Ghost Elk

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It's not REALLY a ghost. It's just a name.


Ghost Elk [Magical Beast]

(Modified) Elk (via World of Warcraft Manual of Monsters)

Hit Dice: 3d10+9

Initiative: +1

Speed: 50 ft. (10 squares)

Armor Class: 14(- lsize, +l Dex, +4natural), touch10, ff 13

Base Att/Grapp: +2/+12

Attack: Hoof +7 Melee (1d6+6) or bite +7 melee (1d8+6) or gore +7 melee (1d8+6)

full attack: 2 hooves +7 melee(1d6+6) and bite +2 melee (1d8+3) or gore +2 melee (1d8+3) [Why so low? 1/2 Str Bonus?] (Antlers count as Magic Weapon)

space/reach: 10ft/5ft

special attack: charge

special qualities: lowlight vision, scent

saves F/R/W: +6/+4/+2

Abilities: str 22, dex 13, con 17, int 2, wis 13, cha 6

skills: listen +6 spot +6

feats: alertness, endurance

environment: cold and temperate forest, hill and mountains

organization: solitary bull, bachelor group (2-8 bulls) or herd (4-400 cows plus 100% young)

challenge rating: 1

treasure: none

alignment: neutral

advancement: 4-10 HD (Large)

Level Adjustment: --


Magical Beast Special Abilities

10 Sided HD

BaB Calculated as Fighter

Good Fort and Reflex Saves

Skill Points = 2 + Int Mod; 4x Skills for First Level

Darkvision : 60'

Eat, Breathe, and Sleep as normal.