Talk:Edi's Character Sheet

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Don't go planning beyond 10th level, unless it's for a new character in fifth edition. I expect 10 will be the hard level cap for the Mattiverse before we put everyone in this group on their trajectories for the Big Fast Forward. Maybe one capstone adventure after the presumptive "liberation of Wydmoor" that future canon presumes you pull off. Try not to fuck it up and/or die. The Folly is a little bit more Sandboxy, but I would not expect them to progress pass level 11 or 12, but that one is harder to say. It's very possible the Folly finds the backdoor into the Beta Team plot and goes up through level 14. Play it by Remote Sensing Invisible Eye. -gm

Aww, I'll never get to play with giant form i -slitherrr (talk)
That was always a bit of pie in the sky dreaming. The only PCs that ever hit 6th level spells were LE and Al. Never again. -gm
Suuuure but come on, who wouldn't dream of being able to run around as a troll? And anyway, the right play could probably keep that stuff from bogging down. We're all old and wise now. -slitherrr (talk)
What a relief. As I was looking at all my class options I was mostly just thinking about how much I hate the game after lvl 10. Is this a cut to 5e? If so, lets retire these fuckers ASAP before the bloat rolls in. --Msallen (talk)

You're both right. The new system is battle tested enough for it to be able to support our weight. But, I won't lie, I really REALLY like the Mattiverse. Like, in a "the exception to everything I hate about Pathfinder proving the rule" way. (errrr except for the Grapple Incident. Like, let the record show that 'grapple and maneuver rules drive me mad' was 40% of why we moved over in the first place.) As much as any group ever I have a clear beginning-to-end trajectory for them that, what do you know, ends around level ten. In all honesty - I'd like to see it through. The same with Gnob's Folly. The final two to five games in the series will answer almost all of those important questions left unresolved. (Certainly not all, as where is the fun in that) I'm certainly fine with just pulling the veil back on the last of the mysteries, but since no one group is like "alexandria resets the world" levels of influence, I think the last groups are close enough we can stick a landing.

That said - if turning the page is on everyone's agenda, we can certainly play the remaining games with efficiency in mind. The seed document has a couple of different starting locations, hooks, and campaign types. Deciding what hook to bite is a good place to start when it comes to starting to build new characters. Additionally, one of my favorite campaigns was the Morgan Brothers campaign in no small part because everyone came to the table with a prebuilt character AND relationships (thanks, vampire LARP) which jumps right into the action and also avoids all the cliche taverns and "my guy would never do that" argument tropes. If we spent the rest of the year deciding on the setting, characters, and relationships I think it would be a worthwhile investment relative to how long we'll be piloting those vessels. absalom (talk) 22:23, 10 August 2017 (EDT)

I can be ready for whatever (I've got 5e and Pathfinder builds already laying around with backstory seeds ready to go because that's how I roll), but Russ is probably my favorite anything ever and I'll be sad when we he claws out the last throat we're going to see him claw. -slitherrr (talk)

Did my level 4 audit--sorry, Slith, lore isn't quite so good as all that! --Msallen (talk)

Yeah, didn't do the half. But it's probably still a good idea to put the derivation there so it doesn't get lost. -slitherrr (talk)
Sorry, I took a look, but I think I prefer to just have the current values for simplicity reading. I audit at every level. --Msallen (talk)
EVENTUALLY. But I accept your judgment. -slitherrr (talk)

1. You should add those halfling-tek orisons that Erky taught you. -gm

2. Favored rank in skill point? Madness! I figured you'd go for the racial special for halflings: "Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power."


Now you just need to invent a religious order for Edi to belong to. Also, my phone is now busted: somehow no one can hear me talk on it. -gm

Since we're not starting in Udrell, you might want to make him from somewhere else. -gm

prestige options

Are any of these off the table? That evangelist one seems bonkers overpowered even without the class feature I don't understand. The spherewalker seems like a flavored hybrid between the chronicler and the planes walker, and it's got the skills I want.

Without knowing what any of the boons are, the evangelist doesn't honestly look that overpowered, since you give up a level of priest in exchange for some skill-related stuff. That means being a level behind on the various spellcasting milestones, which is surprisingly annoying (the boons could definitely be over-the-top though, I just don't know without looking at the sourcebook it references). Yoa would probably enjoy working with a Planes Walker, although its coolest abilities (like improved counterport, which is super-neat) don't take effect until well after any level we're likely to get to. Pathfinder Chronicler is a bard that gives up spellcasting for some other stuff that seems like it could be pretty neat. -slitherrr (talk)
The closest Paizo god analog to Edi's worship would certainly be Sarenrae THE DAWNFLOWER:Goddess of healing, honesty, redemption, and the sun Alignment NG Domains Fire, Glory, Good, Healing, Sun Obedience The Dawnflower values the redemptive powers of compassion and patience, and extends them to all who might be capable of good. Offer to heal a stranger of his wounds, either by using the powers granted to you by Sarenrae or with a potion, scroll, or other item you possess. Tell the stranger it is by the will of Sarenrae that you share your healing gifts. You may also use your Heal skill to perform this act of healing service. If you can't find a stranger who will accept your offer, stand beneath the open sky during the daylight hours. Blindfold yourself with a red-and-gold scarf and try to locate the sun in the sky through the layers of fabric. Gain a +2 sacred bonus on Perception checks. EVANGELIST BOONS 1 : Healing Spirit (Sp) cure light wounds 3/day, aid 2/day, or remove curse 1/day 2: Fiery Spirit (Su) You have spent so much time in the sun, reveling in Sarenrae's power and meditating on her glory, that its fiery rays have soaked into your very soul. You gain fire resistance 10 3: Holy Brand of the Sun (Su) Your devotion to the Dawnflower allows you to wrap your weapon in her cleansing flames to better bring justice to her foes. For a number of rounds per day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds), you can cause flames to wreathe your weapon. Any weapon you hold while this ability is active becomes a +1 flaming burst weapon. (You can use this ability on a ranged weapon, but can't apply it directly to a piece of ammunition.) If you drop the weapon or give it away, the flame effect on that weapon immediately ends. If the weapon you hold has an enhancement bonus greater than + 1, use the higher bonus. Activating or deactivating this ability is a free action, and the rounds in which you use the ability don't need to be consecutive. Bartley (talk) 02:03, 27 July 2017 (EDT)
I don't know if the "or" under boon 1 means you only get one of those options permanently or what, but it certainly doesn't seem overpowered. Evangelist would also requiring spending a feat on Deific Obedience, so you'd be probably be better off just picking up a feat that gave new class skills like cosmopolitan Bartley (talk) 02:17, 27 July 2017 (EDT)
I do like the sphere walker, but that's a lot of feats required. Edi turning into a swarm of butterflies (or better yet fireflies) then launching fireballs is fun to imagine. Bartley (talk) 03:31, 27 July 2017 (EDT)

random thing

This is neat: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/malleable-symbol/ -slitherrr (talk)

luck of heroes

Is luck of heroes a possibility for Edi? I see it here and here--the former is a hero points ability (which we don't use), and the latter is both 3.5ed and also only can be taken at first level. Maybe you have a different source? -Slitherrr

Sadly for us all, it's located here: Luck of Heroes The most canonical of sources.
Oh hey, look at that. I'd forgotten that guy. -Slitherrr
Yup, we have Slith to blame for it. Happy to have it off limits, though, we did put it in place when we were in 3.5. It's just the most efficient save booster, so it's first on my list of getting my saves to be ridiculous. --Msallen
I'm honestly of a mind to restrict it for PF. I mean, if Paizo's insanely permissive feat QA let things like Step Up pass and Luck of Heroes not, I'm inclined to think there is a reason for it. Also, selective channel is amazing. -gm
lol, I evidently put that on the wiki almost five years ago. Mind-blowing. Anyway I'd guess that any content that still hasn't been explicitly converted is suspect pending review. Which Jones would probably love, but as a policy it honestly makes sense. -Slitherrr

encumbrance

So I worked out the encumbrance for Edi since he had an 8 strength, and he is one weak little shit. With a very, very light combat gear(dagger, sling, mithril shirt!) and the bare camp necessities (cold food for a few days, water for a day, tent, sleeping bag), he has enough capacity left to carry no more than a one (maaaaybe 2) days worth of food for a real adult. Edi probably prefers to ride on trips of any length, and I bet he occasionally tries to get one of the orcs to carry him because he's soooo tired ;) --Msallen

germain redux

I had to have helpful halfling! --Msallen

Actually, between helpful halfling and priest lore, he is basically going to replicate the Germain skill trick of giving anyone around him +4 on any knowledge check --Msallen

bit of luck

"A bit of luck" is a pretty cool ability. MATHS:

Effective DC Percent chance normally Percent chance with "A bit of luck" Equivalent bonus
1 100% 100.00% +0.00
2 95% 99.75% +0.95
3 90% 99.00% +1.80
4 85% 97.75% +2.55
5 80% 96.00% +3.20
6 75% 93.75% +3.75
7 70% 91.00% +4.20
8 65% 87.75% +4.55
9 60% 84.00% +4.80
10 55% 79.75% +4.95
11 50% 75.00% +5.00
12 45% 69.75% +4.95
13 40% 64.00% +4.80
14 35% 57.75% +4.55
15 30% 51.00% +4.20
16 25% 43.75% +3.75
17 20% 36.00% +3.20
18 15% 27.75% +2.55
19 10% 19.00% +1.80
20 5% 9.75% +0.95

It appears that it mostly shines at making a 50/50 chance into nearer a sure thing--the effect is on a bell curve. Still, for anything but a sure thing, it's at least a +1 bonus, and usually much more.-Slitherrr

I also liked this wording: For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. Once you've applied this buff, the recipient gets to roll 2d20 take the best for all rolls he makes for the next round. Not so interesting low level, but once AOE effects, more spells/saves, and multiple attacks become a thing, it scales. --Msallen
Haha yeah geez. I don't know many AoEs that allow multiple d20 rolls from the attacker, but having it for multiple attacks would be a fantastic damage boost. The ray spells also qualify. -Slitherrr
I was thinking more about saving against an AoE. Seems like as level grows, the likelyhood that a round of combat is going to involve making multiple attacks and saves goes up quite a bit. --Msallen
True, I was definitely focused on actions under the recipient's control (since you can maximize your gain if you maximize the number of d20s you have to roll), but increased chance of having to save against an attack is also justified. -Slitherrr
Good against spells and effects that trigger multiple saves, like Phantasmal Killer. -gm
I said "bell curve" here, but that's false--it's actually parabolic. Not sure why I feel like I have to correct that, but I guess that's just how I roll. -Slitherrr

Level six luck domain ability YASS -slitherrr (talk)

All 3 are cool, luck is fantastic, it's not lost on me that this is one of the highest rated domains in the optimization pages. I'm fixing to get some really solid domain spells in luck too. --Msallen (talk)