Difference between revisions of "Frimble's Character Sheet"

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{{statsbox|default.png|2|Road [[Halfling]]|[[Rogue]] 2|Leather Armor|MW Rapier|Somewhere. (?)}}
+
{{statsbox|Frimble.jpg|3|Road [[Halfling]]|[[Rogue]] 3|Leather Armor|MW Rapier|The roads of Flannery}}
  
 
There is a spreadsheet of this character : [https://docs.google.com/spreadsheet/ccc?key=0Atk8kYgawiKVdE56YlRxekltNlJJUEZhVWJjV3FMWmc#gid=1]
 
There is a spreadsheet of this character : [https://docs.google.com/spreadsheet/ccc?key=0Atk8kYgawiKVdE56YlRxekltNlJJUEZhVWJjV3FMWmc#gid=1]
Line 20: Line 20:
 
|}
 
|}
  
{{GM}} :''According to the calculator I used, Frimble's attribute totals only were 19 points. I put the extra one into STR to get rid of the attack penalty. Feel free to change.''
 
  
  
 
===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points || 17 = 8 (Rogue 1st HD) + 1 Con + 7 (Rogue's HD) + 1 Con + 0 Favored Level Bonus
+
|Hit Points |||| 26 |||| = 8(Rogue 1st HD) + 1 Con + 7 (Rogue's HD) + 1 Con + 7 (Rogue HD) + 1 CON + 1 Favored Level Bonuses
 
|-
 
|-
 
|Armor Class |||| 17 |||| = 10 + 2 Armor + 4 Dex + 1 Size
 
|Armor Class |||| 17 |||| = 10 + 2 Armor + 4 Dex + 1 Size
 
|-
 
|-
|Base Attack Bonus |||| +1
+
|Base Attack Bonus |||| +2
 
|-
 
|-
 
|Initiative |||| +4
 
|Initiative |||| +4
Line 35: Line 34:
 
|Base Speed |||| 20'
 
|Base Speed |||| 20'
 
|-
 
|-
|Fort Save |||| +2 |||| +0 Rogue + 1 Con + 1 Halfling
+
|Fort Save |||| +3 |||| +1 Rogue + 1 Con + 1 Halfling  
 
|-
 
|-
 
|Reflex |||| +8 |||| +3 Rogue + 4 Dex + 1 Halfling
 
|Reflex |||| +8 |||| +3 Rogue + 4 Dex + 1 Halfling
 
|-
 
|-
|Will Save |||| +2 |||| +0 Paladin + 1 Wis + 1 Halfling
+
|Will Save |||| +3 |||| +1 Paladin + 1 Wis + 1 Halfling  
 
|}
 
|}
 
{{GM}} :'' you only had 15 HP on your character spreadsheet. Dunno if you were using d6 instead of d8 or forgetting con or what.''
 
  
 
==Feats and Abilities==
 
==Feats and Abilities==
Line 48: Line 45:
 
===Purchased Feats===
 
===Purchased Feats===
 
*1st: Well Prepared  
 
*1st: Well Prepared  
*????: Combat Reflexes
+
*3rd: *Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. lvl 3
 
+
{{GM}} : ''Where did the second feat come from? Am I missing something?''
+
  
 
===Class Feats & Abilities===
 
===Class Feats & Abilities===
*Trapfinding  
+
*Sneak Attack - when target lacks dex bonus (?) or is flanked, +2d6 damage (increases levels 3,5,7,9,etc)
*Quicker than the Eye (replaces evasion)
+
*Trapfinding - add 1/2 level to Perception check to find traps and disable devices.  Can use disable device on magical traps.
*Rogue Talent (Finesse: Rapier)
+
*Rummage - (swift action) Appraise (DC 10 + # of items) a selection of items in order of most to least valuable (replaces trap sense) lvl 3
 +
*Quicker than the Eye (replaces evasion) [http://www.d20pfsrd.com/races/core-races/halfling/filcher-rogue-halfling | see description]
 +
*Rogue Talent (Finesse: Rapier) - use Dex mod instead of Str on attack rolls
 +
*rogue class option: Daggers get +1/2 bonus on crit confirmation rolls (max bonus +4, 0 spent)
  
 
===Race Abilities===
 
===Race Abilities===
Line 61: Line 59:
 
*Fearless (+2 Save vs Fear)
 
*Fearless (+2 Save vs Fear)
 
*Halfling Luck (+1 Saves)
 
*Halfling Luck (+1 Saves)
*Sure Footed (+2 acrobatics and climb)
+
*Shiftless (+2 bluff, +2 slight of hand)
 
*Weapon Familiarity, Halfling
 
*Weapon Familiarity, Halfling
 
*Keen Senses (+2 on Perception)
 
*Keen Senses (+2 on Perception)
  
{{GM}} : ''I did not see any of these on your character sheet? Did you look at the alternative racial traits? Some good AltTraits are Fleet of Foot or Shiftless. There is also one that bumps Ride and Handle Animal''
 
  
 
===Languages===
 
===Languages===
 
*Ubrekti
 
*Ubrekti
*B Lang 1
+
*[[Fresian_(Language)|Dulisian]]
  
 
==Skills==
 
==Skills==
*Acrobatics (+10) : '''1 ranks''' + 4 attribute + 3 class skill bonus + 2 Halfling
+
added 9 points to: appraise 1, bluff 1,  diplomacy 2, perception 1, profession 1, slight of hand 1, stealth 2
*Appraise (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus
+
 
*Bluff (+7) : '''2 ranks''' + 2 attribute + 3 class skill bonus
+
*Acrobatics (+8) : '''1 ranks''' + 4 attribute + 3 class skill bonus
*Diplomacy (+7) : '''2 ranks''' + 2 attribute + 3 class skill bonus  
+
*Appraise (+8) : '''3 ranks''' + 1 attribute + 3 class skill bonus + 1 Rummage
 +
*Bluff (+10) : '''3 ranks''' + 2 attribute + 3 class skill bonus + 2 Halfling
 +
*climb (0)
 +
*craft 1-3 (1)
 +
*Diplomacy (+8) : '''3 ranks''' + 2 attribute + 3 class skill bonus  
 
*Disable Device (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus
 
*Disable Device (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus
*Perception (+8) : '''2 ranks''' + 1 attribute + 3 class skill bonus + 2 halfling
+
*Disguise (2)
*Profession (Merchant) (+5) : '''1 ranks''' + 1 attribute + 3 class skill bonus
+
*Escape Artist (4)
*Ride (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus
+
*Fly (4)
 +
*Handle Animal (0)
 +
*Heal (1)
 +
*Intimidate (2)
 +
* Knowledges (0)
 +
*Linguistics (0)
 +
*Perception (+9) : '''3 ranks''' + 1 attribute + 3 class skill bonus + 2 halfling  
 +
*Performs (2)
 +
*Profession (Merchant) (+7) : '''3 ranks''' + 1 attribute + 3 class skill bonus  
 +
*Ride (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus (for being a road hafling)
 
*Sense Motive (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus
 
*Sense Motive (+6) : '''2 ranks''' + 1 attribute + 3 class skill bonus
*Slight of Hand (+9) : '''2 ranks''' + 4 attribute + 3 class skill bonus
+
*Slight of Hand (+12) : '''3 ranks''' + 4 attribute + 3 class skill bonus + 2 shiftless
*Stealth (+12) : '''1 ranks''' + 4 attribute + 3 class skill bonus + 4 Small Size
+
*Spellcraft (0)
 +
*Stealth (+14) : '''3 ranks''' + 4 attribute + 3 class skill bonus + 4 Small Size
 +
*Survival (1)
 +
*Swim (0)
 
*Use Magic Device (+6) : '''1 ranks''' + 2 attribute + 3 class skill bonus
 
*Use Magic Device (+6) : '''1 ranks''' + 2 attribute + 3 class skill bonus
  
{{GM}}: ''20 ranks means you used your Favored Class bonuses for skill points?''
+
total ranks: 29 = 9 (lvl1) + 9 (lvl2) + 9 (lvl3) + 2 (favored class)
  
 
==Cool Items==
 
==Cool Items==
 +
See [[https://docs.google.com/spreadsheet/ccc?key=0Atk8kYgawiKVdE56YlRxekltNlJJUEZhVWJjV3FMWmc#gid=0 | google doc]] for up to date list
 +
 
===Mundane Items===
 
===Mundane Items===
*Go Here
+
===Carried Gear===
 +
 
 +
{|
 +
!Item!!Weight 19.25!!Cost 407
 +
|-
 +
|dagger||1||4
 +
|-
 +
|dagger||1||4
 +
|-
 +
|Masterwork Rapier||2||320
 +
|-
 +
|backpack||.5||2
 +
|-
 +
|Sheriff's Whistle||0||1
 +
|-
 +
|Compass||.5||10
 +
|-
 +
|Mirror||.5||10
 +
|-
 +
|Thieve's Tools||1||30
 +
|-
 +
|Caltrops||2||1
 +
|-
 +
|Leather Armor||7.5||10
 +
|-
 +
|Traveler's Outfit||1.25||1
 +
|-
 +
|foofy hat||.5||10
 +
|-
 +
|pocketed scarf||.5||8
 +
|}
 +
 
 +
===On [[Seth]]===
 +
{|
 +
!Item!!Weight 32.75!!Cost 85
 +
|-5x Trail Rations||5x1||5x.5
 +
|-
 +
|bedroll||1.25||.1
 +
|-
 +
|blanket||1||.2
 +
|-
 +
|fishing gear||1||1
 +
|-
 +
|2x Torch||2x1||2x.1
 +
|-
 +
|Healer's Kit (+2 to heal)||1||50
 +
|-
 +
|cooking kit||2||1
 +
|-
 +
|shaving kit||.5||12
 +
|-
 +
|Hemp Rope||2||10
 +
|-
 +
|5x Animal Feed||5x2||5x.5
 +
|-
 +
|Sales Pack (Waterproof bag)||2||.5
 +
|-
 +
|Merchant's Scale||5||2
 +
|}
 +
 
 +
===Sales Pack===
 +
{|
 +
!Item!!Weight 33.55!!Cost 490.35
 +
|-
 +
|10x Sq Yd Stained Linen||||10x2
 +
|-
 +
|5x Sq Yd Silk||||5x10
 +
|-
 +
|salt||1||10
 +
|-
 +
|Old Tobacco||1||.25
 +
|-
 +
|10x candle||||10x.01
 +
|-
 +
|10x Fishhooks||||10x.1
 +
|-
 +
|Soap||.5||1
 +
|-
 +
|2x Fortune Teller Deck||0||0
 +
|-
 +
|5x Puzzle Box||5x1||5x20
 +
|-
 +
|Drum||2||5
 +
|-
 +
|Lute||3||5
 +
|-
 +
|Pipes||3||5
 +
|-
 +
|20x Keys||20x.01||20x.05
 +
|-
 +
|Grappling Hook||4||1
 +
|-
 +
|Monks Outfit||5||5
 +
|-
 +
|10x Crossbow Bolts||10x.01||10x.1
 +
|-
 +
|4x Dagger||4x1||4x2
 +
|-
 +
|5x Flint and Steel||5x.5||5x1
 +
|-
 +
|2x Dancer's Bells||2x.5||2x1
 +
|-
 +
|20x Various Rings||20x.01||20x1
 +
|-
 +
|5x Signet Rings||5x.01||5x50
 +
|}
 +
 
  
 
===Expendables===
 
===Expendables===

Latest revision as of 12:43, 23 February 2013

Character Stats
Frimble.jpg
Level 3
Race Road Halfling
Class Rogue 3
Armor Leather Armor
Weapon(s) MW Rapier
Hometown The roads of Flannery

There is a spreadsheet of this character : [1]

Attributes

Primary

Strength 10 (+0)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 12 (+1)
Wisdom 12 (+1)
Charisma 14 (+2)


Secondary

Hit Points 26 = 8(Rogue 1st HD) + 1 Con + 7 (Rogue's HD) + 1 Con + 7 (Rogue HD) + 1 CON + 1 Favored Level Bonuses
Armor Class 17 = 10 + 2 Armor + 4 Dex + 1 Size
Base Attack Bonus +2
Initiative +4
Base Speed 20'
Fort Save +3 +1 Rogue + 1 Con + 1 Halfling
Reflex +8 +3 Rogue + 4 Dex + 1 Halfling
Will Save +3 +1 Paladin + 1 Wis + 1 Halfling

Feats and Abilities

Purchased Feats

  • 1st: Well Prepared
  • 3rd: *Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. lvl 3

Class Feats & Abilities

  • Sneak Attack - when target lacks dex bonus (?) or is flanked, +2d6 damage (increases levels 3,5,7,9,etc)
  • Trapfinding - add 1/2 level to Perception check to find traps and disable devices. Can use disable device on magical traps.
  • Rummage - (swift action) Appraise (DC 10 + # of items) a selection of items in order of most to least valuable (replaces trap sense) lvl 3
  • Quicker than the Eye (replaces evasion) | see description
  • Rogue Talent (Finesse: Rapier) - use Dex mod instead of Str on attack rolls
  • rogue class option: Daggers get +1/2 bonus on crit confirmation rolls (max bonus +4, 0 spent)

Race Abilities

  • Small Size
  • Fearless (+2 Save vs Fear)
  • Halfling Luck (+1 Saves)
  • Shiftless (+2 bluff, +2 slight of hand)
  • Weapon Familiarity, Halfling
  • Keen Senses (+2 on Perception)


Languages

Skills

added 9 points to: appraise 1, bluff 1, diplomacy 2, perception 1, profession 1, slight of hand 1, stealth 2

  • Acrobatics (+8) : 1 ranks + 4 attribute + 3 class skill bonus
  • Appraise (+8) : 3 ranks + 1 attribute + 3 class skill bonus + 1 Rummage
  • Bluff (+10) : 3 ranks + 2 attribute + 3 class skill bonus + 2 Halfling
  • climb (0)
  • craft 1-3 (1)
  • Diplomacy (+8) : 3 ranks + 2 attribute + 3 class skill bonus
  • Disable Device (+9) : 2 ranks + 4 attribute + 3 class skill bonus
  • Disguise (2)
  • Escape Artist (4)
  • Fly (4)
  • Handle Animal (0)
  • Heal (1)
  • Intimidate (2)
  • Knowledges (0)
  • Linguistics (0)
  • Perception (+9) : 3 ranks + 1 attribute + 3 class skill bonus + 2 halfling
  • Performs (2)
  • Profession (Merchant) (+7) : 3 ranks + 1 attribute + 3 class skill bonus
  • Ride (+9) : 2 ranks + 4 attribute + 3 class skill bonus (for being a road hafling)
  • Sense Motive (+6) : 2 ranks + 1 attribute + 3 class skill bonus
  • Slight of Hand (+12) : 3 ranks + 4 attribute + 3 class skill bonus + 2 shiftless
  • Spellcraft (0)
  • Stealth (+14) : 3 ranks + 4 attribute + 3 class skill bonus + 4 Small Size
  • Survival (1)
  • Swim (0)
  • Use Magic Device (+6) : 1 ranks + 2 attribute + 3 class skill bonus

total ranks: 29 = 9 (lvl1) + 9 (lvl2) + 9 (lvl3) + 2 (favored class)

Cool Items

See [| google doc] for up to date list

Mundane Items

Carried Gear

Item Weight 19.25 Cost 407
dagger 1 4
dagger 1 4
Masterwork Rapier 2 320
backpack .5 2
Sheriff's Whistle 0 1
Compass .5 10
Mirror .5 10
Thieve's Tools 1 30
Caltrops 2 1
Leather Armor 7.5 10
Traveler's Outfit 1.25 1
foofy hat .5 10
pocketed scarf .5 8

On Seth

Item Weight 32.75 Cost 85
bedroll 1.25 .1
blanket 1 .2
fishing gear 1 1
2x Torch 2x1 2x.1
Healer's Kit (+2 to heal) 1 50
cooking kit 2 1
shaving kit .5 12
Hemp Rope 2 10
5x Animal Feed 5x2 5x.5
Sales Pack (Waterproof bag) 2 .5
Merchant's Scale 5 2

Sales Pack

Item Weight 33.55 Cost 490.35
10x Sq Yd Stained Linen 10x2
5x Sq Yd Silk 5x10
salt 1 10
Old Tobacco 1 .25
10x candle 10x.01
10x Fishhooks 10x.1
Soap .5 1
2x Fortune Teller Deck 0 0
5x Puzzle Box 5x1 5x20
Drum 2 5
Lute 3 5
Pipes 3 5
20x Keys 20x.01 20x.05
Grappling Hook 4 1
Monks Outfit 5 5
10x Crossbow Bolts 10x.01 10x.1
4x Dagger 4x1 4x2
5x Flint and Steel 5x.5 5x1
2x Dancer's Bells 2x.5 2x1
20x Various Rings 20x.01 20x1
5x Signet Rings 5x.01 5x50


Expendables

  • Go Here