Difference between revisions of "Crowddance Ballad"

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| text=Can be cast anywhere, but only provides its effect in a crowd large enough to act as difficult terrain. The bard must be playing a tune to maintain the enchantment (maximum 1 rd/level)
 
| text=Can be cast anywhere, but only provides its effect in a crowd large enough to act as difficult terrain. The bard must be playing a tune to maintain the enchantment (maximum 1 rd/level)
  
The bard begins a rousing song that excites the crowd, which will begin to dance and enjoy itself. This will begin to make movement very difficult--anyone who wishes to move through the crowd must succeed at a Bull Rush combat maneuver against the Bard's casting DC for half movement. In addition, if the bard leaps onto the top of the crowd, the individual members will arrange themselves into a platform for the bard's feet, allowing full movement above the crowd's heads. The bard must keep moving--if the bard ends in the same square as they started, they will need to succeed at a DC 15 Acrobatics check or fall prone onto the crowd, and be carried bodily into a randomly determined direction for thirty feet each round until either the spell's duration or the bard's song end.
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The bard begins a rousing song that excites the crowd, which will begin to dance and enjoy itself. This will begin to make movement very difficult--anyone who wishes to move through the crowd must succeed at a Bull Rush combat maneuver against the Bard's casting DC for half movement, or else manage only a five-foot step every round. In addition, if the bard leaps onto the top of the crowd, the individual members will arrange themselves into a platform for the bard's feet, allowing full movement above the crowd's heads. The bard must keep moving--if the bard ends in the same square as they started, they will need to succeed at a DC 15 Acrobatics check or fall prone onto the crowd, and be carried bodily into a randomly determined direction for thirty feet each round until either the spell's duration or the bard's song end.
 
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Revision as of 04:16, 1 February 2015

Notice: This represents content purely made up, and as of right now, has no canon approval from anyone in particular. Plan to use it at your own peril. -Slitherrr


Crowddance Ballad
Enchantment [charm]
Level: Brd 1
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: Self
Duration: 1 rd/level (see text)
Saving Throw: No (see text)
Spell Resistance: No

Description

Can be cast anywhere, but only provides its effect in a crowd large enough to act as difficult terrain. The bard must be playing a tune to maintain the enchantment (maximum 1 rd/level)

The bard begins a rousing song that excites the crowd, which will begin to dance and enjoy itself. This will begin to make movement very difficult--anyone who wishes to move through the crowd must succeed at a Bull Rush combat maneuver against the Bard's casting DC for half movement, or else manage only a five-foot step every round. In addition, if the bard leaps onto the top of the crowd, the individual members will arrange themselves into a platform for the bard's feet, allowing full movement above the crowd's heads. The bard must keep moving--if the bard ends in the same square as they started, they will need to succeed at a DC 15 Acrobatics check or fall prone onto the crowd, and be carried bodily into a randomly determined direction for thirty feet each round until either the spell's duration or the bard's song end.


The Band's Final Number

Crowddance Ballad
Enchantment [charm]
Level: Brd 3
Components: V, S
Casting time: 1 standard action
Range: Short (30')
Target: The bard, and 1 creature per two bard levels after the first
Duration: 1 rd/level (see text)
Saving Throw: No (see text)
Spell Resistance: No

Description

Can be cast anywhere, but only provides its effect in a crowd large enough to act as difficult terrain. The bard must be playing a tune to maintain the enchantment (maximum 1 rd/level)

This acts as Crowddance Ballad, but can be cast on up to one additional subject in range per two bard levels after the first (one at 3rd, two at 5th, and so on).