Difference between revisions of "Edi's Character Sheet"

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(Feats and Abilities)
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!Ability!!class=unsortable|  !!Source!!class=unsortable|  !!class=unsortable|Description
 
!Ability!!class=unsortable|  !!Source!!class=unsortable|  !!class=unsortable|Description
 
|-
 
|-
|[http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/priest#TOC-Aura-Ex- aura]||||priest 1||||detects as lawful?
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|[http://www.d20pfsrd.com/classes/3rd-party-classes/adamant-entertainment/priest#TOC-Aura-Ex- aura]||||priest 1||||detects as good
 
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|[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/luck-domain bit of luck]||||priest 1||||a creature you touch can roll 2 dice and take the best for any d20 check 6/day
 
|[http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo---domains/luck-domain bit of luck]||||priest 1||||a creature you touch can roll 2 dice and take the best for any d20 check 6/day

Revision as of 10:38, 7 June 2014

Player    MSAllen
Name    Edi
Classes/Levels    Priest 2
Race    Halfling
Alignment    Chaotic Good
Origin     ?
Residence     ?

Attributes

Primary

Strength    8 (-1)
Dexterity    15 (+2) [+2 halfling]
Constitution    12 (+1)
Intelligence    12 (+1)
Wisdom    16 (+3)
Charisma    15 (+2) [+2 halfling]

Secondary

Hit Points    12    7 + 5
Armor Class 15 leather armor +2, +2 dex, +1 halfling
Melee Attack Bonus +1 +1 priest 2, -1 str, +1 halfling
Ranged Attack Bonus +4 +1 priest 2, +2 dex, +1 halfling
Initiative +2 +2 dex
Base Speed 20 ft. leather
Fort Save +5 +3 priest 2, +1 con bonus, +1 halfling
Reflex Save +4 +0 priest 2, +2 dex bonus, +1 deft dodger, +1 halfling
Will Save +8 +3 priest 2, +3 wis bonus, +1 halfling
Will Save (Fear) +10 +3 priest 2, +3 wis bonus, +3 halfling

Feats and Abilities

Ability    Source    Description
aura priest 1 detects as good
bit of luck priest 1 a creature you touch can roll 2 dice and take the best for any d20 check 6/day
channel energy priest 1 30-foot radius blast of positive energy heals living or harms undead for 1d8 damage (DC 13) 5/day
deft dodger level 1 +1 to reflex saves
fire bolt priest 1 30 ft. ranged touch attack +4 to do 1d6+1 fire damage 6/day
helpful (halfling) level 1 +4 to aid another
lore priest 1 +1 to all knowledge skills
lore keeper priest 1 touch attack to learn about enemy as if rolled 20 on appropriate knowledge check
lucky halfling level 1 make a save for an ally 1/day
spontaneous casting (fire) priest 1 The priest can “lose” any prepared spell that is not a domain spell in order to cast any (fire) domain spell of the same spell level or lower.

Languages

  • Celstian
  • Peteran
  • Ubrekti

Skills

Skill    Bonus    Bonus Derivation
Acrobatics 4 0 ranks, +2 dex, +2 halfling
Climb 1 0 ranks, -1 str, +2 halfling
Diplomacy 6 1 rank, +3 class skill, +2 cha
Heal 8 2 ranks, +3 class skill, +3 wis
Knowledge (arcana) 7 1 ranks, +3 class skill, +1 int, +1 lore
Knowledge (dungeoneering) 7 1 ranks, +3 class skill, +1 int, +1 lore
Knowledge (history) 6 1 ranks, +3 class skill, +1 int, +1 lore
Knowledge (local) 6 1 rank, +3 class skill, +1 int, +1 lore
Knowledge (nature) 6 1 rank, +3 class skill, +1 int, +1 lore
Knowledge (religion) 7 2 ranks, +3 class skill, +1 int, +1 lore
Perception 6 1 rank, +3 wis, +2 halfling
Profession (preacher) 8 2 ranks, +3 class skill, +3 wis
Sense Motive 7 1 rank, +3 class skill, +3 wis
Spellcraft 8 2 ranks, +3 class skill, +3 int

Notable Equipment

Advancement

  • favored class: priest
  • traits: deft dodger and helpful halfling

level 1: priest 1

  • favored class: +1 skill point
  • feat: lucky halfling
  • domains: fire, knowledge, and luck
  • 1 diplomacy
  • 1 heal
  • 1 knowledge (history)
  • 1 knowledge (local)
  • 1 knowledge (religion)
  • 1 profession (preacher)
  • 1 sense motive
  • 1 spellcraft

level 2: priest 2

  • favored class: +1 skill point
  • 1 heal
  • 1 knowledge (arcana)
  • 1 knowledge (dungeoneering)
  • 1 knowledge (nature)
  • 1 knowledge (religion)
  • 1 perception
  • 1 profession (preacher)
  • 1 spellcraft