Difference between revisions of "Gallus Parvus' Character Sheet"
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− | {{statsbox|default.png|2|[[Human]]|[[Necromancer]] 2|None|Quarterstaff <BR />Light Crossbow|Wyvern's Reach, Petara}} | + | {{statsbox|default.png|2|[[Human]]|[[Necromancer]] 2|None|Quarterstaff <BR />Light Crossbow|[[Wyvern's Reach]], Petara}} |
==Attributes== | ==Attributes== | ||
Line 22: | Line 22: | ||
===Secondary=== | ===Secondary=== | ||
{| | {| | ||
− | |Hit Points || 15 = 6 ( | + | |Hit Points || 15 = 6 (Wizard 1st HD) + 2 Con + 5 (Wizard HD) + 2 Con |
|- | |- | ||
|Armor Class |||| 11 |||| = 10 + 1 Dex | |Armor Class |||| 11 |||| = 10 + 1 Dex | ||
Line 48: | Line 48: | ||
*Bound Item (Amulet?) | *Bound Item (Amulet?) | ||
**1/day: Cast any spell you can legally cast from your known spells list. | **1/day: Cast any spell you can legally cast from your known spells list. | ||
+ | **Able to enchant as if you had every craft item feat. | ||
*Scribe Scroll | *Scribe Scroll | ||
*Command Undead | *Command Undead | ||
Line 84: | Line 85: | ||
==Magic== | ==Magic== | ||
− | * | + | *Spell Preparation |
+ | **Cantrips: 4 (unlimited uses/day) | ||
+ | **1st: 2 + 1B + 1S | ||
− | === | + | ===Cantrips (DC 15 / 17 ''Necro'')=== |
− | * | + | *[[Resize]] (rare) |
+ | *[[Chalkboard]] (rare, university, opposition school) | ||
+ | *Resistance Subject gains +1 on saving throws. CRB | ||
+ | *Acid Splash Orb deals 1d3 acid damage. CRB | ||
+ | *Drench A sudden downpour soaks a target creature or object. Blog | ||
+ | *Detect Magic Detects all spells and magic items within 60 ft. CRB | ||
+ | *Detect Poison Detects poison in one creature or small object. CRB | ||
+ | *Read Magic Read scrolls and spellbooks. CRB | ||
+ | *Daze A single humanoid creature with 4 HD or less loses its next action. *Breeze Create a light wind that blows target from direction of your choice. | ||
+ | *Dancing Lights Creates torches or other lights. CRB | ||
+ | *Flare Dazzles one creature (–1 on attack rolls). CRB | ||
+ | *Light Object shines like a torch. CRB | ||
+ | *Penumbra Protects creature or object touched from bright light. Blog | ||
+ | *Ray of Frost Ray deals 1d3 cold damage. CRB | ||
+ | *Scoop Create a scoop of force to pick up or carry liquids. Blog | ||
+ | *Spark Ignites flammable objects. APG | ||
+ | *Ghost Sound Figment sounds. CRB | ||
+ | *Haunted Fey Aspect You surround yourself with disturbing illusions. | ||
+ | *Bleed Cause a stabilized creature to resume dying. CRB | ||
+ | *Disrupt Undead Deals 1d6 damage to one undead. CRB | ||
+ | *Touch of Fatigue Touch attack fatigues target. CRB | ||
+ | *Jolt Deal 1d3 electrical damage with a ranged touch attack. Blog | ||
+ | *Mage Hand 5-pound telekinesis. CRB | ||
+ | *Mending Makes minor repairs on an object. CRB | ||
+ | *Message Whisper conversation at distance. CRB | ||
+ | *Open/Close Opens or closes small or light things. CRB | ||
+ | *Root Reinforces a subjects defense against being moved or tripped. Blog | ||
+ | *Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible). | ||
+ | *Prestidigitation Performs minor tricks. | ||
− | ===Level 1 (DC | + | ===Level 1 (DC 16 / 18 ''Necro'')=== |
*Ant Haul | *Ant Haul | ||
*Burning Hands | *Burning Hands |
Latest revision as of 11:31, 3 November 2012
150px | |
Level | 2 |
Race | Human |
Class | Necromancer 2 |
Armor | None |
Weapon(s) | Quarterstaff Light Crossbow |
Hometown | Wyvern's Reach, Petara |
Contents
Attributes
Primary
Strength | 8 (-1) |
Dexterity | 12 (+1) |
Constitution | 14 (+2) |
Intelligence | 20 (+5) |
Wisdom | 10 (+0) |
Charisma | 8 (-1) |
Game Master: Small and hunched, although he is much more tough than his frail appearance might indicate.
Secondary
Hit Points | 15 = 6 (Wizard 1st HD) + 2 Con + 5 (Wizard HD) + 2 Con | |||
Armor Class | 11 | = 10 + 1 Dex | ||
Base Attack Bonus | +1 | |||
Initiative | +1 | |||
Base Speed | 30' | |||
Fort Save | +2 | +0 Wizard + 2 Con | ||
Reflex | +1 | +0 Wizard + 1 Dex | ||
Will Save | +7 | +3 Wizard, +0 Wis |
Feats and Abilities
Purchased Feats
- Human: Spell Focus (Necromancy)
- 1st: Greater Spell Focus (Necromancy)
Class Feats & Abilities
- Bound Item (Amulet?)
- 1/day: Cast any spell you can legally cast from your known spells list.
- Able to enchant as if you had every craft item feat.
- Scribe Scroll
- Command Undead
- Specialized: Necromancy
- Restricted: Conjuration, Illusion
- 2 Spell Slots to Memorize
Race Abilities
- +1 skill point per level
Languages
- Petaran
- Old Petaran
- Ubrekti
- Old Ubrekti
- Gnomish
- Sidhe
- Bedowyld
Skills
Skill Points = 18
- Appraise (+9) : 1 ranks + 5 attribute + 3 class skill bonus
- Knowledge (Arcana) (+10) : 2 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Dungeoneering) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Engineering) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Local: University) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Local: Wyvern's Reach) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (History) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Planes) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Religion: Mainland) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Religion: Petaran) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Lingusitics) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Spellcraft) (+10) : 2 ranks + 5 Attribute + 3 class skill bonus
- Knowledge (Stealth) (+2) : 2 ranks + 1 Attribute
Magic
- Spell Preparation
- Cantrips: 4 (unlimited uses/day)
- 1st: 2 + 1B + 1S
Cantrips (DC 15 / 17 Necro)
- Resize (rare)
- Chalkboard (rare, university, opposition school)
- Resistance Subject gains +1 on saving throws. CRB
- Acid Splash Orb deals 1d3 acid damage. CRB
- Drench A sudden downpour soaks a target creature or object. Blog
- Detect Magic Detects all spells and magic items within 60 ft. CRB
- Detect Poison Detects poison in one creature or small object. CRB
- Read Magic Read scrolls and spellbooks. CRB
- Daze A single humanoid creature with 4 HD or less loses its next action. *Breeze Create a light wind that blows target from direction of your choice.
- Dancing Lights Creates torches or other lights. CRB
- Flare Dazzles one creature (–1 on attack rolls). CRB
- Light Object shines like a torch. CRB
- Penumbra Protects creature or object touched from bright light. Blog
- Ray of Frost Ray deals 1d3 cold damage. CRB
- Scoop Create a scoop of force to pick up or carry liquids. Blog
- Spark Ignites flammable objects. APG
- Ghost Sound Figment sounds. CRB
- Haunted Fey Aspect You surround yourself with disturbing illusions.
- Bleed Cause a stabilized creature to resume dying. CRB
- Disrupt Undead Deals 1d6 damage to one undead. CRB
- Touch of Fatigue Touch attack fatigues target. CRB
- Jolt Deal 1d3 electrical damage with a ranged touch attack. Blog
- Mage Hand 5-pound telekinesis. CRB
- Mending Makes minor repairs on an object. CRB
- Message Whisper conversation at distance. CRB
- Open/Close Opens or closes small or light things. CRB
- Root Reinforces a subjects defense against being moved or tripped. Blog
- Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
- Prestidigitation Performs minor tricks.
Level 1 (DC 16 / 18 Necro)
- Ant Haul
- Burning Hands
- Detect Undead
- Gravity Bow
- Hydraulic Push
- Identify
- Magic Missile
- Polypurpose Panacea
- Ray of Enfeeblement
- Scupt Corpse
Cool Items
1000 GP
Expendables
- None