Difference between revisions of "Cleric Domains"

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(Created page with "<b>Thunder</b> <br/><br/> Granted Power: Sonic Resist/5<br/><br/> 1. Shatter<br/> 2. Soundburst<br/> 3. Call Lightning<br/> 4. Lightning Bolt<br/> 5. Shout<br/> 6. Chain Lightnin...")
 
 
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As the Alexandrian Church is the beginning and end of all things religious on the Mainland, her church is a diverse umbrella organization. As such, clerics are free to choose two domains more or less at will. Generally speaking, the choices should be guided by the characters personality and choice of religious organization, and as a rule of thumb a character will have one domain representing each.
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<b>Thunder</b> <br/><br/>
 
<b>Thunder</b> <br/><br/>
 
Granted Power: Sonic Resist/5<br/><br/>
 
Granted Power: Sonic Resist/5<br/><br/>

Latest revision as of 18:50, 3 December 2013

As the Alexandrian Church is the beginning and end of all things religious on the Mainland, her church is a diverse umbrella organization. As such, clerics are free to choose two domains more or less at will. Generally speaking, the choices should be guided by the characters personality and choice of religious organization, and as a rule of thumb a character will have one domain representing each.

Thunder

Granted Power: Sonic Resist/5

1. Shatter
2. Soundburst
3. Call Lightning
4. Lightning Bolt
5. Shout
6. Chain Lightning
7. Control Weather
8. Power Word, Stun
9. Storm of Vengeance





Winter

Granted Power: Cold Resist/5

1. Ray of Frost
2. Chill Metal
3. Protection from Elements (cold only)
4. Sleet Storm
5. Ice Storm
6. Cone of Cold
7. Otiluke's Freezing Sphere
8. Simulacrum
9. Elemental Swarm (air only)