Difference between revisions of "Ghost Elk"
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− | The Ghost Elk is a mysterious elk that appeared to Anise after she buried [[Elven Remains]] found among gear looted from a band of Hand Halflings by [[Orc | + | The Ghost Elk is a mysterious elk that appeared to Anise after she buried [[Elven Remains]] found among gear looted from a band of [[Hand Halflings]] by [[Orc Opportunists]] in the depopulated Draglet region. |
It's not REALLY a ghost. It's just a name. | It's not REALLY a ghost. It's just a name. | ||
+ | [[File:White elk.jpg]] [[File:White elk2.jpg]] | ||
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− | + | =Anise's Ghost Elk deltas= | |
+ | *Skill ranks: Perception 4, Stealth 4, Survival 1 | ||
+ | *New Feats: Dodge, Mobility, Stable Gallop | ||
+ | *Dex +1 at lvl 4 | ||
− | + | =Ghost Elk [Magical Beast]= | |
− | Initiative: +1 | + | *(Modified) Elk (via World of Warcraft Manual of Monsters) |
+ | *Hit Dice: 3d10+9 (25 hp) | ||
+ | *Initiative: +1 | ||
+ | *Speed: 50 ft. (10 squares) | ||
+ | *Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13 | ||
+ | *Base Att/Grapp: +3/+13 | ||
+ | *Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size) | ||
+ | *Full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as *Magic Weapon for DR) | ||
+ | *Space/reach: 10ft/5ft | ||
+ | *Special attack: charge | ||
+ | *Special qualities: lowlight vision, darkvision (see below), ''scent'', ''trackless'' | ||
+ | *Saves F/R/W: +7/+5/+3 | ||
+ | *Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6 | ||
+ | *Skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus) | ||
+ | *Feats: alertness, endurance | ||
+ | *Environment: cold and temperate forest, hill and mountains | ||
+ | *Organization: Unique | ||
+ | *Challenge rating: 1 | ||
+ | *Treasure: none | ||
+ | *Alignment: neutral | ||
+ | *Advancement: 4-10 HD (Large) | ||
+ | *Level Adjustment: -- | ||
− | + | =Magical Beast Special Abilities= | |
− | + | *10 Sided HD | |
+ | *BaB Calculated as Fighter | ||
+ | *Good Fort and Reflex Saves | ||
+ | *Skill Points = 2 + Int Mod; 4x Skills for First Level | ||
+ | *Darkvision : 60' | ||
+ | *Eat, Breathe, and Sleep as normal. | ||
− | + | ''trackless'': As a free action, this creature may cast ''pass without trace'' on itself. | |
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Latest revision as of 16:57, 16 November 2014
The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Opportunists in the depopulated Draglet region.
It's not REALLY a ghost. It's just a name.
Anise's Ghost Elk deltas
- Skill ranks: Perception 4, Stealth 4, Survival 1
- New Feats: Dodge, Mobility, Stable Gallop
- Dex +1 at lvl 4
Ghost Elk [Magical Beast]
- (Modified) Elk (via World of Warcraft Manual of Monsters)
- Hit Dice: 3d10+9 (25 hp)
- Initiative: +1
- Speed: 50 ft. (10 squares)
- Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13
- Base Att/Grapp: +3/+13
- Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)
- Full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as *Magic Weapon for DR)
- Space/reach: 10ft/5ft
- Special attack: charge
- Special qualities: lowlight vision, darkvision (see below), scent, trackless
- Saves F/R/W: +7/+5/+3
- Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
- Skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)
- Feats: alertness, endurance
- Environment: cold and temperate forest, hill and mountains
- Organization: Unique
- Challenge rating: 1
- Treasure: none
- Alignment: neutral
- Advancement: 4-10 HD (Large)
- Level Adjustment: --
Magical Beast Special Abilities
- 10 Sided HD
- BaB Calculated as Fighter
- Good Fort and Reflex Saves
- Skill Points = 2 + Int Mod; 4x Skills for First Level
- Darkvision : 60'
- Eat, Breathe, and Sleep as normal.
trackless: As a free action, this creature may cast pass without trace on itself.