Difference between revisions of "Monk"

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Pathfinder Point Buy : 25 points.
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In the standard setting, there are no monks on the mainland. Therefore, a player character may not choose monk as a class.
 
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Level 2 Monk (Favored Class: when taking monk levels, gain +1 skill point OR +1 HP)
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<i>These stats do not include the +2 to one ability for being a human. Two ways to go are :
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1. wisdom (AC, Will Saves, Monk's Special Ability DCs, and Ki pool down the road) or
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2. Dexterity (AC, Reflex Save, Most Monk Skills, and To-Hit if you choose Weapon Finesse as your level 3 feat - which you almost certainly would want to with an 18 Dex and might even want to with a 16.) </i>
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ATTRIBUTES
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STR: 12 (+1)
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DEX: 16 (+3)
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CON: 14 (+2)
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INT: 10 (--)
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WIS: 16 (+3)
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CHR: 8 (-1)
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AC: 17 : 10 + 3 (Wis) + 3 (Dex) + 1 Dodge
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HP : 20 ( 8 + 2 + 8 + 2 )
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Base Attack : +1 (Modified: +2 = +1 BaB, +1 STR)
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Flurry of Blows Base Attack: +0/+0 (Modified = +1/+1)
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Fist Damage: 1d6+1 (B)
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Stunning Fist DC: 14 (10 + 1/2 Monk Level + WIS; Usable Monk Level times per day)
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Base Move: 40 ft
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SKILLS (Max Rank = Character Level) (10 + 2 from Favored Class)
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Acrobatics: (+8) 2 Ranks + 3 DEX + 3 Class Skill Bonus
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Climb: (+5) 1 Rank + 1 STR + 3 Class Skill Bonus
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Escape Artist: (+7) 1 Rank + 3 DEX + 3 Class Skill Bonus
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Perception (+8) 2 Ranks + 3 WIS + 3 Class Skill Bonus
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Stealth (+8) 2 Ranks + 3 DEX + 3 Class Skill Bonus
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Sleight of Hand (+5) 2 Ranks + 3 DEX
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Bluff (+0) 1 Rank - 1 CHR
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Survival (+4) 1 Rank + 3 WIS
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FEATS & FLAWS
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Flaw: Arrogant (-2 to Diplomacy and Sense Motive)
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Bonus Feat: Psionic Talent
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Human Feat: Up the Walls (May run on walls or ceiling so long as movement ends on level, flat surface)
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Level 1 Feat: Speed of Thought (+10 Move Speed)
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Monk 1 Feat: Deflect Arrows (1st successful missile attack deflected each turn)
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<i>You might want to exercise a different option depending on your choice for your stat. In either case, your starting AC is going to be 18 which is damn good already, possibly enough to not need one free missile soak per turn. If you bump dex, you might want to go with Combat Reflexes which gives you +4 AoOs a turn and the ability to make them even flat footed (ie: surprised or not yet having acted). If you go with Wisdom, you might want to consider Scorpion Style which is a Standard Action Attack (ie: only attack you get that turn) that makes the target save or only get 5 foot moves for the next 4 rounds that you can do as often as you like. </i>
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Monk 2 Feat: Dodge (+1 AC)
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<i>This could actually be swapped out for any of those feats above, but +1 free dodge AC is hard to pass up when you can't wear armor.) </i>
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ABILITIES
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Evasion (No damage on successful reflex)
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Psionics
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Power: Conceal Thoughts
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PSPs: 2
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(Power cost 1 PSP to activate. If your PSP pool is empty, your Up The Walls and Speed of Thought will not function. So, basically, once per day.)
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<i>1000 gp to spend, no more than 600 on any one item. I am not fucking with this and you can carry it around as cold cash for all I care. </i> -gm
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Latest revision as of 18:40, 20 September 2011

In the standard setting, there are no monks on the mainland. Therefore, a player character may not choose monk as a class.