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===Bats in the Bellfry===
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They are trying to figure out what to do, but decide to wait until the next morning when {{Mahina}} is awake. During the night, {{Tempest}} sees a giant bat land next to {{Mahina}}. {{Tempest}} wakes up {{Mahina}} and tells her about the bat.
 +
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{{Mahina}} calls for the bat and it comes to her. It snuggles her & they are happy. It’s a boy bat and his name is Duncan.  Now that Duncan is communing with her, {{Mahina}} goes back to sleep.
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{{Tempest}} passes watch to {{Ugly}} and tells him about the bat. {{Ugly}}’s watch passes. {{Ugly}} wakes {{Merry}} and just says not to kill the bat. {{Merry}} asks his dog to help him keep watch and the dog is incredulous as to the presence of the bat.
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{{newday}}
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{{Mahina}} casts Reduce Animal on Duncan so he can sleep while they walk. She carries his reduced form on her back.
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They come to the clearing where {{Mahina}} ran into the druid and she informs the party.  We find a magical ring (abjuration, probably of protection) and 2 magical feathers (both conjuration).
 +
 +
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===Here They Come A'Rustling===
 +
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They hear a rustling. They see a man come from the clearing, bow drawn, and he says, “Halt right there!” {{Merry}} tries to figure out why they are threatening the party.
 +
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The attacker replies, “Just stand still and wait for the others.” He is still pointing a bow at {{Tempest}}’s face.  {{Merry}} and {{Tempest}} tersely discuss the situation.
 +
 +
These are the Nareshi that we’ve been chasing.  The rest of their group soon appear and threaten violence against the party, but don’t move to attack.  {{Tempest}} attacks the werewolf, who looses a cold arrow against her.  {{Nora}} puts her weapon down (+25xp).  {{Ugly}} shoots an arrow at the floating Kitm.  {{Mahina}} tries to summon a swarm, but Rovok interrupts her spell with an arrow.  {{Merry}} surrenders and begins to parlay.
 +
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After some talking, {{Merry}} declares he only has one thing to say and casts Sound Burst.
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The battle begins!
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===To Catch a Kitm===
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 +
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{{Merry}}’s dogs are killed in the fray. Grease, flaming spheres, and mist bound around the battlefield.
 +
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{{Tempest}} yells to cease-fire or we will all be killed. {{Mahina}} holds and sends her flaming sphere into a pond.
 +
 +
{{Merry}} is being tied-up while paralyzed.  He escapes the paralyzation. 
 +
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{{Tempest}} tries to strike a deal with Kitm to let the party go on their way while {{Merry}} tries to bluff that he is no longer paralyzed.
 +
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Kitm tries to strike a deal with {{Merry}} and the rest of the party but {{Merry}} does not agree to it though {{Tempest}} thinks that the party should go along with it. They all meet by a hollowed tree.
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{{Mahina}} alks over to the tree and starts yelling gibberish into the hallow. She says that ‘hewr people’ live in hollow trees and are magical. She then notes that she doesn’t smell any baking cookies so maybe there aren’t any elves in that particular hollow tree.
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{{Tempest}} lays down the ultimatum to {{Merry}}.  They have a heated discussion but {{Mahina}} continues to yell into the tree. She says the elves must just be asleep after a long night of baking and if she can just wake them up, they can save the party.
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{{Merry}} resigns into agreeing with {{Tempest}}. {{Tempest}} talks to Kitm. Kitm regards {{Merry}} and {{Merry}} says that he will defer to his colleagues. He says the party has 2 weeks and if they can’t complete it in 2 weeks then to come back and talk to them.
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They finalize the terms of the agreement though {{Mahina}} continues to yell into the tree. {{Nora}} picks up her morningstar. {{Tempest}} grabs {{Mahina}} as the party starts the trek.
  
  
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===In Character===
 
===In Character===
  
{{xpinfo|300|Wasps|recipients=All}}
+
{{xpinfo|10|Planning Ahead|recipients=Tempest}}
  
  
 
===Out-of-Character===
 
===Out-of-Character===
 
{{xpinfo|5|No scent|recipients=Sarah}}
 

Revision as of 00:59, 2 December 2012


Characters involved: NoraToken.PNG Nora MerryToken.PNG Merry BookToken.PNG Book MahinaToken.PNG Mahina TempestToken.PNG Tempest UglyToken.PNG Ugly  LockToken.PNG Lock  StockToken.PNG Stock  BarrelToken.PNG Barrel


From Last Game

The party presses on but eventually has to rest. MahinaToken.PNG Mahina decides to push on ahead, tromping through the forest, eventually catching up with BookToken.PNG Book and his captors.

See Arabelle Adventurers Quest Notes 2012-10-27


Questing

UglyToken.PNG Ugly carries BookToken.PNG Book’s scalp.

NoraToken.PNG Nora’s circlet begins to glow and she sees a scene.


Death of a Druid

MahinaToken.PNG Mahina comes across a giant constrictor snake and a dying bat. The snake is wrapped around the bat. The snake flicks its tongue at MahinaToken.PNG Mahina. It turns out to be their druid friend who is severely injured. He says, “run” before he dies so MahinaToken.PNG Mahina runs back to camp.

NoraToken.PNG Nora tells everyone about what just happened to MahinaToken.PNG Mahina as she saw it in her circlet. The party then continues to settle down for the night.

NoraToken.PNG Nora recognizes that the wounds she saw on the druid were a mix. Right side of him was burned, one of his arms looked like an axe or scythe took a slice from it, and he had been bleeding from the neck but that wound was stanched. Snake was trying to drag him along before he died.

MahinaToken.PNG Mahina runs back, recaps to the party what happened, and explains the vines are naturally what happens when druids die. After she explains this, she plops down and goes to sleep.

MerryToken.PNG Merry gives additional information of his backstory that may help the party. NoraToken.PNG Nora goes into a trace, then opens her eyes and looks at Merry. She tells everyone about the vision she just had: Servant unlocks the cellar doors for you and runs for his life. * There is an old hearth here. The flue above is large. * You quaff the elixir. * Your cousin hoists you up through chimney. You crawl through cobwebs and age-old soot. * You reach the junction with the fireplace above. You bare the vital amulet before you as you creep silently across the gathering hall. * A small figure sits at a desk, sleepily unware. * You kill him. Easy. * Your friends enter quietly, set fire to the library, and flank to the west hall. * Screams echo through the hallways. It's envigorating. The monastary belongs to us now. * Kitm comes jaunting down the stairs, almost skipping. He has in his hands the weapon wrapped in cloth. * He announces your victory, leads you out the door. * Almost as an afterthought, he summons flames to strike the buildings. You're away into the night.


Bats in the Bellfry

They are trying to figure out what to do, but decide to wait until the next morning when MahinaToken.PNG Mahina is awake. During the night, TempestToken.PNG Tempest sees a giant bat land next to MahinaToken.PNG Mahina. TempestToken.PNG Tempest wakes up MahinaToken.PNG Mahina and tells her about the bat.

MahinaToken.PNG Mahina calls for the bat and it comes to her. It snuggles her & they are happy. It’s a boy bat and his name is Duncan. Now that Duncan is communing with her, MahinaToken.PNG Mahina goes back to sleep.

TempestToken.PNG Tempest passes watch to UglyToken.PNG Ugly and tells him about the bat. UglyToken.PNG Ugly’s watch passes. UglyToken.PNG Ugly wakes MerryToken.PNG Merry and just says not to kill the bat. MerryToken.PNG Merry asks his dog to help him keep watch and the dog is incredulous as to the presence of the bat.


NewDay.jpg
New Day Begins
NewDay.jpg


MahinaToken.PNG Mahina casts Reduce Animal on Duncan so he can sleep while they walk. She carries his reduced form on her back.

They come to the clearing where MahinaToken.PNG Mahina ran into the druid and she informs the party. We find a magical ring (abjuration, probably of protection) and 2 magical feathers (both conjuration).


Here They Come A'Rustling

They hear a rustling. They see a man come from the clearing, bow drawn, and he says, “Halt right there!” MerryToken.PNG Merry tries to figure out why they are threatening the party.

The attacker replies, “Just stand still and wait for the others.” He is still pointing a bow at TempestToken.PNG Tempest’s face. MerryToken.PNG Merry and TempestToken.PNG Tempest tersely discuss the situation.

These are the Nareshi that we’ve been chasing. The rest of their group soon appear and threaten violence against the party, but don’t move to attack. TempestToken.PNG Tempest attacks the werewolf, who looses a cold arrow against her. NoraToken.PNG Nora puts her weapon down (+25xp). UglyToken.PNG Ugly shoots an arrow at the floating Kitm. MahinaToken.PNG Mahina tries to summon a swarm, but Rovok interrupts her spell with an arrow. MerryToken.PNG Merry surrenders and begins to parlay.

After some talking, MerryToken.PNG Merry declares he only has one thing to say and casts Sound Burst.

The battle begins!


To Catch a Kitm

MerryToken.PNG Merry’s dogs are killed in the fray. Grease, flaming spheres, and mist bound around the battlefield.

TempestToken.PNG Tempest yells to cease-fire or we will all be killed. MahinaToken.PNG Mahina holds and sends her flaming sphere into a pond.

MerryToken.PNG Merry is being tied-up while paralyzed. He escapes the paralyzation.

TempestToken.PNG Tempest tries to strike a deal with Kitm to let the party go on their way while MerryToken.PNG Merry tries to bluff that he is no longer paralyzed.

Kitm tries to strike a deal with MerryToken.PNG Merry and the rest of the party but MerryToken.PNG Merry does not agree to it though TempestToken.PNG Tempest thinks that the party should go along with it. They all meet by a hollowed tree.

MahinaToken.PNG Mahina alks over to the tree and starts yelling gibberish into the hallow. She says that ‘hewr people’ live in hollow trees and are magical. She then notes that she doesn’t smell any baking cookies so maybe there aren’t any elves in that particular hollow tree.

TempestToken.PNG Tempest lays down the ultimatum to MerryToken.PNG Merry. They have a heated discussion but MahinaToken.PNG Mahina continues to yell into the tree. She says the elves must just be asleep after a long night of baking and if she can just wake them up, they can save the party.

MerryToken.PNG Merry resigns into agreeing with TempestToken.PNG Tempest. TempestToken.PNG Tempest talks to Kitm. Kitm regards MerryToken.PNG Merry and MerryToken.PNG Merry says that he will defer to his colleagues. He says the party has 2 weeks and if they can’t complete it in 2 weeks then to come back and talk to them.

They finalize the terms of the agreement though MahinaToken.PNG Mahina continues to yell into the tree. NoraToken.PNG Nora picks up her morningstar. TempestToken.PNG Tempest grabs MahinaToken.PNG Mahina as the party starts the trek.



                                     GAME ADJOURNED

Final GM Message

XP Awards

In Character

Planning Ahead
+ 10 
Experience Points
Recipients:
Tempest


Out-of-Character