Geyser
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Revision as of 12:59, 12 June 2012 by Detarame (Talk | contribs) (Created page with "{{Spell | school=Evocation | supp= | class1=Drd | class1lvl=2 | class2=Rgr | class2lvl=3 | class3=Shaman | class3lvl=2 | class4= | class4lvl= | class5= | class5lvl= | comp=V, S, ...")
Evocation | |
Level: | Drd 2 Rgr 3 Shaman 2 |
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Components: | V, S, M |
Casting time: | 1 Round |
Range: | Short (25 ft + 5ft/2 lvl) |
Area: | One Creature |
Duration: | 1 Round |
Saving Throw: | Reflex negates |
Spell Resistance: | Yes |
Material Components: | A splash of water collected from a flowing stream. |
Description
A small geyser erupts from the ground and slams into the target, dealing 3d6 + 1/2 levels (Max +10) of impact damage. The target must be standing on a solid surface - flying creatures cannot be affected by this spell. A successful Reflex save allows creatures in the spell's area to avoid the effects, but if they choose to remain in the square with an active geyser on their turn, they will be subject to the spell's effects. In addition to damage, the geyser extinguishes all non-magical fires within 5 feet. It has no effect on magical fires.
See Also
n/a