Difference between revisions of "Edi's Character Sheet"

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|Will Save||||+7||||+3 priest 2, +3 wis bonus, +1 halfling
 
|Will Save||||+7||||+3 priest 2, +3 wis bonus, +1 halfling
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|Will Save (Fear)||||+9||||+3 priest 2, +3 wis bonus, +3 halfling
 
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* traits: wisdom in the flesh (swim) and know the land (survival)
 
* traits: wisdom in the flesh (swim) and know the land (survival)
  
===Level 1: Priest 1===
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===level 1: priest 1===
 
* favored class: +1 skill point
 
* favored class: +1 skill point
 
* feat: lucky halfling
 
* feat: lucky halfling
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* 1 swim
 
* 1 swim
  
===Level 2: Priest 2===
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===level 2: priest 2===
 
* favored class: +1 skill point
 
* favored class: +1 skill point
 
* 1 acrobatics
 
* 1 acrobatics

Revision as of 06:26, 12 April 2014

Player    MSAllen
Name    Edi
Classes/Levels    Priest 2
Race    Halfling
Alignment    True Neutral
Origin    Udrell
Residence     ?

Attributes

Primary

Strength    8 (-1)
Dexterity    15 (+2) [+2 halfling]
Constitution    12 (+1)
Intelligence    12 (+1)
Wisdom    16 (+3)
Charisma    15 (+2) [+2 halfling]

Secondary

Hit Points    12    7 + 5
Armor Class 14 leather armor +2, +2 dex
Base Attack Bonus +1 +1 priest 2
Initiative +2 +2 dex
Base Speed 20 ft. leather
Fort Save +5 +3 priest 2, +1 con bonus, +1 halfling
Reflex Save +3 +0 priest 2, +2 dex bonus, +1 halfling
Will Save +7 +3 priest 2, +3 wis bonus, +1 halfling
Will Save (Fear) +9 +3 priest 2, +3 wis bonus, +3 halfling
Ability    Source    Description
aura priest 1 detects as lawful?
bit of luck priest 1 a creature you touch can roll 2 dice and take the best for any d20 check 6/day
channel energy priest 1 30-foot radius blast of positive energy heals living or harms undead for 1d8 damage (DC 13) 5/day
lightning arc priest 1 30 ft. ranged touch attack to do 1d6+1 electricity damage 6/day
lore priest 1 +1 to all knowledge skills
lore keeper priest 1 touch attack to learn about enemy as if rolled 20 on appropriate knowledge check
lucky halfling level 1 make a save for an ally 1/day

Languages

  • Celstian
  • Peteran
  • Ubrekti

Skills

Skill    Bonus    Bonus Derivation
Acrobatics 5 1 rank, +2 dexterity, +2 halfling
Climb 1 0 ranks, -1 strength, +2 halfling
Diplomacy 6 1 rank, +3 class skill, +2 charisma
Heal 8 2 ranks, +3 class skill, +3 wisdom
Knowledge (local) 6 1 rank, +3 class skill, +1 intelligence, +1 lore
Knowledge (nature) 8 2 ranks, +3 class skill, +1 intelligence, +1 know the land, +1 lore
Knowledge (religion) 6 1 rank, +3 class skill, +1 intelligence, +1 lore
Perception 6 1 rank, +3 wisdom, +2 halfling
Profession (Sailor) 8 2 ranks, +3 class skill, +3 wisdom
Sense Motive 7 1 rank, +3 class skill, +3 wisdom
Survival 9 2 ranks, +3 class skill, +3 wisdom, +1 know the land
Swim 8 2 ranks, +3 class skill, +3 wisdom

Notable Equipment

Advancement

  • favored class: priest
  • traits: wisdom in the flesh (swim) and know the land (survival)

level 1: priest 1

  • favored class: +1 skill point
  • feat: lucky halfling
  • domains: knowledge, air, and luck
  • 1 diplomacy
  • 1 heal
  • 1 knowledge (nature)
  • 1 knowledge (religion)
  • 1 profession (sailor)
  • 1 sense motive
  • 1 survival
  • 1 swim

level 2: priest 2

  • favored class: +1 skill point
  • 1 acrobatics
  • 1 heal
  • 1 knowledge (local)
  • 1 knowledge (nature)
  • 1 profession (sailor)
  • 1 perception
  • 1 survival
  • 1 swim