Difference between revisions of "Ghost Elk"
(Created page with "It's not REALLY a ghost. It's just a name. Ghost Elk [Magical Beast] (Modified) Elk (via World of Warcraft Manual of Monsters) Hit Dice: 3d10+9 Initiative: +1 Speed: 50 ft....") |
|||
Line 1: | Line 1: | ||
− | It's not REALLY a ghost. It's just a name. | + | The Ghost Elk is a mysterious elk that appeared to Anise after she buried [[Elven Remains]] found among gear looted from a band of Hand Halflings by [[Orc Looters]] in the depopulated Draglet region. |
+ | |||
+ | It's not REALLY a ghost. It's just a name. | ||
Line 24: | Line 26: | ||
special attack: charge | special attack: charge | ||
− | special qualities: lowlight vision, scent | + | special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will. |
saves F/R/W: +6/+4/+2 | saves F/R/W: +6/+4/+2 |
Revision as of 18:14, 13 February 2011
The Ghost Elk is a mysterious elk that appeared to Anise after she buried Elven Remains found among gear looted from a band of Hand Halflings by Orc Looters in the depopulated Draglet region.
It's not REALLY a ghost. It's just a name.
Ghost Elk [Magical Beast]
(Modified) Elk (via World of Warcraft Manual of Monsters)
Hit Dice: 3d10+9
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14(- lsize, +l Dex, +4natural), touch10, ff 13
Base Att/Grapp: +2/+12
Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)
full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3) [Why so low? 1/2 Str Bonus?] (Antlers count as Magic Weapon)
space/reach: 10ft/5ft
special attack: charge
special qualities: lowlight vision, darkvision (see below) scent, Pass Without Trace at Will.
saves F/R/W: +6/+4/+2
Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6
skills: listen +6 spot +6
feats: alertness, endurance
environment: cold and temperate forest, hill and mountains
organization: solitary bull, bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young)
challenge rating: 1
treasure: none
alignment: neutral
advancement: 4-10 HD (Large)
Level Adjustment: --
Magical Beast Special Abilities
10 Sided HD
BaB Calculated as Fighter
Good Fort and Reflex Saves
Skill Points = 2 + Int Mod; 4x Skills for First Level
Darkvision : 60'
Eat, Breathe, and Sleep as normal.