Difference between revisions of "Ghost Elk"

From Sourcebook Wiki
Jump to: navigation, search
(Anise's Ghost Elk deltas)
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
The Ghost Elk is a mysterious elk that appeared to Anise after she buried [[Elven Remains]] found among gear looted from a band of Hand Halflings by [[Orc Looters]] in the depopulated Draglet region.  
+
The Ghost Elk is a mysterious elk that appeared to Anise after she buried [[Elven Remains]] found among gear looted from a band of [[Hand Halflings]] by [[Orc Opportunists]] in the depopulated Draglet region.  
  
 
It's not REALLY a ghost. It's just a name.  
 
It's not REALLY a ghost. It's just a name.  
  
 +
[[File:White elk.jpg]] [[File:White elk2.jpg]]
  
Ghost Elk [Magical Beast]
 
  
(Modified) Elk (via World of Warcraft Manual of Monsters)
+
=Anise's Ghost Elk deltas=
 +
*Skill ranks: Perception 4, Stealth 4, Survival 1
 +
*New Feats: Dodge, Mobility, Stable Gallop
 +
*Dex +1 at lvl 4
  
Hit Dice: 3d10+9
+
=Ghost Elk [Magical Beast]=
  
Initiative: +1
+
*(Modified) Elk (via World of Warcraft Manual of Monsters)
 +
*Hit Dice: 3d10+9 (25 hp)
 +
*Initiative: +1
 +
*Speed: 50 ft. (10 squares)
 +
*Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13
 +
*Base Att/Grapp: +3/+13
 +
*Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)
 +
*Full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as *Magic Weapon for DR)
 +
*Space/reach: 10ft/5ft
 +
*Special attack: charge
 +
*Special qualities: lowlight vision, darkvision (see below), ''scent'', ''trackless''
 +
*Saves F/R/W: +7/+5/+3
 +
*Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
 +
*Skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)
 +
*Feats: alertness, endurance
 +
*Environment: cold and temperate forest, hill and mountains
 +
*Organization: Unique
 +
*Challenge rating: 1
 +
*Treasure: none
 +
*Alignment: neutral
 +
*Advancement: 4-10 HD (Large)
 +
*Level Adjustment: --
  
Speed: 50 ft. (10 squares)
+
=Magical Beast Special Abilities=
  
Armor Class: 15(- lsize, +2 Dex, +4natural), touch10, ff 13
+
*10 Sided HD
 +
*BaB Calculated as Fighter
 +
*Good Fort and Reflex Saves
 +
*Skill Points = 2 + Int Mod; 4x Skills for First Level
 +
*Darkvision : 60'
 +
*Eat, Breathe, and Sleep as normal.
  
Base Att/Grapp: +2/+12
+
''trackless'': As a free action, this creature may cast ''pass without trace'' on itself.
 
+
Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
+
 
+
full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3) (Antlers count as Magic Weapon for DR)
+
 
+
space/reach: 10ft/5ft
+
 
+
special attack: charge
+
 
+
special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will.
+
 
+
saves F/R/W: +7/+5/+3
+
 
+
Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
+
 
+
skills: listen +6 spot +6
+
 
+
feats: alertness, endurance
+
 
+
environment: cold and temperate forest, hill and mountains
+
 
+
organization: Unique
+
 
+
challenge rating: 1
+
 
+
treasure: none
+
 
+
alignment: neutral
+
 
+
advancement: 4-10 HD (Large)
+
 
+
Level Adjustment: --
+
 
+
 
+
 
+
Magical Beast Special Abilities
+
 
+
10 Sided HD
+
 
+
BaB Calculated as Fighter
+
 
+
Good Fort and Reflex Saves
+
 
+
Skill Points = 2 + Int Mod; 4x Skills for First Level
+
 
+
Darkvision : 60'
+
 
+
Eat, Breathe, and Sleep as normal.
+

Latest revision as of 16:57, 16 November 2014

The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Opportunists in the depopulated Draglet region.

It's not REALLY a ghost. It's just a name.

White elk.jpg White elk2.jpg


Anise's Ghost Elk deltas

  • Skill ranks: Perception 4, Stealth 4, Survival 1
  • New Feats: Dodge, Mobility, Stable Gallop
  • Dex +1 at lvl 4

Ghost Elk [Magical Beast]

  • (Modified) Elk (via World of Warcraft Manual of Monsters)
  • Hit Dice: 3d10+9 (25 hp)
  • Initiative: +1
  • Speed: 50 ft. (10 squares)
  • Armor Class: 15(-l size, +2 Dex, +4natural), touch 10, ff 13
  • Base Att/Grapp: +3/+13
  • Attack: Hoof +8 Melee (1d6+6) or bite +8 melee (1d8+6) or gore +8 melee (1d8+6) (3 bab, 6 str, -1 size)
  • Full attack: 2 hooves +8 melee(1d6+6) and bite +3 melee (1d8+3) or gore +3 melee (1d8+3) (Antlers count as *Magic Weapon for DR)
  • Space/reach: 10ft/5ft
  • Special attack: charge
  • Special qualities: lowlight vision, darkvision (see below), scent, trackless
  • Saves F/R/W: +7/+5/+3
  • Abilities: str 22, dex 14, con 18, int 6, wis 14, cha 6
  • Skills: listen +7 spot +7 (3 skill points each, 2 alertness, 2 wis bonus)
  • Feats: alertness, endurance
  • Environment: cold and temperate forest, hill and mountains
  • Organization: Unique
  • Challenge rating: 1
  • Treasure: none
  • Alignment: neutral
  • Advancement: 4-10 HD (Large)
  • Level Adjustment: --

Magical Beast Special Abilities

  • 10 Sided HD
  • BaB Calculated as Fighter
  • Good Fort and Reflex Saves
  • Skill Points = 2 + Int Mod; 4x Skills for First Level
  • Darkvision : 60'
  • Eat, Breathe, and Sleep as normal.

trackless: As a free action, this creature may cast pass without trace on itself.