Difference between revisions of "Monk"

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Level 2 Monk (Favored Class: when taking monk levels, gain +1 skill point OR +1 HP)
 
Level 2 Monk (Favored Class: when taking monk levels, gain +1 skill point OR +1 HP)
 
<i>These stats do not include the +2 to one ability for being a human. Two ways to go are :
 
 
 
1. wisdom (AC, Will Saves, Monk's Special Ability DCs, and Ki pool down the road) or
 
 
2. Dexterity (AC, Reflex Save, Most Monk Skills, and To-Hit if you choose Weapon Finesse as your level 3 feat - which you almost certainly would want to with an 18 Dex and might even want to with a 16.) </i>
 
 
 
  
 
ATTRIBUTES
 
ATTRIBUTES
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STR: 12 (+1)
 
STR: 12 (+1)
  
DEX: 16 (+3)
+
DEX: 18 (+4)
  
 
CON: 14 (+2)
 
CON: 14 (+2)
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AC: 17 : 10 + 3 (Wis) + 3 (Dex) + 1 Dodge
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AC: 18 : 10 + 3 (Wis) + 4 (Dex) + 1 Dodge
  
  
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Flurry of Blows Base Attack: +0/+0 (Modified = +1/+1)
 
Flurry of Blows Base Attack: +0/+0 (Modified = +1/+1)
 
  
  
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SKILLS (Max Rank = Character Level) (10 + 2 from Favored Class)
 
SKILLS (Max Rank = Character Level) (10 + 2 from Favored Class)
  
Acrobatics: (+8) 2 Ranks + 3 DEX + 3 Class Skill Bonus
+
Acrobatics: (+9) 2 Ranks + 4 DEX + 3 Class Skill Bonus
  
 
Climb: (+5) 1 Rank + 1 STR + 3 Class Skill Bonus
 
Climb: (+5) 1 Rank + 1 STR + 3 Class Skill Bonus
  
Escape Artist: (+7) 1 Rank + 3 DEX + 3 Class Skill Bonus
+
Escape Artist: (+8) 1 Rank + 4 DEX + 3 Class Skill Bonus
  
 
Perception (+8) 2 Ranks + 3 WIS + 3 Class Skill Bonus
 
Perception (+8) 2 Ranks + 3 WIS + 3 Class Skill Bonus
  
Stealth (+8) 2 Ranks + 3 DEX + 3 Class Skill Bonus
+
Stealth (+9) 2 Ranks + 4 DEX + 3 Class Skill Bonus
  
Sleight of Hand (+5) 2 Ranks + 3 DEX
+
Sleight of Hand (+5) 1 Ranks + 4 DEX
  
 
Bluff (+0) 1 Rank - 1 CHR
 
Bluff (+0) 1 Rank - 1 CHR
  
Survival (+4) 1 Rank + 3 WIS
+
Survival (+5) 2 Rank + 3 WIS
  
  
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Level 1 Feat: Speed of Thought (+10 Move Speed)
 
Level 1 Feat: Speed of Thought (+10 Move Speed)
  
Monk 1 Feat: Deflect Arrows (1st successful missile attack deflected each turn)
+
Monk 1 Feat: Combat Reflexes (+DEX AoOs, may AoO flat footed)
 
+
<i>You might want to exercise a different option depending on your choice for your stat. In either case, your starting AC is going to be 18 which is damn good already, possibly enough to not need one free missile soak per turn. If you bump dex, you might want to go with Combat Reflexes which gives you +4 AoOs a turn and the ability to make them even flat footed (ie: surprised or not yet having acted). If you go with Wisdom, you might want to consider Scorpion Style which is a Standard Action Attack (ie: only attack you get that turn) that makes the target save or only get 5 foot moves for the next 4 rounds that you can do as often as you like. </i>
+
 
+
  
 
Monk 2 Feat: Dodge (+1 AC)
 
Monk 2 Feat: Dodge (+1 AC)
  
<i>This could actually be swapped out for any of those feats above, but +1 free dodge AC is hard to pass up when you can't wear armor.) </i>
 
  
 
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Revision as of 21:36, 19 September 2011

Pathfinder Point Buy : 25 points.


Level 2 Monk (Favored Class: when taking monk levels, gain +1 skill point OR +1 HP)

ATTRIBUTES

STR: 12 (+1)

DEX: 18 (+4)

CON: 14 (+2)

INT: 10 (--)

WIS: 16 (+3)

CHR: 8 (-1)


AC: 18 : 10 + 3 (Wis) + 4 (Dex) + 1 Dodge


HP : 20 ( 8 + 2 + 8 + 2 )


Base Attack : +1 (Modified: +2 = +1 BaB, +1 STR)

Flurry of Blows Base Attack: +0/+0 (Modified = +1/+1)


Fist Damage: 1d6+1 (B)

Stunning Fist DC: 14 (10 + 1/2 Monk Level + WIS; Usable Monk Level times per day)


Base Move: 40 ft



SKILLS (Max Rank = Character Level) (10 + 2 from Favored Class)

Acrobatics: (+9) 2 Ranks + 4 DEX + 3 Class Skill Bonus

Climb: (+5) 1 Rank + 1 STR + 3 Class Skill Bonus

Escape Artist: (+8) 1 Rank + 4 DEX + 3 Class Skill Bonus

Perception (+8) 2 Ranks + 3 WIS + 3 Class Skill Bonus

Stealth (+9) 2 Ranks + 4 DEX + 3 Class Skill Bonus

Sleight of Hand (+5) 1 Ranks + 4 DEX

Bluff (+0) 1 Rank - 1 CHR

Survival (+5) 2 Rank + 3 WIS




FEATS & FLAWS

Flaw: Arrogant (-2 to Diplomacy and Sense Motive)

Bonus Feat: Psionic Talent

Human Feat: Up the Walls (May run on walls or ceiling so long as movement ends on level, flat surface)

Level 1 Feat: Speed of Thought (+10 Move Speed)

Monk 1 Feat: Combat Reflexes (+DEX AoOs, may AoO flat footed)

Monk 2 Feat: Dodge (+1 AC)




ABILITIES


Evasion (No damage on successful reflex)


Psionics

Power: Conceal Thoughts

PSPs: 2

(Power cost 1 PSP to activate. If your PSP pool is empty, your Up The Walls and Speed of Thought will not function. So, basically, once per day.)


1000 gp to spend, no more than 600 on any one item. I am not fucking with this and you can carry it around as cold cash for all I care. -gm