Difference between revisions of "Gallus Parvus' Character Sheet"

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(Primary)
(Cantrips (DC 15 / 17 Necro))
 
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{{statsbox|default.png|2|[[Human]]|[[Necromancer]] 2|None|Quarterstaff <BR />Light Crossbow|Wyvern's Reach, Petara}}
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{{statsbox|default.png|2|[[Human]]|[[Necromancer]] 2|None|Quarterstaff <BR />Light Crossbow|[[Wyvern's Reach]], Petara}}
  
 
==Attributes==
 
==Attributes==
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===Secondary===
 
===Secondary===
 
{|
 
{|
|Hit Points || 15 = 6 (Inquisitor 1st HD) + 2 Con + 5 (Inquisitor HD) + 2 Con
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|Hit Points || 15 = 6 (Wizard 1st HD) + 2 Con + 5 (Wizard HD) + 2 Con
 
|-
 
|-
 
|Armor Class |||| 11 |||| = 10 + 1 Dex
 
|Armor Class |||| 11 |||| = 10 + 1 Dex
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*Bound Item (Amulet?)
 
*Bound Item (Amulet?)
 
**1/day: Cast any spell you can legally cast from your known spells list.  
 
**1/day: Cast any spell you can legally cast from your known spells list.  
 +
**Able to enchant as if you had every craft item feat.
 
*Scribe Scroll
 
*Scribe Scroll
 
*Command Undead
 
*Command Undead
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==Magic==
 
==Magic==
*Spells Per Day = (1st) 2+1B  
+
*Spell Preparation
 +
**Cantrips: 4 (unlimited uses/day)
 +
**1st: 2 + 1B + 1S
  
===Orisons (DC 14 / 16 ''Necro'')===
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===Cantrips (DC 15 / 17 ''Necro'')===
*All Non-Rare [http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---sorcerer-and-wizard] (Feel free to write them in here ;) )
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*[[Resize]] (rare)
 +
*[[Chalkboard]] (rare, university, opposition school)
 +
*Resistance Subject gains +1 on saving throws. CRB
 +
*Acid Splash Orb deals 1d3 acid damage. CRB
 +
*Drench A sudden downpour soaks a target creature or object. Blog
 +
*Detect Magic Detects all spells and magic items within 60 ft. CRB
 +
*Detect Poison Detects poison in one creature or small object. CRB
 +
*Read Magic Read scrolls and spellbooks. CRB
 +
*Daze A single humanoid creature with 4 HD or less loses its next action. *Breeze Create a light wind that blows target from direction of your choice.
 +
*Dancing Lights Creates torches or other lights. CRB
 +
*Flare Dazzles one creature (–1 on attack rolls). CRB
 +
*Light Object shines like a torch. CRB
 +
*Penumbra Protects creature or object touched from bright light. Blog
 +
*Ray of Frost Ray deals 1d3 cold damage. CRB
 +
*Scoop Create a scoop of force to pick up or carry liquids. Blog
 +
*Spark Ignites flammable objects. APG
 +
*Ghost Sound Figment sounds. CRB
 +
*Haunted Fey Aspect You surround yourself with disturbing illusions.
 +
*Bleed Cause a stabilized creature to resume dying. CRB
 +
*Disrupt Undead Deals 1d6 damage to one undead. CRB
 +
*Touch of Fatigue Touch attack fatigues target. CRB
 +
*Jolt Deal 1d3 electrical damage with a ranged touch attack. Blog
 +
*Mage Hand 5-pound telekinesis. CRB
 +
*Mending Makes minor repairs on an object. CRB
 +
*Message Whisper conversation at distance. CRB
 +
*Open/Close Opens or closes small or light things. CRB
 +
*Root Reinforces a subjects defense against being moved or tripped. Blog
 +
*Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
 +
*Prestidigitation Performs minor tricks.
  
===Level 1 (DC 15 / 17 ''Necro'')===
+
===Level 1 (DC 16 / 18 ''Necro'')===
 
*Ant Haul
 
*Ant Haul
 
*Burning Hands
 
*Burning Hands

Latest revision as of 11:31, 3 November 2012

Character Stats
150px
Level 2
Race Human
Class Necromancer 2
Armor None
Weapon(s) Quarterstaff
Light Crossbow
Hometown Wyvern's Reach, Petara

Attributes

Primary

Strength 8 (-1)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 20 (+5)
Wisdom 10 (+0)
Charisma 8 (-1)

DungeonMasterToken2.pngGame Master: Small and hunched, although he is much more tough than his frail appearance might indicate.

Secondary

Hit Points 15 = 6 (Wizard 1st HD) + 2 Con + 5 (Wizard HD) + 2 Con
Armor Class 11 = 10 + 1 Dex
Base Attack Bonus +1
Initiative +1
Base Speed 30'
Fort Save +2 +0 Wizard + 2 Con
Reflex +1 +0 Wizard + 1 Dex
Will Save +7 +3 Wizard, +0 Wis

Feats and Abilities

Purchased Feats

  • Human: Spell Focus (Necromancy)
  • 1st: Greater Spell Focus (Necromancy)

Class Feats & Abilities

  • Bound Item (Amulet?)
    • 1/day: Cast any spell you can legally cast from your known spells list.
    • Able to enchant as if you had every craft item feat.
  • Scribe Scroll
  • Command Undead
  • Specialized: Necromancy
  • Restricted: Conjuration, Illusion
    • 2 Spell Slots to Memorize

Race Abilities

  • +1 skill point per level

Languages

  • Petaran
  • Old Petaran
  • Ubrekti
  • Old Ubrekti
  • Gnomish
  • Sidhe
  • Bedowyld

Skills

Skill Points = 18

  • Appraise (+9) : 1 ranks + 5 attribute + 3 class skill bonus
  • Knowledge (Arcana) (+10) : 2 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Dungeoneering) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Engineering) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Local: University) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Local: Wyvern's Reach) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (History) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Planes) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Religion: Mainland) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Religion: Petaran) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Lingusitics) (+9) : 1 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Spellcraft) (+10) : 2 ranks + 5 Attribute + 3 class skill bonus
  • Knowledge (Stealth) (+2) : 2 ranks + 1 Attribute

Magic

  • Spell Preparation
    • Cantrips: 4 (unlimited uses/day)
    • 1st: 2 + 1B + 1S

Cantrips (DC 15 / 17 Necro)

  • Resize (rare)
  • Chalkboard (rare, university, opposition school)
  • Resistance Subject gains +1 on saving throws. CRB
  • Acid Splash Orb deals 1d3 acid damage. CRB
  • Drench A sudden downpour soaks a target creature or object. Blog
  • Detect Magic Detects all spells and magic items within 60 ft. CRB
  • Detect Poison Detects poison in one creature or small object. CRB
  • Read Magic Read scrolls and spellbooks. CRB
  • Daze A single humanoid creature with 4 HD or less loses its next action. *Breeze Create a light wind that blows target from direction of your choice.
  • Dancing Lights Creates torches or other lights. CRB
  • Flare Dazzles one creature (–1 on attack rolls). CRB
  • Light Object shines like a torch. CRB
  • Penumbra Protects creature or object touched from bright light. Blog
  • Ray of Frost Ray deals 1d3 cold damage. CRB
  • Scoop Create a scoop of force to pick up or carry liquids. Blog
  • Spark Ignites flammable objects. APG
  • Ghost Sound Figment sounds. CRB
  • Haunted Fey Aspect You surround yourself with disturbing illusions.
  • Bleed Cause a stabilized creature to resume dying. CRB
  • Disrupt Undead Deals 1d6 damage to one undead. CRB
  • Touch of Fatigue Touch attack fatigues target. CRB
  • Jolt Deal 1d3 electrical damage with a ranged touch attack. Blog
  • Mage Hand 5-pound telekinesis. CRB
  • Mending Makes minor repairs on an object. CRB
  • Message Whisper conversation at distance. CRB
  • Open/Close Opens or closes small or light things. CRB
  • Root Reinforces a subjects defense against being moved or tripped. Blog
  • Arcane Mark Inscribes a personal rune on an object or creature (visible or invisible).
  • Prestidigitation Performs minor tricks.

Level 1 (DC 16 / 18 Necro)

  • Ant Haul
  • Burning Hands
  • Detect Undead
  • Gravity Bow
  • Hydraulic Push
  • Identify
  • Magic Missile
  • Polypurpose Panacea
  • Ray of Enfeeblement
  • Scupt Corpse

Cool Items

1000 GP

Expendables

  • None