Difference between revisions of "Augment Familiar"

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(Created page with "Augment Familiar Transmutation Level: Hex 1, Sor/Wiz 2 Components: Verbal, Somatic Casting Time: 1 action Range: Close (25 ft. + 5 ft/2 levels) Target: Your familiar Duration: Co...")
 
 
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Augment Familiar
 
Augment Familiar
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Transmutation
 
Transmutation
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Level: Hex 1, Sor/Wiz 2
 
Level: Hex 1, Sor/Wiz 2
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Components: Verbal, Somatic
 
Components: Verbal, Somatic
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Casting Time: 1 action
 
Casting Time: 1 action
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Range: Close (25 ft. + 5 ft/2 levels)
 
Range: Close (25 ft. + 5 ft/2 levels)
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Target: Your familiar
 
Target: Your familiar
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Duration: Concentration +1 round/level
 
Duration: Concentration +1 round/level
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Saving Throw: Fortitude negates (harmless)
 
Saving Throw: Fortitude negates (harmless)
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Spell Resistance: Yes (harmless)
 
Spell Resistance: Yes (harmless)
BOOK REFERENCE(S): D&D's Complete Warrior
 
  
This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws.
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This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws. Any hitpoint gained through constitution is not gained as temporary hit points, and are lost at the end of the spell's duration.

Latest revision as of 18:51, 13 April 2011

Augment Familiar

Transmutation

Level: Hex 1, Sor/Wiz 2

Components: Verbal, Somatic

Casting Time: 1 action

Range: Close (25 ft. + 5 ft/2 levels)

Target: Your familiar

Duration: Concentration +1 round/level

Saving Throw: Fortitude negates (harmless)

Spell Resistance: Yes (harmless)


This spell grants your familiar a +4 enhancement bonus to Strength, Dexterity and Constitution, damage reduction 5/magic, and a +2 resistance bonus on saving throws. Any hitpoint gained through constitution is not gained as temporary hit points, and are lost at the end of the spell's duration.