Monk

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Pathfinder Point Buy : 25 points.


Level 2 Monk (Favored Class: when taking monk levels, gain +1 skill point OR +1 HP)

These stats do not include the +2 to one ability for being a human. Two ways to go are :


1. wisdom (AC, Will Saves, Monk's Special Ability DCs, and Ki pool down the road) or

2. Dexterity (AC, Reflex Save, Most Monk Skills, and To-Hit if you choose Weapon Finesse as your level 3 feat - which you almost certainly would want to with an 18 Dex and might even want to with a 16.)


ATTRIBUTES

STR: 12 (+1)

DEX: 16 (+3)

CON: 14 (+2)

INT: 10 (--)

WIS: 16 (+3)

CHR: 8 (-1)


AC: 17 : 10 + 3 (Wis) + 3 (Dex) + 1 Dodge


HP : 20 ( 8 + 2 + 8 + 2 )


Base Attack : +1 (Modified: +2 = +1 BaB, +1 STR)

Flurry of Blows Base Attack: +0/+0 (Modified = +1/+1)


Fist Damage: 1d6+1 (B)

Stunning Fist DC: 14 (10 + 1/2 Monk Level + WIS; Usable Monk Level times per day)


Base Move: 40 ft




SKILLS (Max Rank = Character Level) (10 + 2 from Favored Class)

Acrobatics: (+8) 2 Ranks + 3 DEX + 3 Class Skill Bonus

Climb: (+5) 1 Rank + 1 STR + 3 Class Skill Bonus

Escape Artist: (+7) 1 Rank + 3 DEX + 3 Class Skill Bonus

Perception (+8) 2 Ranks + 3 WIS + 3 Class Skill Bonus

Stealth (+8) 2 Ranks + 3 DEX + 3 Class Skill Bonus

Sleight of Hand (+5) 2 Ranks + 3 DEX

Bluff (+0) 1 Rank - 1 CHR

Survival (+4) 1 Rank + 3 WIS




FEATS & FLAWS

Flaw: Arrogant (-2 to Diplomacy and Sense Motive)

Bonus Feat: Psionic Talent

Human Feat: Up the Walls (May run on walls or ceiling so long as movement ends on level, flat surface)

Level 1 Feat: Speed of Thought (+10 Move Speed)

Monk 1 Feat: Deflect Arrows (1st successful missile attack deflected each turn)

You might want to exercise a different option depending on your choice for your stat. If you bump dex, you might want to go with Combat Reflexes which gives you +4 AoOs a turn and the ability to make them even flat footed (ie: surprised or not yet having acted). If you go with Wisdom, you might want to consider Scorpion Style which is a Standard Action Attack (ie: only attack you get that turn) that makes the target save or only get 5 foot moves for the next 4 rounds.


Monk 2 Feat: Dodge (+1 AC)




ABILITIES


Evasion (No damage on successful reflex)


Psionics

Power: Conceal Thoughts

PSPs: 2

(Power cost 1 PSP to activate. If your PSP pool is empty, your Up The Walls and Speed of Thought will not function. So, basically, once per day.)


<i>1000 gp to spend, no more than 600 on any one item. I am not fucking with this and you can carry it around as cold cash for all I care. -gm